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  1. Default


    Because a 10% increase to SP plus an increase to BS is a nerf.

  2. Default


    While you're point is valid, I can't help but laugh at your suggestions.
    Although, in my opinion, there is no reason to expect BMs to be buffed above MMs again, seeing as MMs used to be way below BMs and they only just got buffed now; maybe MMs are just stronger than BMs now.

  3. Default


    I'm under two impressions: 1) Venom is a DoT skill and 2) in current gMS, it's pineappleing awesome. o_0

  4. Default


    I don't even know if arans are that strong anymore with all the adventurer buff. But nonetheless I'll continue so that when changes do come, I have at least one decent character to fall back on. Playing maple is like playing with the stock market. They should just make these changes into rebirth classes.

  5. Default


    If all of F/Ps skills including Fire Arrow poisoned the enemy, I'd agree with your analogy.

  6. Default


    He was saying how DoT in Maplestory works horribly. If Venom is as great as I'm told, what is it doing differently?

  7. Default


    how does Vengeance actually works?

    Passive skill that ignores enemy defense rate? that would mean with that skill BM deals 95% dmg now? as compare to the rest at 75%? It only ignores physical defense while magic defense still remains?

    Can they remove Dragon Breathe/ Dragon pulse.... it's utterly a mimic skill of vengeance?

  8. Default


    New hunter skill is Marksmanship, new Brawler skill is Infighting Mastery (since you left those untranslated).

    Anyways, does this patch make Marksman stronger than Bowmasters?

  9. Default


    So archmages are finally going to be a bossing class? :D

    Can't wait to see the new teleport mastery at work.

    Also, why do the archmage summons still have 160 secs while the bishop/bm/mm summons
    have 240+ secs...

    I always thought that ifrit/elquines had shorter durations because archmages
    did not have full control over the opposing element.

    But now that they have the same elemental summon, shouldn't the time be increased?

  10. Default


    Critical shot is +20% critical rate. So it would be: base crit 5% + critical shot 20% + 15% iinnate cannon = 40%.

    Also, I saw my aran's skills, and no great changes were made. Only combo critical. It adds +20% passive critical rate without combos, and then +3% additional critical rate per 10 combos. Which is in total 55% chance of critical with 100 combos. Not sure if there were other changes.

    And I'm not sure, but I think some of wild hunter skills got modified. For example, I feel like the rush skill has more range now (I can go through the whole C-2 map by just using it 3 times). And the full screen attack (forgot the name, that huge arrow rain) seems faster. I may be wrong though.

  11. Default


    This is a balancing patch, which means, no job should be stronger than other job, but rather be even. If Marksmen can get a new single target skill, bowmasters ought to have a new mobbing one. I'd wish for a new skill like arrow bomb, just with a significant small delay, maybe around 500 ms. so it can be spammed constantly. After all thats they sre supposed to be fast.

  12. Default


    Yeah, the new advanced strafe shoots arrows the same speed as hurricane, but they are much stronger (1.35*1.9 = 2.565, 1.15*2 = 2.3), unless criticals or phoenix happen to do something wonky. That's not even including snipe or damage on mobs.

  13. Default


    Not just yet. But they are much closer now than ever. Though I wonder if BowMasters' weapon multiplier still remains the same as b4?

  14. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

    Default


    Why shouldn't BMs be stronger than MMs, considering MMs are far superior to their BM counterparts during 2nd and 3rd job anyways?

    While I'm happy for the Marksmen, I'm starting to get a bit upset that Bowmasters seem to be getting shafted here just because of OMG HURRICANE. Unless they get majorly buffed next patch.

    Then again, I started playing a Ranger even before 4th job was out (and Snipers were considered stronger in every way), so I guess I'll go back to dealing with it. After all, it'd probably make the archer bandwagon shift from BM to MM, which could result in cheaper prices for me.

  15. Default


    I think that would have to be near impossible in terms of gameplay unless everyone was a clone of each other.

    There's still going to be class A > class B in dpm but the balance patch should work to decrease
    just how much class A is superior.

  16. Default


    Oh god XD My Paladin and Buccaneer just got so much sexier *____*

  17. Default


    Once you think about the weapon multipliers, xbows are so far ahead at the moment it isn't funny. I would have no problem with them being slightly ahead in one area if we were slightly ahead in the other, but bowmasters still cna only dream of touching xbows mobbing power, and right now they munch us in DPS too.

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    The defense ignoring skill they just got accounts for a lot though, since there isn't a % rate i would assume it makes all attacks ignore defense.

  19. Default


    There is a % rate, but it's hard to quantify exactly what it does because I don't know. It's really a stab in the dark for me about ignoring target defense.

  20. Default


    according to google translate : attacks ignore the target's physical ERA. Means magic defense still unable to breakthrough? so that wouldnt be counted as all attacks ignore defense
    Sigh, BMs will be taking quite hard beating from MMs

  21.  

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