Like I said, it's one of those small 'change' that won't affect much. Technically, NLs does have more avoid, because there are STR-Shadowers out there that has points in STR, which means less in LUK for avoid. The only reason I vouched for the extra instant-miss was because of bossing. Otherwise, it's not too beneficial. NLs already saves money using "Drain", having "Meso Up", and shooting from a far range.
Otherwise, improving DPS or adding in better mobbing skills would make this class a bit too hyped and broken.
PS: Speaking of saving money, I should make a "How to get Mesos guide" for NLs and demonstrate via Youtube, but I'm lazy. ;-;
Let's make Ultimates cost 21000 MP to cast, so that no magicians can possibly even use it until close to level 200, without HB.
The way the game is structured is a spectrum:
Mobbing ----------------------------------------------------------------------------------- Single-Target
Mages --- MM --- Paladin --- Shadower --- Bucs --- Drk --- Heroes --- Aran --- BM --- NL --- Corsairs
What do you do if you halve the attack of an Arch Mage's ultimate? If you're going to halve a mage's mobbing ability, then you have to buff it's single-target ability, or you'll destroy the point of playing a Mage. If you buff it's single target ability to the point of balance, then a mage will essentially become a hero with different looking skills... which will probably threaten your NLhood even more.
NLs don't need buffs. They're on the other range of the spectrum. They don't need any stronger single-target skills, because Triple Throw is already strong enough, and they're not supposed to have strong mobbing skills, because that's the trade-off NLs have for godly single-target damage, just like mages trade their single-target damage for godly mobbing skills.
If you're so envious of Mages that you feel threatened that they're getting buffed, why don't you make a mage? If you can't give up your single-target but still want decent mobbing, make a warrior class.
Also, there's a reason why this is called a balancing patch. Buffing every class proportionally destroys the point of all these changes.
Last edited by 2147483647; 2010-01-05 at 09:56 PM.
@ Above: Paladins are now at both ends of that spectrum, being the best on mobs of 4+ out of all warriors, and having the highest single target damage out of all of them as well.
I'm seriously going to have to agree with you on this, Corsairs does have very intense mobbage. I've previously owned a Corsair, and I can say with uncertainty that it's mobbing attacks are definitely not to be reckoned with. NLs has a really sh'tty mobbing attack, I think everyone on the forums will agree. NLs should be at the end of that spectrum....
Lookie what i found.
Spoiler
Ok, maybe you're a little right on this one, but they're still not at both complete ends. And the way I arranged the spectrum was pre-KMS patches.
Didn't know this. I once watched a Corsair train at Skeles and I wasn't very impressed at his speed/rate of killing. Definitely slower than Heroes/Paladins.
Fixed.
Correction: Bishops are the most abundant class of maple. Followed by IL. The LOLFP population is probably comparable to the shadower one.
Last edited by 2147483647; 2010-01-05 at 10:29 PM.
In reality the one second charge-up combined with the uneven killing (the ones in the back die much faster, this is only slightly helpful) make it just kind of average. Sure Carlos can kill the last two monsters in the first Pierce and the next 2 or 3 in the second, but by that time I could have shot 3 Torpedoes, be absolutely sure they're dead, and start on the next monster/mob. Pierce is cool (as are 250k criticals), but it's really overrated compared to mob skills from other jobs.
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