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  1. Default


    lol they just wanted to make Wild hunters the clear winnar in the "ZOMG WHICH IS BETTURZZZ???" war.

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    Moot point.

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    I think it was a part of a late Big Bang update. Doesn't really matter.

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    Hime beaten into submission. Now that is awesomesauce.

    Do these Evolving Rings stack with Adventurer Rings? I might get myself a pair if they do.

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    It's only 10 hits in Chaos. Skill is garbage anyways.

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    Not considering that GMS doesn't like one-of-a-kind rings stacking. See: the multiple versions of Lilin's Ring they created.

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    Yes, but you'll almost certainly only be able to wear one of any of the type 2 evolving rings at any one time.

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    Isn't it obvious? They only changed them to Evolving ring 2 so you coulnd't use the rings from the first event in the levelling process. So they're probably unstackable.

    It's even said in the patch notes:

  9. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default


    That's a lot of work for a trivial concern.
    Tradeable rings from the last event would not be upgradeable anyway. Gaga's scripts for upgrading only recognize the untradeable versions of rings.
    There are very few people with untradeable rings from the first event, and I really don't see the harm in letting them continue from where they got stuck (presumably by missing that one specific day of the end of the event).

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    In KMS, they received the Big Bang trilogy first, but there were a few small patches afterward that made some skill changes (follow the progression of Chain Lightning to see...). However, when GMS got Big Bang, our skills were changed with all the KMS Post-BB changes already in effect.

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    "A time limit has been placed on clearing Zakum’s Altar and Horntail’s Cave. This does not affect Chaos Zakum or Chaos Horntail.
    Zakum’s Altar: 50 minutes"
    ILY nexon finally the nibs will leave zak

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    No they wont. Even a weak arse level 130 guy could solo the arms in 50 min. No change will come of this.

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    It's possible he was derogatorily referring to the people who camp zakum to prevent other users from playing.

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    I'm not sure I'm reading this right, 5% deduction, yeah that's clear, but 30%? Boss damage works on these mobs, so uh, you do 5% more damage evidently?

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    Weak lvl 130 vs weak lvl 11x is better odds of getting a zak ch atleast every hr unless your internet just sucks and you get out npc chat'd/AC'd all day.
    Also this will hopefully take away all the people that think "oh well I cant solo enough arms in 50mins to make the exp matter lets go grind and make up the time."
    Also alot of 1v1's such as WH's will hopefully move away from zak if their not funded enough and cant do over 20ks on their hurricane thingy attack they have, spaming their rush mob move seems a bit useless since it doesnt attack fast enough to kill enough arms in the time they need too.
    Either way you look at it, we're losing people at zak to be hopefully less camping at zak chs

  16. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default


    Harsh penalty? Indeed?
    Let's do a bit of math.

    Party exp formula goes something like this:
    Exp = monster_exp * ( (0.6 * damage_done / total_monster_hp) + (0.4 * your_level / sum_of_party_levels))
    If HS is present, multiply by 1.5. However, the total is capped by 1.1 times the monster's exp.
    Party_bonus = 0.05 * party_size * Exp

    So, let's assume you are killing mobs that give 10k exp each, and you're in a party of 6 (including HSer), all about the same level, and you're the only one killing.
    You get 10k * ((0.6) + (0.4 / 6)) * 1.5 = 10k... exactly the same as you'd have gotten all alone. But wait, party bonus! Normal party bonus, nothing to do with LHC, is 0.05 * 6 * 10k = 3k.
    So, by having 5 leeches including HS hanging on ropes with you at any training map at all, you can get 30% more exp than you can when you solo.

    You think that's all due to HS? Think again. If it were just you and the HS'er, your Exp would be 11k (since it's capped by 1.1x the monster's exp), and party bonus would be 1.1k (10%, since there are only 2 of you), so together that would be 12.1k. Still less than the 13k per kill you get with a full party of leeches.

    And, as I said, that's in normal training maps.

    At LHC, party bonus is ten times that. So that 10k kill gets a 30k bonus, for a total of 40k. 4 times the exp you'd get if you just went solo.

    Now, if the other party members actually do some killing as well, and you get a slice of that (1k Exp and 3k party bonus per kill, I leave the math to you), that adds up to some really nice pocket change. Assuming all 4 of them (minus the bishop) are killing about as fast as you are, that's 16k more exp you get in the time you kill one mob. So, total of 56k exp instead of 10k you'd get soloing.

    Harsh penalty, indeed.

    (Final note: mobs in LHC give considerably more than 10k, was just using that nice round number for demonstration purposes).

  17. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default


    I hope Evolving Ring II stacks with Evo. Ring I... You can always hope :s

    I accidentally sold my Extra Zombie Ring (for Wedding ring slot, when I bossed etc).

  18. Default


    Everyone can sit on here all day and speculate about the rings being stackable or not but at the end of the day we aren't going to know if the new TRADEABLE rings will stack with the old ones until Saturday, March 26th (17 days from now)...people can post up pics of lvl 1 rings stacking or lvl 13 rings not being able to stack but until the 26th it's safe to assume no one will know unless Nexon announces it which they won't.

    *wishes he was home instead of at work training in LHC*

  19. Default


    If they stack at a high level it is pretty much a safe bet that they will as lvl 17 tradable. The one of a kind will not come into play.

  20. Default


    This^

  21.  

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