
Originally Posted by
KaidaTan
Well, think of it like this. Snipe is fire-and-forget, right? You fire, it does 200k, you continue doing whatever you were doing.
Octo is actually surprisingly similar. You drop it (instead of firing) and forget about it. It does as much damage as it can over its duration then disappears. If I were to have it maxed at my current power, it would do about 290k over the duration of its life. The only involvement you have with the skill is casting it. After that, it does its damage and disappears. Its different from normal summons (such as Phoenix) in that you can have more than one out at a time, so you can effectively only cast Phoenix every 200 seconds.
So your plan of attack is actually similar to that of a Marksman. Cast Octo, attack, cast octo as soon as it's back up, attack, repeat. Marksmen, as you know, interrupt their normal routine (in this case, spamming Strafe) to cast Snipe because snipe does more instantaneous DPS than Strafe. This means that Snipe is worth casting because Snipe can do more damage than you could have were you to not cast it and just spam Strafe. At bosses, Octo would be treated the same way. Since you can't do 290k damage in the time it takes to cast an Octopus, you would want to use Octo as much as possible, as soon as it comes back up.
The downfalls of Octo compared to Snipe are that it does its damage slowly, thus allowing the boss to guard/die and prevent a portion of Octo's damage from being done, and that Octo only likes to actually attack the monster within its range under certain circumstances. I have yet to figure out exactly what it is that makes Octo do nothing even when both he and I are within 300 pixels of the monster its attacking, but he usually works for you if you put him close enough to the target.
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