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  1. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default


    Dammit, i liked it when every1 laughed @ me when 4th job came out. But then again, now i get to laugh @ heros!

  2. Default


    I love the new animation changes. But why did they have to make IS slower AND take away my precious Achilles </3. They keep taking away hero skills and then buffing them with pallies F5.

    On side note, I like how Dark Impale or w.e is basically on par or better than the old IS.

  3. Neutron

    IGN: Firebirdies
    Server: Mardia
    Level: 200
    Job: Paladin
    Guild: Chaosblades
    Alliance: Mischievous
    canada

    Default


    Extremely happy about the new white knight animations, hoping for some new animations for blast and dual charging in the future. I'll miss having the wings from holy coming from the body though.

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    Now all the White Knights/Paladins *cough*Kojo*cough* can stop whining about WK animations.

  5. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default


    monster park o.o ehhhh


  6. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Holy crap. 20.0% damage reduction from Achilles and ACB now does 700% at level 10!?
    +30 STR and DEX, supposedly, on that new training skill isn't that bad actually. Considering how massive even the smallest stat boost can give due to potential system, it's actually a lot better than it really is at endgame.

    lol @ HP recovery getting nerfed by 50%, it was totally expected. 80% recovery was pretty insane due to the amount of damage reduction Paladins already have

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    Mixed feelings. New pally anims were needed, but why put a sword in it :'(
    @vid: Seems like HH still has this delay that you're standing still without a weapon and unable to do anything. Why didn't they fix that. Or maybe they did, he was just chatting after HH'ing.
    HH anim is as it should be though. A HUUUUGE hammer. I can remember clearly when I first saw HH I was like "wth", since in my mind it was as big as in this vid xD

  8. Won't Be Coming Back

    IGN: lawl
    Server: Culverin
    Level: 89
    Job: Cannon Shooter
    Guild: HeliosTower
    Alliance: Leafre.net
    canada

    Default


    Wow thats really cool :D sorta reminds me of Agent PQ with monsters that have more hp and exp

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    Damn, i didn't check this thread earlier because I thought it would be something uninteresting as Monster Carnival, but I see they even added skill changes. I don't have time to read the whole thread so I will just say...

    wtp is up with slowing Intrepid Slash from 810 ms to 910 ms Stupid Nexon? . This is just the first patch in the test server so they better fix it

    ALso the new paladin animations are just too sexy, now I know i got to create a UA Paladin.

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    God, that range of Dark Impale makes it godly for DrK's.


  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    >Implying it mobs if the attack used was a mob attack?

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    The cooldown was also halved. I'd say this is actually a buff.

  13. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default


    Somehow acb has 5% more range o__o
    ^would rather it w/ the monster park hp recovery.
    +80% base hp is too much; sorta makes it inefficient. 40% is a medium health boost w// 15 less seconds. More efficient IMO.

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    Advanced final attack is obvious, warriors normally trigger it 40% of the time dealing 150% damage, advanced just makes it 60% chance @ 250% damage, so expected 60% damage from old to 150% to new. Intrepid does 225% x 3 + 150% = 825%, old -> 210% x 3 + 60% = 720%, so let's hope the speed difference is less than 105/720 = 14.58% for the new system to be better for heroes. (Assuming fasts 5 weapon with booster is 690ms for IS, it might be 780ms after this change -> 90/690 = 13.0%.) Just sucks that we lose achilles.

    Heroes are still strong, you guys keep forgetting they have advanced combo attack and enrage.

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Sacrifice HP cost per attack was reduced to 5% from 11? Wow, DrKs looking pretty attractive now.

    @ above: And adv final attack is one more way heroes get an even more ridiculous damage boost from CO.

  16. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    It makes sense in a class design perspective. Hero was always supposed to be the "Offense" warrior class, so it's only understandable to remove a defensive skill and replace it with an offensive skill.

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    Enrage only attacks single targets and the real comparison here is mobbing attacks. Combine that with the fact that ACB is stronger and both are faster, hit more targets, AND have more range and you have one seriously screwed up situation. If they want some sort of balance, Brave Slash needs its original range back (250% pre-BB release) and should hit 6 targets. At that point, I couldn't care less about the speed increase. If we only get to hit half as many targets, the least they can do is increase the damage to make up for the advantages the other classes have. Heroes have a massive 1v1 DPS, I understand (3.2x damage), but at training areas and LHC, that doesn't mean squat.

  18. Default


    That is compensated for by the versatile character controls though. Brave Slash may not be optimal for mobs of 6, but now you guys have Panic to consider.

  19. Default


    What? An attack that you have to be even closer for? An attack that applies darkness on non-boss mobs? At this rate, they may as well remove Chance Attack. It doesn't do squat against the mobs you'll be training on for at least half of your 4th job. If I had to categorize priority, Brave Slash wouldn't be near the top. I'd be ACA, Adv. Final Attack, Enrage, Power Stance (or vise versa), and then maybe Brave Slash but even that's generous since I'd probably do Combat Mastery before it. The point is, at its current place, Brave Slash is nothing more than a buffed version of Brandish (as usual) that only acts as filler for when Panic or Coma are too weak or you don't have enough orbs to use it. I hardly call this compensation.

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