Page 13 of 29 FirstFirst ... 3111213141523 ... LastLast
Results 241 to 260 of 566
  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Of course they are. If we find something new we're like WOOOOOAHHHHHHHH. Can't really do that if training is sluggish, even with the exp table reduction.

    I thought total damage was added after everything, not just +% attack power. o.o

  2. Default


    No real motivation to do animation updates. Not many of them changed. Also, I am concerned with bandwidth with my image provider. It's getting slammed with 1 - 1.5m hits per day even with only 3.3MB of images! I used up 400GB of bandwidth this past week alone. Now imagine I upload animations, eh? I think if I did that, I might lose my image provider, ahhaa

  3. Default


    Ouch.. That's a pain in the butt!
    I see...and understand!

    Uhm..extract the skill animations and put them into a vid post it on youtube and link it here?

    Nah thats not the solution I think...

    SO EXITED!


  4. Default


    Yeah guys so remember how field said he'd lock the thread if it got out of hand? ITS GETTING REALLY CLOSE

  5. Default


    Do want the 6 hit ultimate strafe.
    I'm reallllly starting to look forward to this whole revamp thing.

  6. Default


    Perhaps, Fiel, you can keep the image hidden and only send to the readers that requested them thru PM for those who are interested? that's easier isnt it?


  7. Default


    Me with Bucc updates

    although i think it would be cool to get a 2x multiplier on the last hit of barrage with a small delay, just enough to fit an energy blast, drain or double upper in... it would make playing alot more fun and would give a chance to activate counterattack

    and what do you guys think about the i/l updates? would they be wanted for bossing now?

  8. Default


    About the new magic formula, would a MoN be better damage wise for mages rather than Htp?

    +10 M.Att/+5 Int/+5 Luk > +22 Int/+22 Luk?

  9. Default


    oh and with the +20% hp skill shouldnt a buccs hp be the same as a warriors hp now?

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Don't think it would matter since chaos HTP > everything anyway.

    Nah. It's less than what we had before.

  11. Default


    Shads boosted again in terms of DPS and training purposes (at least in terms of damage...). Me likey

  12. Default


    How is it getting out of hand?
    For once, there is relatively little whining and such.

  13. Default


    Vengeance activates when you get hit. Unless you want to be tanking body shots from Zakum to maximise your DPS, you're only going to get it 50% of the time when some magic flies your way.

    =[
    New Venom is pretty bad in my opinion. Hopefully it still stacks to do 300%/s, but I don't believe it's worth the first initial point as the damage is so low in the beginning now.
    Yes, because ignoring Magic Defense is so important for Bow Masters that they are completely boned.

  14. Default


    I hate this role reversal on F/P - I/L

    I really want to know how these DoT skills will work. Even then, unless they work on bosses, it's kinda strange that before F/Ps were the more 1v1 oriented mage and I/L the more mob oriented mage...

    Now CL is both stronger and faster than paralyze on single targets. They even get innate critical on it.

    Well, i'll wait for someone to show how DoT works. If it's based on your range or the damage you've dealt and works on bosses it's cool.
    Just don't let it be like Fire Demon right now, in that it only works 1 second after the monster has been hit but that resets everytime the monster is hit with FD (meaning the monster never takes the burn damage if you spam).

  15. Default


    I read up to this part and flipped out at the once again used argument of why are there more bowmasters than marksmen. As for the excuse, i was not talking just about you, but about many marksmen that have kept using that argument ever since the first round of skill changes. It was acceptable before, but not now that all these changes are so huge.

  16. Default


    Oh this may have been stated before,
    but family 2x has been removed.
    The highest you can get is 1.2x and you have to cast solo, however the prices were lowered as well.

    Family reunion thing is now 1.5x

  17. Neon Atom
    IGN: FluffyFoxxie
    Server: Bera
    Level: 18X
    Job: Marxman
    Guild: RedShift
    Alliance: Purified
    usa

    Default


    :/ Shouldn't make a scene like that without taking a poster's entire post into consideration. Plus, these updates aren't even close to being done as far as I can tell - Just you wait, BMs will have their crown back soon enough.

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Also, potion prices were reduced. Unagis cost like 760ish mesos now. Mana elixers cost 170ish mesos.

  19.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •