There's not too much of a difference between one and two-haned. Also, you can clearly see the sword in the axe animations. I appreciate them making axe animations, but they could have at least taken the time to at least make them acknowledgeable. I play Hero, and I can't even tell which one is the original sword animation.
EDIT:
Intrepid Slash - Level String (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 3번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격); delay (840 ms --> 930 ms)
<THUD>
I won't even start the rage against the delay on this attack again. When we thought it was 1440ms in BB, I ended up spending way too much time doing the math to figure out that Heroes would have been completely underpowered, and I don't see why a longer delay is necessary granted it's not nearly as much as expected before.
Looks like they changed around character creation too. If my analysis is correct, dice rolls are back.
I think it's for randomizing your look, not for stats. But I can't be sure until I see a video of it.
I wonder if they will make changes to other classes too. Would be nice to see mages and bowman get some new fourth job skills. Dark Impale is cool, but did Heroes really need a better final attack?
Increased delay in intrepid slash and another 10 levels to max another core skill for a Hero?
Looks like I'm going to be pulling points out of maple warrior again...
wtp this is some good shet check the animation the paladin is summoning a hammer then jumps like a epic god and then smash the fking hammer.
This made my day, I WANT A PALADIN!
OMG! Those Paladin animations are so sexy. I want this NOW!!! *smashes ground with Thor's hammer*![]()
Charged Blow:
500% (700% in 4th)
255% range
hits 4 enemies (6 in 4th)
90% stun rate
slower (600ms -> 810ms)
Dark Impale:
650% (140% more than Buster)
250% range
hits 6 enemies
ignores 20% PDRate
840ms delay
Brave Slash:
675%
175% range
hits 3 enemies
slower (840 -> 930ms)
Nexon, you really make me wonder about these changes sometimes...
Brave Slash is the weakest of the three. I appreciate you making finishers better, but really now, this is a bit unnecessary.
Sweet, they finally realized non-Holy Charged Blow looked like garbage compared to just about every other skill in the game.
On a side-note. Fiel, it says that Aura of the Beholder was removed when Achilles was the skill removed. Just thought it would help lessen any confusion.
What did they do to Body Boost? It's like a footnote after all the warrior changes, but Google translate yields gibberish. :s
Yay warriors? L> archer rebalance so that WHs just don't lol in their face everytime.
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