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Thread: [Mechanic] Myles' Mechanic Guide

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    Come 4th job, casting booster loses being annoying altogether. You're able to cast it while moving without being stopped while in Tank Mode, which is just awesome. Either way, there isn't any reason to max booster. Not until you're already high enough and have an SP Reset.

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    Leave rocket booster 13... in 4th job you spend most of your time in tank mode and rocket gets a double animation when your on the tank. ( You go from being in tank mode to prototype then you jump then when you land you will transform back to tank, it is very annoying)

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    @4th job build discussion:

    - Robot mastery makes your summoned robots last longer and makes them do more damage. Level 1 is good, but you don't need it yet. The only thing that will make it useful is longer accelerator. But it'll add only like an extra 6~ seconds, and since there's no cooldown on accelerator, i don't see much point in having it last longer. 6 seconds isn't huge

    - Safety is okay, and has 2 abilities. Personally, the "it guards damage" ability is total crap imo. When that actually happens, you will lose all your satelites and have to recast them. Even if that damage gets guarded, 2 seconds later you're probably going to get hit by it again.

    In addition, it only activates when you get hit for X damage. If you have 100 hp and get hit for 200, you'll still die. At level 1, you need to take like 3-4k damage, and nothing hits that high except bosses (And even when they do, look at above statement as it will onyl help for 1 attack and you have to recast sattelite). The extra 2% satelite damage is the only thing i find useful from the skill

    tl;dr: Throw a few points for fun if you want, but just get extreme mech. None of the other skills are really helpful except for tank + laser if you boss.

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    Yeah, after Lv121 I was planning on maxing Extreme Mech before adding into anything else. I ended up adding 1 into each, but I doubt I'll really notice any change with the other two skills while at DGP. What's better to max after that, though? Tank or Laser Blast? I would think Tank because of the extra critical rate/damage for normal attacks, and less MP usage.

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    It might just be me because my gear is above average, but from what my other friends have also said, laser training will never surpass training in prototype mode just due to the fact of how mobile you can be in proto mode. You're much much stronger in tank mode, but you can't move as fast and you therefore lose more exp. Unless the map is extremely small and laser can cover the whole thing (or you're party training and your laser does the entire platform), I can never see tank training beating proto training

    The way I see it

    - Extreme mech: #1 skill. After this, nothing much more is needed to train effectively to 200

    - Tank: Bossing skill

    - Laser: Zak arms + HT main fight + attacking something with multiple parts

    - Satelite Safety: The absorb damage part is garbage. Only good thing for this skill is extra damage on satelite

    - Giant Robot SG-88: Casts extremely slow but can clear out giant mobs. More or less a fun skill and should only have 1 point into it until high 17x+

    - Bots n Tots: Unless you're taking a small portion of the map, this to me is just additional bossing damage and doesn't really help training

    - Amplifier: Bossing

    - Robot mastery: Good to get amplifier pass the 90 sec CD. Is useful if you train with accelerator so you don't have to cast it as often. Otherwise extra damage is just useful for bosses

    - Maple warrior: Same old same old, depends on your situation. This is the only skill that will actually improve your training speed relative to any other 4th job skill. But if you party train or use a bishop HS mule, you may have it already via those means

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    @above, Try Gigas, Werewolfs, Lycans, Dark Cornians, Newties, Skeles with laser. Jump down laser portal to top repeat. Never had to move left or right with tank. NEVER. So mobility doesn't matter in these maps. Bots n Tots also helped me because they can solo plats at Dark Cornians easyly, they help me kill one bothersome newtie that I can't hit too. I haven't tried Oblivion 4 so I can't compare newties/skeles with the best map available, but it wouldn't surprise me if I can do more % per hour at newties/skeles than using protype there.. at least until I get +120% dex? on eqps to 1-2hitko

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    I'm around your level helen and training in TT for about 15m~/hr (Linds might have mentioned me). Should increase soon when I reach regrets. I can't really imagine skeles being better due to EXP + map layout (no quick way back to top unless there's a new teleporter)

    I also did none of those areas, probably because the areas I did choose were influenced from my WH that I made and went to the same areas it did.

  8. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    How viable would it be to do telepads on 2nd to 4th plat at skeles (counting from the top) and using bots & tots at the top?

