Page 1 of 21 12311 ... LastLast
Results 1 to 20 of 420
  1. Default KMST 1.2.478 - Warrior and Mage Skill Changes


    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

    -----

    (PvE) Skill Changes

  2. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Map

    Mob (Changed)

    Mob

    NPC

  3. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Character (Changed)

    Character

    Item

  4. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Swordman
    Fighter
    Crusader
    Hero
    Page
    White Knight
    Paladin
    Spearman
    Dragon Knight
    Dark Knight
    Last edited by Locked; 2013-05-28 at 10:24 PM.

  5. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Magician
    F/P Wizard
    F/P Mage
    F/P Archmage
    I/L Wizard
    I/L Mage
    I/L Archmage
    Cleric
    Priest
    Bishop
    Last edited by Locked; 2013-05-28 at 10:11 PM.

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    You misspelled berserker as "dragon knight"

    ...never fix it plz QQ

  7. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Some noteworthy Aran changes:
    Combo Tempest had a damage nerf, going from 930% to 720%.
    Swift Move had its Final Blow bonus removed. It now only affects Final Charge and Final Toss again.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes




  9. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    ...WHAT ARE THESE NEW SHINY SKILLS WE HAVE FOR PRIESTS AND BISHOPS?!

    Also, I wholeheartedly approve of Teleport moving to 1st job and Booster moving to 2nd job. I also agree that FINALLY THEY REMOVED THE MAGIC ROCK REQUIREMENT FOR MAGIC DOOR.

    Also, Angel Ray now shoots sword arrows, Bahamut has golden armor, Holy Arrow looks prettier and has a longer range but got a damage nerf, and... what is with the new passive buffs we just got?

    Finally... what's with Maple Warrior now having a standard max level of 30? DOES THIS MEAN NO MORE MASTERY BOOKS?

  10. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    am i seeing right or are there some nerfs? o.o

  11. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    ?
    Warriors already had flash jump. and mages didn't get one.
    Pirates might still get one.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Did... Did zerk get a 30% damage nerf...?

    (note, i can't see the posts as well as i'd like, won't have a computer for a whole week)

  13. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
    Why?

  14. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    So from the looks of it, a LOT of these "new skills" are the exact same as before, just changed animations and %age modifications.
    Paralyze > fire instead of poison
    booster > DOUBLED IN CAST TIME

    What the pineapple are these guys thinkingggg?! What a lazy "revamp". My goodness.

  15. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes




    I love this patch so much already.

  16. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Isn't this a Bishop only change?


    After this patch I am looking foward to getting my F/P to 200.

  17. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    The notes say that party members who get hit with it are Healed..

    And Fiel, does that mean that MW30 is now built-in? (No books)

  18. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Something about Void Charge at Paladins, which seems pretty nice.

    Most of the signature moves of Dark Knights were deleted, but it still looks nice.
    We get a mastery skill, some random party skill in 3rd job, and some other very nice stuff.

    Patiently waiting for the translations to get here, although that'll probably take a while.




    WHAT IS MAGIC CRASH DOING IN 4TH JOB

  19. Default Re: KMST 1.2.478 - Warrior and Mage Skill Changes


    Could this mean no more mastery books??????

  20.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •