Threads 1 to 33 of 33

Forum: Modules

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 258,934
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: Accepting Translations!

    If you're looking for a way to help me out with extractions and the community, now you have your chance. As I'm sure you've noticed, there's a lot of Korean that gets posted in this board that...

    Started by Fiel, 2010-12-02 09:49 PM
    • Replies: 4
    • Views: 15,651
    2010-12-02, 10:20 PM Go to last post
  3. Sticky: [FAQ] Modules

    Q: What is a module? A: A module is a collection of patches representing one piece of content that is released into a Maplestory version. Think of it as a FAQ for every new piece of content. Q:...

    Started by Fiel, 2010-10-21 10:28 PM
    • Replies: 17
    • Views: 34,047
    2010-10-29, 01:37 AM Go to last post
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  1. GMS [Module] GMS - Potential Pools

    As per request of ShinkuDragon; STR: +1 STR: +1 STR: +2 STR: +2 STR: +3 STR: +4 STR: +4 STR: +5

    Started by Locked, 2013-08-04 01:22 PM
    • Replies: 13
    • Views: 91,176
    2013-08-04, 10:29 PM Go to last post
  2. GMS [Module] Root Abyss

    This thread is similar to the Boss Thread, except it is for the group of bosses collectively known as Root Abyss. The first post is for Regular Root Abyss, while the second post is for Chaos Root...

    Started by Locked, 2013-03-16 07:57 PM
    • Replies: 7
    • Views: 23,282
    2013-03-18, 04:09 AM Go to last post
  3. GMS [Module] GMS - The Boss Thread

    This thread is an update to the original Boss Thread that wasn't updated for a while. About This Thread I will support both KMS(T) and GMS bosses. There will be a different thread for KMS(T)...

    Started by Locked, 2013-03-16 10:31 AM
    • Replies: 3
    • Views: 16,717
    2013-03-16, 12:44 PM Go to last post
  4. KMST [Module] Root Abyss

    This thread is similar to the Boss Thread, except it is for the group of bosses collectively known as Root Abyss. The first post is for Regular Root Abyss, while the second post is for Chaos Root...

    Started by Locked, 2013-03-15 02:16 PM
    • Replies: 17
    • Views: 31,344
    2013-03-15, 11:21 PM Go to last post
  5. KMST [Module] KMS - The Boss Thread

    This thread is an update to the original Boss Thread that wasn't updated for a while. About This Thread I will support both KMS(T) and GMS bosses. There will be a different thread for KMS(T)...

    Started by Locked, 2013-03-15 01:36 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 67,331
    2013-03-15, 11:13 PM Go to last post
  6. KMST [Module] Legendary Potential Rarity

    In the Legend update, there was a new addition to the Potential system - a fourth rarity called "Legendary". In this module I will be covering the basics on how the Potential system works based upon...

    Started by Fiel, 2011-08-05 02:17 AM
    3 Pages
    1 2 3
    kms, kmst, potential
    • Replies: 55
    • Views: 106,205
    2012-04-25, 02:02 PM Go to last post
  7. KMST [Module] Mercedes

    Mercedes Equipment Type: Dual Bow (2 handed) Class Type: Legend Primary Stat: DEX Secondary Stat: STR Damage Formula: 1.30 * (4 * DEX + STR) * (Weapon Attack / 100) Special Equipment:...

    Started by Fiel, 2011-07-13 09:59 PM
    2 Pages
    1 2
    kmst, mercedes, new class, skills
    • Replies: 30
    • Views: 74,297
    2011-07-21, 03:23 AM Go to last post
  8. GMS [Module] The Boss Thread

    This thread will list all current bosses in the game, their animations, skills, and attacks. ABOUT THIS THREAD: - I will only be supporting GMS at this time. - I absolutely cannot mix bosses...

    Started by Fiel, 2011-04-13 03:35 AM
    4 Pages
    1 2 3 ... 4
    gms, incomplete/needs updating
    • Replies: 70
    • Views: 114,571
    2012-04-30, 10:27 PM Go to last post
  9. KMST [Module] Chaos | PVP Resistance

    Dark Aura Description: 자신의 몸에서 신비한 힘을 가진 검은 오라를 방출하여 팀원들의 데미지를 향상시킨다. 스킬키를 한번 더 사용해서 오라를 해제할 수 있으며, 다른 종류의 오라와 중복해서 사용할 수 없다. Range: 300% Maximum Level: 20 MP 15 소비, 데미지 1% 강화 MP 15 소비, 데미지 1%...

    Started by Fiel, 2010-12-23 12:13 PM
    battlemage, mechanic, pvp, skills, wild hunter
    • Replies: 2
    • Views: 27,413
    2011-01-05, 12:19 AM Go to last post
  10. KMST [Module] Chaos | PVP Aran/Evan

    가디언 아머 Description: 방어력에 비례하여 대난투 공격력이 증가한다. Maximum Level: 1 방어력 400 당 대난투 공격력 1 증가 Combo Smash Description: 폴암에 투기를 실어 전방의 적들을 향해 날린다. #c콤보 카운트가 15 이상# 모였을 때만 사용할 수 있다.\n\n필요 스킬 : #c콤보...

