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Thread: [KMST] [1.2.327] Edelstein

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    No. The fact that you can't name a class that wasn't at least massively buffed in this update is because there isn't, except Drks, and maybe Aran, Mages too if you dig the Ultimates. Now let's say you're currently the poorest kid in school, someone gives you 50 bucks and give everyone else 500 bucks. Are you happy? Sure I am.

    JUST, for the record, I am not complaining about us being weak. I've come to terms with it for about 2 and a half years now. Nexon just doesn't know what they are doing, and it pisses me off, big time. Why in high heavens would you lower the threshold from 30% to 20%? Just why? Je ne comprends pas.

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    Kinda sad how everyone tries to give examples of people living their lives based solely on how others get treated.

    If I was the poorest kid in school I wouldn't have a spoiled brat attitude and would be happy I got 50 bucks. I wouldn't give a damn how much everyone else gets because now I CAN AFFORD FOOD. <_______<

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    ... aren't you comparing a 1 mob attack to a 3/4 mob attack ( i forgot which it was)?
    a better comparison would be between cannon and sacrifice, seeing that sacrifice is much stronger and faster than crusher 1v1 now

    Also, corsairs deserve best 1v1 damage, 130 levels of horrible damage is a fair trade off i would think

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    At least we agree on something. Now take that example, except the 50 bucks is taken AWAY from you.

    I'm done here, sorry for the ruckus.


    Okay, 1v1 it is then.
    Old Cannon: 14k
    New Cannon: 24k

    => 71.43&#37; increase. I'm not even counting the hit increase, which went from 4 to 5 or 6 something.

    Old Sacrifice: 350% damage * 2 = 700%
    New Sacrifice: 690% damage * 1.5 = 1035%
    => 47.86% increase.

    Anything new?


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    It's self-entitlement to expect a reasonable boost on par with the rest of the classes? And to not have it nerfed down for a meaningless "buff"?

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    LF > Damage variables for Dragon Strike. D:

    If we can't freaking dragon dance for invincibility anymore, give us another reason to do it. Make it so that x skills casted between Dragon Strike make its damage go up. Instead of making us spam DS for eternity, make it DS, BSB (which stuns triggering stun mastery), and DS again for increased damage, that's pretty sweet play style right there. How about an variable for Barrage that triggers with DU>Barrage? Make combos. :D

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    yes. you're only considering one factor as all that matters, that particularly isn't your strenght to begin with

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    So you're saying DrKs shouldn't get any buffs because HB outweighs everything again?

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    I wish HB was no longer a party skills but instead passive. I seriously do.

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    Then we'll lose all purposes in life, but gain the right to QQ.

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    Yeah but it might be better than this:

    *Dark Knights become weak*
    DrK: Why are we so weak?
    Random class that likes receiving HB: Shut up you guys have HYPER BODYYY!

    *Dark Knights get nerfed even more while everyone else gets buffed*
    DrK: Seriously? Why?
    Random HB lover: Did they remove Hyper Body?!
    DrK: No...
    HB Lover: Oh phew...In that case shut up!

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    As far as I can tell, the speed of Crusher increased and the chance of critical at least helps. I don't like the change in zerk, but I could try to be optimistic and live with the changes rather than nag and compare with every single class that got a buff that is supposedly better than the one I had received.

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    Please do elaborate.

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    That made me lol.

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    That's probably because most of the videos of DrKs are using a fast speed weapon (purple surfboard)

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    Ah, I messed up. I went to search for the video and wanted to see the weapon she was using just to make sure. It was a Purple Surfboard, disregard that point.

    Phooey.

    Edit: http://www.youtube.com/watch?v=k_8KmODImGw

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    Then I will have to do this:
    Pre-BB: 170*3*2 = 1020&#37; Crusher
    Post-BB: 145*4*1.5 = 870% Crusher
    Supposing your Critical damage is capped at 50% (that is the best scenario without SE) and activates at 100% rate (which, you might have guessed, is impossible):
    (145+50)*4*1.5 = 1170% Crusher

    Well, improvement is improvement.

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    What kind of critical rate do DrKs get with their skills maxed and no SE? The number 30&#37; comes to mind, but I'm not sure.

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    I swear it was 30% rate, but judging from Fiel's latest info, 5% base activation rate, +5% Judgement Dragon, +10% rate from Critical Ring and that's it. Methinks.

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