Nice double post, Cliff. Anyway, here's to hoping that the Evolving Rings stack. That would be pretty epic.
Nice double post, Cliff. Anyway, here's to hoping that the Evolving Rings stack. That would be pretty epic.
Is there anyone proof these rings do or do not stack?
Last time, only the 1st rings could stack with any other ones (tradeable or not). So we should know in a couple days, when people get Evolving Ring II to a high enough level.
While typing this talking about stacking evo rings I realized, Nexon could have changed the ring name and stuff so people with untradeable lv16 rings cant make them lv 17 on day one.
-Hime-'s self-deprecating emoticons notwithstanding, I think Nexon should make it clear whether the new rings can be worn with the old. If they can't, either the event description and/or Gaga's text should something to the tune of "be aware that you will not be able to wear one of these rings with one from the previous event", same way it was for Explorer and Resistance rings when they came out. If it doesn't, and they don't stack, there will be much rage in the community.
As for what I think:
On one hand, new ring item IDs suggest that they should be wearable with the previous ones ("stack"). Otherwise, why not just reactivate the old event with new dates? It was a lot of work to create a whole new set of rings, and make sure none of them can be worn with any of the previous set, and change Gaga's scripts to deal with them.
On the other hand, Lilin's/Explorer/Resistance rings suggest that Nexon doesn't like similar rings stacking, even with new names. The new rings are a second chance for those who missed the previous event, not a way for people to get more and more stats.
Personally, while I'd like them to stack (both because I want another 5 att, and because I have a few rings from the previous event that I haven't sold yet), I really can't be bothered to do the event on many chars again. Especially with multi-log gone. Just going to do it on those chars that log in every day anyway. If they do stack, I'll have enough for my important chars. If they don't, I'll have a few more extras to sell.
Weren't there a few last minute skill adjustments that hit PC side somewhere in between all of this content? I remember Hero's Brave Slash went up by like 10% or something. I know our patch is a combination of several KMS patches, but did we somehow miss the last few skill tweaks?
Miwok & VIP rings weren't "one of a kind", though.
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