    Started by Fiel, 2010-12-23 12:12 PM
    aran, evan, kmst, skills
    • Replies: 5
    • Views: 28,346
    2010-12-24, 09:16 AM Go to last post
  11. KMST [Module] Chaos | PVP Cygnus

    Soul Description: 자신을 수호하는 정령을 소환한다. 소울은 주위에 근접한 적들을 자동으로 공격한다 Delay: 600 ms Element: Holy Maximum Level: 10 MP 11 소비, 17초간 공격력 36%의 소울 소환 MP 12 소비, 24초간 공격력 42%의 소울 소환 MP 13 소비, 31초간 공격력...

    Started by Fiel, 2010-12-23 12:12 PM
    kmst, skills
    • Replies: 2
    • Views: 14,941
    2010-12-24, 02:56 AM Go to last post
  12. KMST [Module] Chaos | PVP Adventurers

    You have all skills available to you - but these following skills were changed for the purposes of PvP. 가디언 아머 Description: 방어력에 비례하여 대난투 공격력이 증가한다. Maximum Level: 1 방어력 400 당 대난투 공격력 1 증가

    Started by Fiel, 2010-12-23 12:01 PM
    2 Pages
    1 2
    adventurers, kmst, pvp
    • Replies: 31
    • Views: 44,488
    2011-01-18, 03:55 PM Go to last post
  13. KMST [Module] Chaos | Assorted Images & Data

    All that I know is what the data tells me. Unfortunately, it gives me a rather incomplete picture. I know many of you have read about this patch, so I will need your help here to fill in the gaps of...

    Started by Fiel, 2010-12-11 01:48 AM
    kmst, professions
    • Replies: 12
    • Views: 26,100
    2010-12-12, 10:41 AM Go to last post
  14. KMST [Module] Chaos | Alchemy List

    This is an alchemy dump. I have absolutely no idea what any of this Korean means and, because of that, I have no idea if it even looks remotely right so I can debug any errors. Do let me know if you...

    Started by Fiel, 2010-12-10 12:55 AM
    4 Pages
    1 2 3 ... 4
    kmst, professions
    • Replies: 63
    • Views: 93,377
    2011-01-11, 02:53 PM Go to last post
  15. KMST [Module] Chaos | New Equips

    Though these items do not show it, a great majority of them are set items. Here's an example of the bonus it gives: WDEF +350 MDEF +350 All Stat +10 PvP damage +10% HP +15% MP +15% CT (???)...

    Started by Fiel, 2010-12-09 09:19 PM
    8 Pages
    1 2 3 ... 8
    kmst
    • Replies: 141
    • Views: 153,109
    2010-12-29, 01:19 AM Go to last post
  16. KMST [Module] Chaos | Potential stats

    000001.level.1.incSTR 1 000001.level.2.incSTR 1 000001.level.3.incSTR 2 000001.level.4.incSTR 2 000001.level.5.incSTR 3 000001.level.6.incSTR 3 000001.level.7.incSTR 4 000001.level.8.incSTR 4...

    Started by Fiel, 2010-12-09 04:25 PM
    3 Pages
    1 2 3
    • Replies: 47
    • Views: 87,047
    2010-12-30, 01:22 PM Go to last post
  17. GMS [Module] Big Bang | Delays & Ranges

    As requested: Swordman|Iron Body|600 ms| Fighter|Power Guard|600 ms| Fighter|Rage|600 ms|300% Fighter|Weapon Booster|600 ms| Fighter|Ground Smash||200% Crusader|Shout|1500 ms|200%...

    Started by Fiel, 2010-12-04 05:52 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 122
    • Views: 132,308
    2010-12-08, 06:32 AM Go to last post
  18. KMST [Module] The Restructuring | Delays & Ranges

    Since people seem to have taken an interest in knowing all of the current delays and ranges for calculations and such (and because it was requested), I will happily comply with such a request! ...

    Started by Fiel, 2010-12-04 01:57 AM
    2 Pages
    1 2
    • Replies: 32
    • Views: 69,393
    2010-12-07, 11:32 PM Go to last post
  19. KMST [Module] The Restructuring | Flags

    I was working on this for the past couple of days. I had to get my new string substitution stuff working so this could all be in English. skillID|skill name|info type|info value 1001003|Iron...

    Started by Fiel, 2010-11-20 01:37 PM
    2 Pages
    1 2
    • Replies: 35
    • Views: 54,815
    2010-11-25, 11:53 PM Go to last post
  20. KMST [Module] The Restructuring | Resistance skills

    Updated for 1.2.355 Battlemage (I) - Teleport - range (144 to 150); mpCon (22 to 20) - Dark Aura - range (200% Range to 300% Range) Battlemage (II)

    Started by Fiel, 2010-11-18 05:35 AM
    2 Pages
    1 2
    • Replies: 33
    • Views: 62,876
    2010-11-23, 11:56 PM Go to last post
  21. KMST [Module] The Restructuring | Aran/Evan skills

    Updated to 1.2.355 Aran (I) - 콤보 스매쉬 - New Skill; Description (폴암에 투기를 실어 전방의 적들을 향해 날린다. #c콤보 카운트가 15 이상# 모였을 때만 사용할 수 있다.\n\n필요 스킬 : #c콤보 어빌리티 1레벨 이상#); range (450); damage (450); mobCount...

