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  1. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    I'm pretty sure "Bulldog" was F/P Mage. Surprising, I know.

    EDIT: Ninja'd by a minute.

  2. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Wasn't the entire Insoya chart EXTREMELY inaccurate for some reason? Thats what I remember hearing (though I don't know the specifics of the chart and didn't really look at it)

  3. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    The ball delay just affects the delay between the appearance of the projectile from the start of the attack I believe. So while the stars all leave your claw faster, it has no real effect on damage and the delay between throwing another set is longer.

    Shade Split definitely did not deserve that nerf though.

    It's a change to the Enrage version of the skill.


    As for the Buccaneer change, the only nerf they received is Fist Outrage does the same number of hits as Fist Enrage. Continue to enjoy your mediocre class.

  4. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    So they'd release a new potential tier, and let Kannas, DBs, and probably Zero's have that big of an advantage over everyone else? I doubt it.
    Sides, if they actually DO release a higher potential tier, Secondary weapons would be practically the only way to profit from it, as pretty much anyone that would consider upgrading already uses level 140+ gear. Well, save for those unfortunate top+bottom using warriors and thieves, and also folks who use common gear.

  5. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    They probably accounted for weapon multipliers, and they didn't disclose how they'd gotten the %/s. Just look at the summarized %/s thread last page or 2.

  6. Neutron Male
    IGN: Konfus
    Server: Culverin
    Level: 145
    Job: Shiny
    Guild: something
    Alliance: something else
    Illinois

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Also, what the pineapple is going on here? Battle Rage now lasts for 243 days?

  7. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    They must be really, REALLY angry.

  8. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    It was made a toggle skill, wasn't it?

    I guess this is how Nexon handles that now :P

  9. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Ironically, I calculated that Shuriken Burst (a 2nd job mobbing skill) is stronger than Shade Split (a 3rd job mobbing skill) now.

  10. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 240
    Job: Hero
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    The new shop is pretty cool
    200 coins for level 80 10 all stat 1 m/atk badge with pot.
    400 for level 80 glasses with 6 all stat 1 m/atk 3 slots
    100 coins for 5 all stat 1 m/atk 5 slots earrings
    The level 105 weapons have high attack
    50% 8 m/atk scrolls for 33 coins each.
    and you can buy 5 p.chaos for 45 coins each,amazing pchaos scrolls for 75 coins each.
    along with unique pot scrolls for 75 coins each,epic pot scroll for 45 coins.
    80% Golden Pot stamp for 45 coins
    Lucky day for 100 coins,clean slate for 100 coins (rofl),protection scroll for 100 coins.

  11. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    It's a Toggle Skill now. All Toggle Skills last 21000000 seconds.

    Yeah, Shade Split is garbage now. It'll likely be reverted on release.

  12. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    That Meso Explosion change is nifty looking but I wish they kept the current animation. A black blob pressing down on a detonation switch is more appealing than yet another tornado, clone thing.

    No idea what the "y" variable stood for in Prima critical, so can't find out what changed with it.

    And wow, they finally remembered that Dark Flare existed.

  13. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    It wasn't mentioned in the patch notes, but the new Double Lucky Dice hyper is called One More Chance. When you use Double Lucky Dice, there is a chance for the cooldown to reset, and your next roll will always be 4 or higher. I believe this always applies, regardless of what you roll. From what the description gives, it's a bit vague though, and it can be interpreted that if you're lucky enough, you could reroll two or three times as it says nothing about consecutive activations. The chance is 40%, but I believe Double Lucky Dice's double roll remains a static 50%. So if you roll something like 2/2, and One More Chance activates, you can reroll, where you're guaranteed 4~6 (probably 7 if you have that hyper too). On this reroll, there is still the 50% chance for a second roll, which I would assume to be 4~7 as well. I highly doubt the second roll is guaranteed to happen.

  14. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Dark Flare is a summon that deals constant AOE damage along with its damage reflect effect.

  15. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Any idea what the changes to prima critical and assassinate were? The link seems to be broken for the latter

  16. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    The change to Prima Critical should not affect it. It was likely an extra variable left over that didn't do anything.

    The Assassinate change is merely inserting a dummy variable to the main skill telling you how much damage the 4th hit will do.

  17. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    So what the hell is the point of making an energized version of the skill? I thought RED was the balance the Explorers.

  18. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    Anyone know if the cubes can rank down?

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    you doubt it? i would believe it very easily, especially with zero coming, after all:

    kaiser and AB came out, which enjoyed a third potential-able object for a pretty long time
    secondary weapons only had potential for very few classes at first, these being dual blades and heroes, this lasted for how many years? DB's have been around since 2011 i think
    when hypers came, only kaiser and AB had them too, then heroes. then everyone else.

    nexon has no qualms with leaving previous classes in the dust (for some time)

  20. Default Re: KMST 1.2.481 - Skill tweaks, UI update, and more.


    10% more Total Damage and a different effect.

  21.  

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