1 in everything because the skills are useful level 1. Max Prototype next because it gives +10 ATK and +400(M)DEF at max, which is incredibly useful.
The next bit depends on you and your playing style. I preferred Screw Punch as some people prefer Flame Thrower. Screw Punch does more damage to more monsters, and it's easier to mob with. However, if you hold down Flame Thrower it will do more damage over time. But with the monsters you train on only a couple of Screw Punches will kill them. If you prefer Flamethrower, by all means swap the Gatling & Flamethrower with Screw Punch. Oh and yes, you can max everything in 1st job.
Training Locations
10-20: Elderstien(sp?) quests; Blue Ribbon Pigs; Stone Gollems.
20-30: Elderstien quests; Mixed Stone Gollem; Subway Cleanup.
I've gone wrong here. You should end up with max everything with level 13 Booster. If anyone can find where I went wrong can you point it out please :s.
This build is controversial. It's up to you whether you follow it or not. +1 in Atomic Hammer because it's godly at level 1. +1 in Heavy Weapons Mastery because it adds 2 extra bullets to Gatling Shot AND increases the range of both Gatling & Flamethrower AND it makes Flamethrower cause burn damage, well worth the 1 point this early. +1 in Rocket Jump because it removes the need for ropes and ladders, plus it causes damage when you land (and it's not even bad damage).
Next you should max Atomic Hammer, the damage gets better and better (duh), however I've heard of people doing Heavy Weapons Mastery to increase damage of Flamethrower. It's up to you, and based on whether you use Atomic Hammer or Flamethrower to train more. I personally used Atomic Hammer because of how strong it was.
After Atomic Hammer you should max Heavy Weapons Mastery, or if you maxed Heavy Weapons Mastery already then you should pump up Atomic Hammer. Obvious reasons apply.
Maxing Perfect Armour gives more chance to "Guard" (receive 0 damage), and it reflects more damage to a monster. You can leave this until later but I liked it too much.
Now it gets different for people. I personally found the extra damage from Rocket Jump more appealing than a longer Booster. It's more damage from Jump & a shorter Booster vs a longer Booster & weaker Jump. I don't mind casting Booster more (especially with the Flamethrower trick, explained later), whereas other people don't want to cast it too often.
With Portal, people find it more effective than others. I personally have only found two maps which I used it on. The first was Robos, and that was from the bottom to the top platform (with Robos on). This allowed me to Hammer the top two platforms, and Screw mob the bottom, and an easy teleport to the top to repeat. The other map is puppets, and it's not even NEEDED here. I had it at the left end of the top platform going to the bottom left. This allowed me to easily mob the bottom as I didn't have to position myself to start mobbing.
Rest of the points into either Booster or Jump, depending on your build.
Flamethrower "glitches".
If you quickly tap Flamethrower, wait a split second then cast Booster, it removes the unnecessary double-animation, and only does the first, normal, animation.
If you tap Flamethrower before using Hammer, it takes nearly no time to cast, burns monsters, and causes burn damage as you're swinging your hammer. I will be using this technique until I find a stronger way to kill a mob. It also works with Punch, but I don't use that straight away.
Atomic Punch (20) [MAX]
Metal Fist Mastery (20) [MAX]
Satellite (20) [MAX]
Machine Gun (20) [MAX]
Amplifier (15) [MAX]
Magnetic Field (20) [MAX]
Lucky Dice (20) [MAX]
Healing bot (16)
Reasoning:
Spoiler
I got 1 in those skills first because they seem useful. 1 Fist outdamages max Atomic Hammer, but it can only attack in font of you. The Tri-Summon allows for me to attack when I'm not in that area, so it can be useful. 1 Machine Gun for bossing, it's the fastest attacking skill in game. Next I got 1 in Satellite, the damage is alright for a level 1 passive skill (it never expires like Perfect Armour). 1 in Lucky Dice because I have never used it before, although it's not too great at level 1. 1 in Amplifier to see how it works, and I say the 1 point is useful. It speeds up the monsters, so easy mobbing, and it slightly decreases monster's defence, AND when it expires it explodes, causing damage. For now, I'm maxing Fist, getting the damage up. Then I'm going to max Metal Fist Mastery to get Screw Punch & Atomic Hammer's damage up. Satellite is fairly strong, even at level 1, so I'm maxing that now. Apparently it hits ~20k at level 15 (3 hits), so let's just see.