    Started by Fiel, 2010-11-17 11:59 AM
    17 Pages
    1 2 3 ... 17
    • Replies: 330
    • Views: 154,179
    2011-01-28, 01:00 AM Go to last post
  22. KMST [Module] The Restructuring | Cygnus skills

    Updated for 1.2.355 Dawn Warrior (III) - Soul Driver - damage (250 to 180); mobCount (8 to 6); range (250% Range to 200% Range) Blaze Wizard (III) - Flame Gear - damage (240 to 280) -...

    Started by Fiel, 2010-11-17 11:56 AM
    • Replies: 5
    • Views: 29,547
    2010-11-18, 04:02 AM Go to last post
  23. KMST [Module] The Restructuring | Adventurer skills

    The "Restructuring Changes" spoilers shows the patch to patch changes in a technical format. The skill tables posted below them contain what each skill looks like as of the latest patch. This way you...

    Started by Fiel, 2010-11-17 09:52 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 225
    • Views: 156,835
    2010-12-04, 01:12 PM Go to last post
  24. KMST [Module] The Restructuring | Scrolls

    All scrolls that dealt with Accuracy, Avoid, MDEF, WDEF, Maximum HP, and Maximum MP were buffed. Below are all of the scrolls. Maker gems were not restructured. Reverse/Timeless equips were not...

    Started by Fiel, 2010-11-17 08:02 AM
    3 Pages
    1 2 3
    • Replies: 52
    • Views: 74,372
    2010-11-24, 12:01 AM Go to last post
  25. KMST [Module] The Restructuring

    Maplestory is going through another big patch. Consider it the revamp of the revamp. However, this patch largely affects scrolls, consumables, and skills which were missed in the last patch. ...

    Started by Fiel, 2010-11-17 07:14 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 101
    • Views: 122,503
    2010-11-20, 02:39 PM Go to last post
  26. GMS [Module] Big Bang | Formulas

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section #3: How Mob Damage Works Section #4: How Player...

    Started by Fiel, 2010-11-13 01:16 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 76,102
    2010-12-16, 02:46 AM Go to last post
  27. GMS [Module] Big Bang | All Mobs

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas Name|Level|Exp|HP|PD/MDRate|Elements Sma Gingerman|1|1|10|25| Scientist Who Could Be Abducted|1|2,400|930||...

    Started by Fiel, 2010-11-13 09:23 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 88
    • Views: 143,793
    2011-01-04, 03:03 PM Go to last post
  28. GMS [Module] Big Bang | Resistance skills

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas Triple Blow Description Quickly attacks multiple enemies 3 times in a row. Animations: Effect, Hit1, Hit0, Hit2 Max Level:...

    Started by Fiel, 2010-11-13 07:07 AM
    3 Pages
    1 2 3
    • Replies: 52
    • Views: 79,025
    2010-11-16, 06:10 AM Go to last post
  29. GMS [Module] Big Bang | Aran/Evan skills

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas Combo Ability Description Gain a stat buff when you have 10 Combo Orbs. The buff stacks. \nRequired Skill: #cDouble Swing...

    Started by Fiel, 2010-11-13 06:24 AM
    2 Pages
    1 2
    • Replies: 32
    • Views: 64,515
    2010-12-04, 08:33 PM Go to last post
  30. GMS [Module] Big Bang | Cygnus skills

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas HP Boost Description Permanently increases Max HP. Max Level: 10 Max HP: +2%

    Started by Fiel, 2010-11-13 06:02 AM
    • Replies: 12
    • Views: 25,599
    2010-11-15, 11:14 PM Go to last post
  31. GMS [Module] Big Bang | Adventurer skills

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas HP Boost Description Permanently increases Max HP. Max Level: 10 Max HP: +2%

    Started by Fiel, 2010-11-13 03:14 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 142
    • Views: 133,211
    2011-01-07, 06:56 AM Go to last post
  32. GMS [Module] Big Bang

    Home Adventurers | Cygnus | Aran/Evan | Resistance Mobs | Formulas Frontier Earring Earrings - All classes

    Started by Fiel, 2010-11-13 02:00 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 74
    • Views: 118,175
    2010-12-05, 07:38 PM Go to last post
  33. KMST [Module] Greece

    Welcome to the Modules Section: For more information on what Modules are, please view this thread Greece A new area is added to the game called "Greece" (or Chryse, or Krease, however you want...

    Started by Fiel, 2010-10-21 10:19 PM
    2 Pages
    1 2
    • Replies: 33
    • Views: 58,721
    2010-11-03, 01:35 AM Go to last post

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