Originally Posted by
Even
Hard magnus in EMS and most all servers is different to GMS. Our rushing skill does not super knockback but if you stand outside of the barrier you take damage over time, which is 10%. If you stand inside you take 1%, so basicly you have to use potions eventually. But because Drk have a passive healing whenever you attack, you will have an advantage here on survivability. KMS balance their game according to their gameplay, not GMS, so if this feature was taken out of GMS hard magnus due to giving classes like DRK an unfair advantage, then GMS devs overall nerfed you with that.
80% buff duration beyond the reasonable spectrum? Sure, but impossible to get without spending nx? No. 50% comes from inner ability, this can be done after You & I but it will take a lot of effort to pull through, you dont need legendary to get this, you can still get unique with 32% 19% or so. Another 20% comes from SS rank mechanic card, this one is probably not very appealing, but is it worth it? To me it was. And finally 10% empathy, this is not hard at all to obtain, especially if you play everyday.
Is it too hard for you to see that DRK is one of "the current flavor-of-the-month top pure DPS"? You should rather state less opinions than facts, you shouldnt care that hero drk and paladin are the main 3 warriors, because it doesnt matter, all other jobs matter just as much.
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