About Healing Bot not being maxed. The time it takes to cast it, then sit (down button) and wait for it to heal is not worth the extra 4 SP which I would prefer in Amplifier for more damage. If you're more for saving pots, you could max it and leave Amplifier at 16, but I'm more for damage so I would prefer maxed Amplifer.
At the moment, I'm maxing Dice BEFORE Magnetic Field. Field seems good enough at level 1, but Dice is kinda pathetic. Just mixing them two around, and so are a few of my friends. Working for us, but if you use Field more in training, max that before Dice of course.
Training Locations
70: Puppets
71-73: Bugs in Leben Mine. Not quite sure what level I actually went here, but I ended around 74
74-75: The big Racoons in the top portal where the little Racoons in Leben Mines are.
75-77: Ariant Quests. All of them got me to 77 and they were fairly easy to do.
77-83: Sahel 1/2/3. I prefer 2 since it doesn't have a stupid ledge where 2 monsters spawn like Sahel 1 has. Sahel 3's monsters are too weak (just Sand Moles) so yeah.
79-83: Triple Rumo are apparently good. Pure spawn + flat map. Credits to SethElite
84-87: Iron Mutaes at B3. I was getting 75% per 15mins around level 84, on 1.2x exp. Highly recommended, or you could stay at Scorpions/Sand Moles
87+: Going to C2 soon when my lag spikes end...
Comments/tips/constructive criticism welcome, of course.
He's saying you can choose to either max Booster or Rocket Jump, and whichever you don't max is left at 13. Though, I'm not sure why he put that in the ending skills, since the build he put together doesn't do that. >_>
1) Atomic punch isn't in 2nd job.
2) You need to get some door WAYYYYYYYYYYYYYY earlier than that.
3) Healing robot is way better than amplifier and in no way should be added last.
4) At least 1 metal fist mastery should be obtained at level 70, as it makes flamethrower useful.
1) Atomic punch isn't in 2nd job.
2) You need to get some door WAYYYYYYYYYYYYYY earlier than that.
3) Healing robot is way better than amplifier and in no way should be added last.
4) At least 1 metal fist mastery should be obtained at level 70, as it makes flamethrower useful.
1) Typo
2) Yeah, 30second door is so useful. It's not useful until like level, even though I don't see a use of it until 6x
3) No. Just, no. More damage to monsters vs stopping attacking, sitting down, and waiting to be healed.
4) Doesn't affect Flamethrower.
Originally Posted by y0y0y0y0shi0
Oh, and at level 70, you might want to change "Tri-Electro-Summon-Thing" to "Electric Trio" as you have it later in the guide.
3) No. Just, no. More damage to monsters vs stopping attacking, sitting down, and waiting to be healed.
Seems like no one knows how to use Healbot in game, lol. You dont have to stop attacking, sit down, or wait. Just press down somewhere near the robot. Down = 'sit' for a Mechanic.
Seems like no one knows how to use Healbot in game, lol. You dont have to stop attacking, sit down, or wait. Just press down somewhere near the robot. Down = 'sit' for a Mechanic.
That's what I meant. Stop attacking + pressing down, and it isn't instant, or what I've faced isn't.
On your 3rd job totals you have amplifier listed as max level 20.
Also, 79-83ish Triple Rumos are a pretty good spot to train. Spawns as good if not better than Sahel 2, and it's a pure spawn so there aren't lower exp enemies wasting space like the sand rats at Sahel 2. Spawns are more or less flat across the floor, only a single spawn on a ledge that atomic hammer can hit easily.
Can you update the names of the skill so I don't have to go crazy looking for, what is this? ANd what is that skill?
Ty :)
Second this.
Second job says Prototype Booster which according to HS is Mechanical Rage. Also, it's max level is 20, though the second job guide has it down as getting to Lv13 and has it as max.
1 in everything because the skills are useful level 1. Max Prototype next because it gives +10 ATK and +400(M)DEF at max, which is incredibly useful.
The next bit depends on you and your playing style. I preferred Screw Punch as some people prefer Flame Thrower. Screw Punch does more damage to more monsters, and it's easier to mob with. However, if you hold down Flame Thrower it will do more damage over time. But with the monsters you train on only a couple of Screw Punches will kill them. If you prefer Flame Launcher, by all means swap the Gatling & Flame Launcher with Screw Punch. Oh and yes, you can max everything in 1st job.
Training Locations
10-20: Edelstein quests; Blue Ribbon Pigs; Stone Golems.
20-30: Edelstein quests; Mixed Stone Golem; Subway Cleanup.
I've gone wrong here. You should end up with max everything with level 13 Booster. If anyone can find where I went wrong can you point it out please :s.
This build is controversial. It's up to you whether you follow it or not. +1 in Atomic Hammer because it's godly at level 1. +1 in Heavy Weapons Mastery because it adds 2 extra bullets to Gatling Shot AND increases the range of both Gatling & Flame Launcher AND it makes Flame Launcher cause burn damage, well worth the 1 point this early. +1 in Rocket Jump because it removes the need for ropes and ladders, plus it causes damage when you land (and it's not even bad damage).
Next you should max Atomic Hammer, the damage gets better and better (duh), however I've heard of people doing Heavy Weapons Mastery to increase damage of Flame Launcher. It's up to you, and based on whether you use Atomic Hammer or Flame Launcher to train more. I personally used Atomic Hammer because of how strong it was.
After Atomic Hammer you should max Heavy Weapons Mastery, or if you maxed Heavy Weapons Mastery already then you should pump up Atomic Hammer. Obvious reasons apply.
Maxing Perfect Armour gives more chance to "Guard" (receive 0 damage), and it reflects more damage to a monster. You can leave this until later but I liked it too much.
Now it gets different for people. I personally found the extra damage from Rocket Jump more appealing than a longer Booster. It's more damage from Booster & a shorter Booster vs a longer Booster & weaker Rocket I don't mind casting Booster more (especially with the Flame Launcher trick, explained later), whereas other people don't want to cast it too often.
With Portal, people find it more effective than others. I personally have only found two maps which I used it on. The first was Robos, and that was from the bottom to the top platform (with Robos on). This allowed me to Hammer the top two platforms, and Screw mob the bottom, and an easy teleport to the top to repeat. The other map is puppets, and it's not even NEEDED here. I had it at the left end of the top platform going to the bottom left. This allowed me to easily mob the bottom as I didn't have to position myself to start mobbing.
Rest of the points into either Booster or Jump, depending on your build.
Flame Launcher "glitches".
If you quickly tap Flame Launcher, wait a split second then cast Booster, it removes the unnecessary double-animation, and only does the first, normal, animation.
If you tap Flame Launcher before using Hammer, it takes nearly no time to cast, burns monsters, and causes burn damage as you're swinging your hammer. I will be using this technique until I find a stronger way to kill a mob. It also works with Punch, but I don't use that straight away.
This is ignored
Level 70: +1 Punch Launcher (1); +1 Rock 'n Shock (1); +1 Mech: Siege Mode (1)
Level 71: +1 Satellite (1); +1 Roll of the Dice (1); +1 Acceleration Bot EX-7 (1)
Level 72: +3 Punch Launcher (4)
Level 73: +3 Punch Launcher (7)
Level 74: +3 Punch Launcher (10)
Level 75: +3 Punch Launcher (13)
Level 76: +3 Punch Launcher (16)
Level 77: +3 Punch Launcher (19)
Level 78: +1 Punch Launcher (20) [MAX]; +2 Metal Fist Mastery (2)
Level 79: +3 Metal Fist Mastery (5)
Level 80: +3 Metal Fist Mastery (8)
Level 81: +3 Metal Fist Mastery (11)
Level 82: +3 Metal Fist Mastery (14)
Level 83: +3 Metal Fist Mastery (17)
Level 84: +3 Metal Fist Mastery (20) [MAX]
Level 85: +3 Satellite (4)
Level 86: +3 Satellite (7)
Level 87: +3 Satellite (10)
Level 88: +3 Satellite (13)
Level 89: +3 Satellite (16)
Level 90: +3 Satellite (19)
Level 91: +3 Satellite (20) [MAX]; +2 Acceleration Bot EX-7 (3)
