
Originally Posted by
JoeTang
Marksman's 1288%/s vs Hero's 1431%/s single target vs Bow Master's 1933%/s
Snipe is limited by the fact you can only effectively use it on a new monster; therefore, you can just spam it every five seconds.
Secondly, the server delay causes the cool down to stretch to at least 7 seconds.
Third, your cool down can finish in the middle or even the beginning (first ms) of another attack and it is impossible to predict when it will happen to avoid this unless you want to waste an attack or fourteen waiting for the last "1 second bar" on your cooldown counter to disappear. Yes, I have waited more than 20 seconds for a 10 second cool down to finish actually cooling down (no, not on a Marksmen, but the same effect would occur).
Fun fact: Did you know a Hero's 3 Mob Brandish does more DPS than a Marksman's Full Charged 5 Mob Pierce?
The main complaint has always been that Marksmen get shafted compared to Bow Masters. They do almost everything the exact same way, except someone decided Marksmen would get to Freeze Monsters, and Bow Masters would get to deal great damage.
So far, these balance changes seem to provide nothing significantly important to Marksmen. The added OHKO on Freeze is interesting. 11.5% doesn't seem like a lot, but it will still improve training efficiency. Just not by a lot.
On the contrary, Bow Masters got a significant boost to their lolprimary mob skill.
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