    I'm assuming that the telepad wont reach from 1st to 4th when I ask.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    I think O4 would be really easy with tank being slow. Put one pad to the right of the top vertical portal, the other one to the right of the right horizontal portal. Lazer can clear all the platforms so you just have to move the small small distance to each portal.

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    Bots won't work if you're too far from it. Portal is kind of the same, need to be genesis distance or so for them to work.

    As for O4, party will be easy for me to handle. If I go solo it, the map layout is almost identical to memory2 except for the 2nd from the bottom platform being shoter but i already figured a workaround. Because mechs have some nice tricks, i have a really good idea on how to solo that map fast. If I have time, i might go make a quick fraps of how I did mem2.

    So far, regrets 3 > mem5, but not much, maybe 500k-2mil exp/hr more. Little bit riskier since they hit much harder T_T But still getting 5-5.5 hours/level at mid 15x isn't bad at all. Really hoping regrets4 will be better. Map layout is exactly the same as R3, just has different monsters and spawn.

  11. Default


    Does Amplifier require you to be near it to get it's buff like the Healing Robot? Was planning on adding into it after maxing Extreme Mech and 10 points into MW for training.

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    Portal at skeles work from 2nd plat to top(counting from the bottom), I assume it might work from 2nd plat to bottom plat(counting from the top)..haven't been in that map for a while, but BoTs N Tots shouldn't be able to solo that plat effectively.
    For amplifier's range:
    http://www.southperry.net/maplerange...y=25&size=1024
    Yes, you need to be near that like Healing Robot.
    If you are really doing sometimes 5.5hours at mid 15x, you should try newties F3 unless that was exp per hour hsless. It's not bad though, but I know the pot usage at ToT is quite bigger compared to newties. I did try ToT before moving there, and I was just too poor to afford all the pot usage.. it really felt bad :(.
    Last edited by HellenzSin; 2011-02-03 at 07:12 PM.

  13. Default


    I have no idea what to max next. My points are as follows: RnS, Dice, and mastery are maxed, i have 17 in satellite (with the intention of maxing that next level), and 1 point in everything else. After i max satellite, i really know what to put points into, seeing as most of the skills are pretty not useful to me. I was thinking accelerator or siege mode.

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    I'd go with Accelerator. Unless you do a lot of bosses now, then Siege Mode would be better off.

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    Right now it's looking to be something like 16-17m/hr solo with HS. Really that's like 4.5~5 i guess

    I do my estimations based off shorter intervals that don't include rolling 6's. The % i get per hour though matches my short intervals when i convert.

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    I'm also thinking max accelertor. simply because at 90 seconds it becomes a nice 3rd statue to go with the 2 portals to tell you where to set up your tesla coils. The fact that it gives you a bit more damage is nice too.

    siege mode wont really be all that useful yet. So I'd say either accelerator or max fist (if you intend to leave healing bot at 18)

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    I stand corrected, did a quick few tests at newties and with very little experience at handling the map, and I got 18-19m/hr (calculated with HS). Not sure how it'll fair against Regrets 4 (maybe 5) but the HP pot cost is much much lower. Guess imma go back and max laser now.

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    It just felt right to train that way on a mech. Laser has such a good range, and many skills shine in these kind of maps..for example:
    -Portal.. don't need an explanation.
    -Healing Bot. It is going to be so useful both at Dark Cornians, Newties, and Skeles with the Reorganization patch (it will heal 50% hp). Getting healed while jumping down to kill another plat, so even less pot usage. 50% base hp is a bit more than what I'm getting hit at newties atm. Sadly, right now it's not a very good skill, but it should be amazing for new mechs after the mentioned patch.
    -Amplifier can be useful in these maps if it helps you 1hit a plat.
    -Robot factory can solo a plat on Dark Cornians , and it can kill one-three newties/transformed newties on a plat. No need to turn around and laser the newties that are behind you. I set it up on bottom, top is good too.

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    Jw, are you still at newties? Was gonna go ask you last night but didn't want to bother. Might go ask linds to see if you're on later and not busy.

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    Yah, doing +5hours a lvl now, probably 5hours 15min. I haven't had the time to do ToT quests till regrets sooo I haven't tried there.

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