Level 92: +3 Acceleration Bot EX-7 (6)
Level 93: +3 Acceleration Bot EX-7 (9)
Level 94: +3 Acceleration Bot EX-7 (11)
Level 95: +3 Acceleration Bot EX-7 (14)
Level 96: +1 Acceleration Bot EX-7 (15) [MAX]; +2 Rock 'n Shock (3)
Level 97: +3 Rock 'n Shock (6)
Level 98: +3 Rock 'n Shock (9)
Level 99: +3 Rock 'n Shock (11)
Level 100: +3 Rock 'n Shock (14)
Level 101: +3 Rock 'n Shock (17)
Level 102: +3 Rock 'n Shock (20) [MAX]
Level 103: +3 Roll of the Dice (4)
Level 104: +3 Roll of the Dice (7)
Level 105: +3 Roll of the Dice (10)
Level 106: +3 Roll of the Dice (13)
Level 107: +3 Roll of the Dice (16)
Level 108: +3 Roll of the Dice (19)
Level 109: +1 Roll of the Dice (20) [MAX]; +2 Mech: Siege Mode (3)
Level 110: +3 Mech: Siege Mode (6)
Level 111: +3 Mech: Siege Mode (9)
Level 112: +3 Mech: Siege Mode (12)
Level 113: +3 Mech: Siege Mode (15)
Level 114: +3 Mech: Siege Mode (18)
Level 115: +2 Mech: Siege Mode (20) [MAX]; +1 Healing Robot H-LX (1)
Level 116: +3 Healing Robot H-LX (4)
Level 117: +3 Healing Robot H-LX (7)
Level 118: +3 Healing Robot H-LX (10)
Level 119: +3 Healing Robot H-LX (13)
Level 120: +3 Healing Robot H-LX (16)
Ending with:
Punch Launcher (20) [MAX]
Metal Fist Mastery (20) [MAX]
Satellite (20) [MAX]
Mech: Siege Mode (20) [MAX]
Amplifier (15) [MAX]
Rock 'n Shock (20) [MAX]
Roll of the Dice (20) [MAX]
Healing Robot H-LX (16)
Reasoning:
Spoiler
I got 1 in those skills first because they seem useful. 1 Fist outdamages max Atomic Hammer, but it can only attack in font of you. The Tri-Summon allows for me to attack when I'm not in that area, so it can be useful. 1 Machine Gun for bossing, it's the fastest attacking skill in game. Next I got 1 in Satellite, the damage is alright for a level 1 passive skill (it never expires like Perfect Armour). 1 in Lucky Dice because I have never used it before, although it's not too great at level 1. 1 in Amplifier to see how it works, and I say the 1 point is useful. It speeds up the monsters, so easy mobbing, and it slightly decreases monster's defence, AND when it expires it explodes, causing damage. For now, I'm maxing Fist, getting the damage up. Then I'm going to max Metal Fist Mastery to get Screw Punch & Atomic Hammer's damage up. Satellite is fairly strong, even at level 1, so I'm maxing that now. Apparently it hits ~20k at level 15 (3 hits), so let's just see.
About Healing Bot not being maxed. The time it takes to cast it, then sit (down button) and wait for it to heal is not worth the extra 4 SP which I would prefer in Amplifier for more damage. If you're more for saving pots, you could max it and leave Amplifier at 16, but I'm more for damage so I would prefer maxed Amplifer.
At the moment, I'm maxing Dice BEFORE Magnetic Field. Field seems good enough at level 1, but Dice is kinda pathetic. Just mixing them two around, and so are a few of my friends. Working for us, but if you use Field more in training, max that before Dice of course.
Training Locations
70: Puppets
71-73: Spiders in Leben Mine. Not quite sure what level I actually went here, but I ended around 74
74-75: The big Racoons in the top portal where the little Racoons in Leben Mines are.
75-77: Ariant Quests. All of them got me to 77 and they were fairly easy to do.
77-83: Sahel 1/2/3. I prefer 2 since it doesn't have a stupid ledge where 2 monsters spawn like Sahel 1 has. Sahel 3's monsters are too weak (just Sand Moles) so yeah.
79-83: Triple Rumo are apparently good. Pure spawn + flat map. Credits to SethElite
84-87: Iron Mutaes at B3. I was getting 75% per 15mins around level 84, on 1.2x exp. Highly recommended, or you could stay at Scorpions/Sand Moles
87+: Going to C2 soon when my lag spikes end...
Comments/tips/constructive criticism welcome, of course.
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