Glaive 6, Psb is even 5 fast. Not to mention they have higher atk than 1h. Wow due my calculation with dusk dpm chart all warriors do nearly the same DPM now
glaives and ski's are normal 6, which is almost what everyone aims for, people with less funds go for slow 7 spears, and those with a lot of patience will get the fast 5 polearm (108 attack? 8 slots U/H)
so speed isn't much of an issue as it was before.
as for whoever asked about beholder, it was, according to maple lore, a very bad person who was purged/locked/something, until the point it ended being just that floaty-eye being, and the quests you had to do to get aura and hex, tell you that those were skills the beholder had, but they only released them until such a point (max level) because if they released more of his power, bad stuff could happen.
it's been a long while since i job advanced, but that was the gist of the beholder, and don't forget, in 4th job we aren't DRAGON knighjts anymore, but DARK knights, a lot of people have gotten to used to us spamming dragons during 4th job, which is why they say that this attack doesn't look like us, when it's the opposite (i do agree, it's kinda weird though.)
I still like my ideas I had for mages for Big Bang:
I/L: Make Chain Lightning so that if it hits only one mob, it actually multi-hits it for heavier damage. And if it hits multiple mobs (any # of mobs in area), the lightning spreads over all the mob. There you have a 1vs1 skill and a mob skill all in one. And it makes sense.
F/P: Make Paralyze do the same, except in 1vs1 it's just one big hit instead of multi-hits, and if there's a mob then the damage spreads over it. 1vs1 and mob skill all in one.
Bishops: Give us something that doesn't suck? Though it's not that bad now, now that the old leech ratio is back. The good ol' leeching ratio makes it semi-decent to be a "support" class, instead of a joke class with the current GMS leech ratio. Still, if they want us to be real supporters, give us realistic support skills, maybe a Regen magic, or a good Holy Shield. Bless is all good we got, and Heal is lol on 4th job training situations.
I really don't know why Nexon want to make BigBang into thunder element for I/L?
I hope they can change it..
It would look silly. The two AM summons have a roughly human shape, which means either you're getting a piggy back ride from them or your sitting on their head. While this would be funny for about the first time I rode the mount, the gimmic would wear off and I would just feel silly riding on it.
Well if you know anything about Physics, although this isn't a real Circuit, the Voltage over the entire circuit would be the same, and the Current wouldn't be even across all mobs if their resistance is the same, in other words same level/elemental resistances. Though I guess Dark Lighting is more like a circuit.
Anyway damage reduction is stupid, especially when I/L mages have it the hardest, not having an elemental advantage over LHC mobs, and always having to use Reset, while Evans/FP/BW have an advantage, Bishops are supporting, and Battle Mages just are better.
One of our Best skills? Sure if you include everyone of our skills it will be just above Seal and Magic Compo on this list of pomegranate that sucks, at this point my argument is not whether you use or not, it's a joke contribution to the party, the best party skills Increase Damage or EXP, Medi does nothing to the party; Buff Mastery doesn't even lengthen Buff time for party members, and Meditation is only useful for other mages, but this is easily replaced by a pot, and exclusive pot to GMS, but the point still stands.
One more thing I hope they change is the sickening amount of Parallelism we have with FPs, they did it with Warriors diversifying them and defining their roles, how about a skill that increases DoT time, and a skill that allows I/L to Freeze/Stun bosses. Because right now it's almost as if they planned 1 class, but decided to make another change all the colors and elements and call it day.
So should Buccs also have their chain effect in energy orb removed, just to be fair? Evans and AMs have nothing in common besides being magic classes, so don't try to compare the two.
Why should we be stuck with single target bossing skills? Because another class got their skill changed to be single target? Besides, it doesn't even make sense to make CL a single target skill, even with multiple hits, since to make it just as useful against one enemy as it was against 3 it would have to do at least 2100% damge in total, which is unheard of for a skill of CL's speed and an AM's 75% mastery.
Do you realize you get +60 STR from Dragon Strenght and u are able to use 20-25 watk pots now that wont get dispelled when ur doing HT/Czak n other stuff?
I find this skill amazing, and about the dark impaler i think they should lower the number of mobs and raise the dmg.. idk why but i dont like Sacrifice as our main atk skill, it has like no range .. i cant hit czak top arms o well im pretty sure they're still doing some changes to drks n other skills :D i like the new dblood cuz it'll stack with atk pots! +90 STR is amazing i hope it works with potentials
EDIT: Can anyone tell me if ... +20 speed from berserk means +20 walking speed or attacking speed...? i thought it was attacking speed so we're like with perma SI D:
Chain Lightning and Blaze are exact copies of one another..that's why I compared the two.
Also never said all their skills need to be 1v1, I said one skill needs to be if they want to be accepted to boss runs.
Also Chaos Blaze is not equal to it's mobbing dmg output...that's 800%*6 give or take, why assume CL would be?
Last edited by Jerry-Boyle; 2011-03-19 at 09:25 AM. Reason: Exta sentence
Blaze is closer to energy orb than to CL. So I say again, should buccs have their energy orb only hit one target as well?
I forgot, Heros, Paladins, Shadowers, and Battle Mages are NEVER taken on boss runs because they have bossing skills that are also mob attacks. How silly of me!
Compare a I/L to a Warriors mobbing moves, who wins? Not the I/L, tis why they need an improvement either on their mobbing skills or 1v1 single target damage(it's an idea). Don't get so defensive. And Buccs need an improvement as well from my understanding, they got a lot of slow attacks(Slower then Evans if I'm not mistaken) D:
Going on a HUGE tangent to the topic at hand (the whole mage thingy), people mention over and over again that CB animations completely overshadow Blast's animations.
Considering that it took so long for them to change those, seeing a change in Blast doesn't seem that likely (I hope I'm wrong, though). If there is something that could be done, is to make the first part of CB new animation into Blast animation and Blast current animation into the first part of CB's new animation.
I... don't know if that was clear enough, though.![]()
Making a class's only ranged mobbing skill into a single target skill is not a good solution.
I never said anything about Buccs needing an imrpovement, even though they could use a little buff.
You said
Which by that logic means that Buccs should have Energy orb changed to be one target, along with any other chain skill that any class has. Let's just forget the fact that Blaze was an Evan's what, third to fifth fire mob attack, which was out damaged by an 8th evolution single target attack, even though it's an evan's highest level attack.If they removed the chain from Blaze, same should be applied for Chain Lightning to be fair:p
Could fix the issues with CL and Paralyze with a damage buff and a nerf to the chain/splash damage.
CL: 850% (-10% per target) to 350%x3 (-20%x3 per target)
Para: 770% (-6% to all per additional target) +140% DoT to 480%x2 (-12% to all per additional target) +160% DoT
It is impossible to make Bishops a real support class with Maple's current combat system. They should either be buffed to be on par with every other class damage-wise or completely revamped along with the Diablo 2-like pot spamming combat system.
They should do to Chain Lightning what they did to Aran's mobbing..
More targets = less damage. Say, a .9 multiplier for each additional target, or something like that.
1 Target = 850%
2 Targets = 765%
3 Targets = 688.5%
4 Targets = 619.6%
5 Targets = 557.7%
6 Targets = 501.9%
Obviously, the base damage should be higher than 850% if this was put in place...but I think it would work out pretty nicely. ;x
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