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Thread: [Mechanic] Myles' Mechanic Guide

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    From lv73 to 100 I trained on completely flat maps in Ariant/Magatia. Most of the time without accelerator, since I didn't have it for a bit, but either way, flat map training is by far the best EXP you will get.

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    Why are so many people bashing healing bot? Isn't it pretty good use for bosses that have Pot Cooldown? Iirc after the restructuring, it heals 50% HP every 2 seconds.

    I'm honestly edgy about maxing metal fist mastery. I'm level 100 I haven't used Atomic Hammer once since 3rd job (much slower training than punch launcher) and drill rush doesn't seem worth the extra SP. I also doubt I'll be using those skill much for damage in 4th job when I'll still be finding healing bot useful.

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    No.

    It's because you have to sit down in order to heal and it has a cooldown itself. I still think accelerator is useless.

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    Thing is, you don't need to sit. Just tap the down button for 0.0001 seconds and you'll get the heal. You never need to literally hold down to get just one or multiple heals.

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    Not maxing it only takes away 4% HP being healed, and a few seconds of duration. It's useless in training because you have to sit to get its heal.

    As far as metal fist mastery goes, I've yet to cease using both Atomic, and Flamethrower. Atomic has a taller range than Punch, is able to hit mobs behind you, and as far as I've seen about if not the same range in front of you as Punch. Flamethrower may not be incredibly strong but it's great for when you're training on mobs you still miss on (as I have since my early 70s). Once you get to fourth job though, I imagine Flamethrower will be completely useless. Drill, not so much. Drill is easily my most used skill. It creates the mobs for you to use Atomic/Punch, whatever on. The added damage from Metal Fist is certainly worth losing a very small amount of HP healed from a useless training skill, and very barely more used in bosses.

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    I believe it leaves around a 21 second cooldown opposed to the regular 5 second cooldown from maxing it. I don't think tapping the down key once (since you don't need to hold it down) hinders training much, but I'm looking at it in more of a boss perspective. Plus, as I said, after the restructuring it heals HP by 50% per tick.

    Atomic Hammer is slower than Punch Launcher by 120ms, and has 150% less range (350% total vs. 500% total). Drill Rush, on the other hand, will probably always be used. However I doubt the 8% damage or so will be noticeable when no one will be using it to kill at such high levels.

    Needless to say, Atomic Hammer's range gets nerfed to hell after The Restructuring, and Drill Hands gets a nerfed range, nerfed delay, and nerfed damage while Healing Bot only gets buffed. Since I'm not one of the users who will be quitting the mechanic once this update comes (aka, not just a bandwagon), I think Heal Bot is better in the long run.

    EDIT: The cooldown for Level 16 after the Heal Bot disappears is 21 seconds, not 13. My mistake, though further proves my point.

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    You could also wait till the Chaos patch instead, as we're bound to get SP resets (if we get only LOLHOTTIMEGAIZ, i'm sure there will be an uproar).

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    Hammer > Punch. Punch can only hit in front of you, so you would have to turn around to hit the ones behind you (when mobbing on a flat map, this happens a lot). I'd rather spam Hammer and clear everything.

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    The fact accelerator decreases 30% defence, yet the highest defence a monster has is 20% PDRate, makes it completely worthless for dumping points into it. Those points could be put into something better like healing bot since it could potentially if used correctly lower your potion usage by a bit.

    As for using flamethrower, why would you use a skill that has such a humongous ending delay that makes you wait at least one entire second just to cast another attacking skill? It's such a garbage skill and I haven't even used it since I got to second job.

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    I didn't use it either during second job. I stopped using it at 30, and didn't use it again until Lv73. When you're training on a flat map (as you will, for the best EXP from 70-100 or so), if you're training on mobs above your level, Flamethrower is the quickest way to kill mobs. Because of its spammed damage the misses don't hurt you as much if you use Atomic or Punch on them.

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    I've heard mixed things about this. Does this, along with other defense reduction skills, reduce the monsters defense by 30 PDR, or by 30% (aka by a flat number or by a percentage)? -30 PDR would result in, let's say, a monster with 50 PDR would result in 20 PDR. -30% would be different, such as multplying the monsters def by 0.7, resulting in 35 PDR.

    I used to think the prior, but the latter makes so much more sense.

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    I'm pretty sure it reduces it by the set number, such as 50 PDR would result in 20 PDR. That's how it is with my bowmaster with Marksmanship (-20% Defence)

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    I prefer using it over punch since in either case id only use both attacks on monsters just out of my range - and if thats the case i rather poke them with flamethrower and let them walk to me rather than stun them in place with punch. The quick tap of flamethrower and its delay afterwards doesnt feel much longer than using rocket punch at least.

    I prefer the massive vertical range of atomic hammer, but i guess that has more to do with the maps i train on (at 105 i'm at Pirates. Himes doesnt have a safe spot for my HS mule and im dead set on using mag field as much as possible). I doubt i'll use either in 4th being that lvl 1 laser blast is 852% over 6 targets with a far greater range than both hammer and punch. Question - can you move in tank mode? since i know im stationary during siege mode.

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    Judging from the skill's description, you can. You'll move bloody slow though.

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    Tank mode gives me 120% speed, so actually faster. You can't really dash and jump with it to move faster though, just dash.

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    o.O I see.

    Screw that dumb description then. Pretty sure it said something about moving slower than normal.

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    if it does give extra speed, I can finnaly ditch my crappy sauna robe for a decent 100-120 overall

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    Get mechanic legs? o_O

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    current overall 10 speed
    shoe 2 speed
    pill 10 speed
    iron leg 7 speed
    ring 5 speed

    134 speed currently so the extra 20% speed will help A LOT

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    and do what? chaos them? 6-10 speed isnt quite enough to fully cover the switch from speed equips to class equips.

    save chaoses for your engine and arm/transistor.

    ohhh, bad ninja

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