- In case you were wondering the "x" variables for the masteries are accuracy.
- Evan's skill "Illusion" has its delay reduced from 1440 ms to 960 ms.
- Evan's skill "Earthquake" has its delay reduced from 1440 ms to 1260 ms.
Fighter
- Weapon Mastery - x (60 to 120)
Hero
- Brave Slash - damage (240 to 225)
- Enrage - mpCon (24 to 50); time (180 to 240)
Page
- Weapon Mastery - x (60 to 120)
Paladin
- Blast - damage (280 to 300)
Spearman
- Iron Will - mdd (100 to 200); time (300 to 240)
- Weapon Mastery - x (60 to 120)
Dark Knight
- Hex of the Beholder - acc (120 to 300); emdd (300 to 500); eva (120 to 300); epdd (300 to 500)
Magician
- Magic Armor - mdd (120 to 225); time (300 to 240)
F/P Mage
- Explosion - damage (535 to 580)
F/P Archmage
- Paralyze - damage (540 to 770)
I/L Mage
- Ice Strike - damage (125 to 145); range (
250% Range to
275% Range)
I/L Archmage
- Chain Lightning - damage (810 to 850)
Cleric
- Bless - v (90 to 180); u (150 to 300); w (90 to 180); time (300 to 240); z (150 to 300)
Priest
- Holy Attraction - New variable "ar" (15)
- Shining Ray - damage (530 to 580)
Bishop
- Angel Ray - mpCon (46 to 56); damage (720 to 900)
Bowman
- Focus - acc (80 to 225); eva (80 to 225)
Hunter
- Bow Mastery - x (60 to 120)
Ranger
- Strafe - damage (150 to 180)
- Arrow Rain - damage (400 to 500)
Bowmaster
- Vengeance - New variable "time" (4); Variable removed "x" (4)
Crossbowman
- Crossbow Mastery - x (60 to 120)
Sniper
- Arrow Eruption - damage (400 to 500)
- Strafe - damage (150 to 180)
Crossbow Master
- Ultimate Strafe - damage (210 to 225)
- Snipe - New variable "attackCount" (4); New variable "damage" (900)
Rogue
- Nimble Body - y (60 to 160); x (60 to 160)
Assassin
- Claw Mastery - x (60 to 120)
Hermit
- Avenger - damage (350 to 400)
Night Lord
- Triple Throw - damage (280 to 345)
Bandit
- Dagger Mastery - x (60 to 120)
Shadower
- Boomerang Step - damR (30 to 25); damage (630 to 670)
- Assassinate - damage (590 to 600)
Dual Master (55-69)
- Tornado Spin (Attack) - mpCon (22 to 16)
- Tornado Spin - v (8 to 6); New variable "z" (16); mpCon (40 to 20)
Dual Blader (120+)
- 4341009 - New variable "ignoreMobpdpR" (20); damage (110 to 105)
- Monster Bomb - damage (1100 to 1650)
- Final Cut - cooltime (60 to 90)
- Sudden Raid - damage (180 to 165)
Pirate
- Bullet Time - y (120 to 160); x (120 to 160)
Brawler
- Knuckler Mastery - x (60 to 120)
Marauder
- Energy Charge - acc (100 to 300); eva (100 to 300)
- Transformation - emdd (60 to 200); epdd (60 to 200)
Buccanneer
- Demolition - damage (410 to 440)
- Barrage - damage (362 to 400)
- Super Transformation - emdd (140 to 300); epdd (140 to 300)
Gunslinger
- Gun Mastery - x (60 to 120)
Corsair
- Rapid Fire - damage (195 to 225)
Dawn Warrior (II)
- Weapon Mastery - x (60 to 120)
Blaze Wizard (I)
- Magic Armor - mdd (120 to 225); time (300 to 240)
Blaze Wizard (II)
- Fire Arrow - damage (440 to 450)
- Fire Pillar - damage (300 to 325)
Blaze Wizard (III)
- Fire Strike - damage (500 to 550)
Wind Archer (I)
- Focus - acc (80 to 225); eva (80 to 225)
Wind Archer (II)
- Bow Mastery - x (60 to 120)
Wind Archer (III)
- Strafe - damage (150 to 180)
- Arrow Rain - damage (400 to 500)
Night Walker (I)
- Nimble Body - y (60 to 160); x (60 to 160)
Night Walker (II)
- Claw Mastery - x (60 to 120)
Night Walker (III)
- Avenger - damage (350 to 400)
- Triple Throw - damage (240 to 295)
Thunder Breaker (I)
- Bullet Time - y (120 to 160); x (120 to 160)
Thunder Breaker (II)
- Knuckler Mastery - x (60 to 120)
- Energy Charge - acc (80 to 300); eva (80 to 300)
Thunder Breaker (III)
- Transformation - emdd (60 to 200); epdd (60 to 200)
- Barrage - damage (325 to 360)
Aran (I)
- Combat Step - mpCon (5 to 10)
- Double Swing - mobCount (12 to 8)
Aran (II)
- 21100007 - mobCount (10 to 8); damage (560 to 490)
- Polearm Mastery - x (60 to 120)
- Triple Swing - mobCount (12 to 8)
- Body Pressure - time (200 to 180); mpCon (0 to 20); prop (60 to 40); Max level changed from 20 to 10
Aran (III)
- 21110011 - dotTime (10 to 6); damage (1200 to 1500)
- (hidden) Full Swing - Double Swing - mobCount (12 to 8)
- Rolling Spin - attackCount (5 to 4); prop (95 to 90); time (3 to 2)
- Final Toss - damage (300 to 350)
- Full Swing - damR (60 to 50); w (175 to 205); y (400 to 540); z (60 to 50)
- (hidden) Full Swing - Triple Swing - mobCount (12 to 8)
Aran (IV)
- (hidden) Over Swing - Triple Swing - damage (420 to 450); mobCount (12 to 8)
- Final Blow - New variable "cr" (100); damage (800 to 830)
- Over Swing - damR (80 to 40); w (330 to 360); y (420 to 450)
- (hidden) Over Swing - Double Swing - damage (330 to 360); mobCount (12 to 8)
Evan (VI)
- 22141004 - mpCon (100 to 30)
Evan (VII)
- Fire Breath - damage (460 to 500)
- 22150004 - Max level changed from 20 to 10
- Killer Wings - Max level changed from 20 to 10
Evan (VIII)
- Dragon Fury - x (70 to 50)
- Earthquake - damage (610 to 550); range (
300% Range to
220% Range)
Evan (IX)
- Flame Wheel - damage (600 to 670)
- Illusion - damage (180 to 175)
Evan (X)
- Blaze - damage (215 to 260); New variable "range" (300)
- Dark Fog - damage (1800 to 1950)
Battlemage (III)
- Dark Lightning - cr (15 to 50)
Wild Hunter (II)
- Crossbow Mastery - x (60 to 120)
Wild Hunter (III)
- Five Shot - damage (135 to 164)
Mechanic (II)
- 35100000 - x (60 to 120)
Mechanic (III)
- 35111015 - damage (540 to 570)
Mechanic (IV)
- 35121012 - damage (360 to 400)
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