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    Armor crash is useful at ht. It's also useful at zak if there's not a bishop dispelling (not positive that priest's dispel works on zak arms, taking this info for granted without double checking).

    Relax is good, but lvl 11-20 relax yields LESS gain. Shout is fine, not useful at all. I only use shout when doing quests that ask to kill xxx weak monsters, or i use shout to explode papu floor bombs while papu is in its shell.

    I recommend eventually having maxed crashed (in my opinion, if it's not max then it's not worth using...just for show). The animation for crash takes a long time, i only use mine because it's maxed and works 100%.

    My final suggestion by lvl 120 is maxed shout, maxed crash, lvl 11 mp recovery (or you can max mp recovery and trade off the sp with shout).

    For a good and reasonable build for a hero: there's only one way to start off the build o.O

    Here's what i think a hero build should basically consist of:

    1 brandish, 1 ac, 1 rush
    max brandish
    max ac
    max stance
    max mw/rush/achilles

    1h heros do the same, but max guardian towards the end.

    mw isn't particularly useful or important since everyone has mw10 (and many have mw20). if you solo often, you might look into mw10 or maxing mw before stance...i guess if you solo often you won't be bossing much (zak or ht) so stance won't be such a big priority.

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    Thanks XtremeBeast. I think I'll follow your build =].

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    I forgot enrage which also gets added towards the end. it's really not that useful...gets dispelled during most bosses which is a pain.

    add hero's will sometime whenever you think you'll start doing ht. magnet is a waste of sp. maybe 2h heros can get magnet since they won't be getting guardian. i don't know what else to suggest. i never "raised" a hero. when 4th job came out, i had all the sp to spend so never got used to raising anything, just trying to work books.

  4. Default


    As a level 72/(almost 73) WK is Hoodoos, the best option or is there something better?( you might wanna throw in some money advice while your here :D) Been a while since I've trained a warrior below 13x.
    Fire charge
    Crappy equips [319 str(316 base D:) 72 dex(60 base D:) ]
    91 acc >_>(with pots)
    1354 max damage range >_>
    About 5m >_>
    Kradia :D
    No plans for NX in the near future.

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    you should try out windraiders, but really, nothing is going to be too great until you get to duals

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    How much would a 21dex red battle road be worth? Server Bera

  7. Electron

    IGN: Whsyrmommy
    Server: Mardia
    Level: 91
    Job: White Knight
    Guild: TwilightHero

    Default New user question re. "charge blow"


    Long time lurker, first time poster... Thanks for all the entertainment and information provided...
    I am a level 91 White Knight on Mardia; max fire, max ice, 4 points in charge blow...
    The question is, what is the real utility of charge blow and exactly how/when/against what is its best use? Pretty much a noob question but I haven't been able to find the detail I need in any posts. Can't be that obvious, can it? I know it's powerful and want to be able to use it to its fullest, so I come to the pros.

  8. Default


    The best time to use Charge Blow is when your charge is about to end. Of course you could macro whatever charge you want and Charge Blow, but that would be slow.

    In the 4th job you get Advanced Charge Blow which powers up Charge Blow by 10% damage each level(making it 350% at lvl10). It also gives 10% chance of keeping your charge when using Charge Blow each level. This means that Charge Blow will take the place of Slash Blast as mob attack in the 4th job, and in the 3rd job when your charge ends.

    Charge Blow will be a finisher until you get Advanced Charge Blow, after that it will be your mob attack.

    EDIT: Does anyone know more about Soul Master(Cygnus Warrior) already?

  9. Default


    Question:

    I have 50K NX. I have a low dex(40) level 80 Dragon knight. It's been retired for a while due to lack of funds to afford accuracy. With this 40k, I plan to fund him. Would it be sensible to use this 40k to buy Mesos Sacks, Or to buy his equips using MTS?

    I do not want a Z Helm so do not recommend that.

  10. Default


    On Bera the MTS is generally a better deal (about 3mil per 1k NX) so I'd suggest using it if you can.


    Zakum Helm is pretty well inevitable o.o it's the centrepiece of low-dex gear, and for most characters adds the most acc of any equip. Has 20-30 more acc than other hats (depending how much you want to spend).

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    Yeah I agree but the thing is I'm completely un-equipped. So I'd much rather have an overall/cape/shoes/glove/spear before the helm. If I could I would take the helm but it seems like I'm going to be getting a brown dana.

  12. DUCKS
    IGN: Mondays
    Server: Bellocan
    Level: 170
    Job: White Knight
    Guild: Affinity
    Alliance: Honour
    norway

    Default


    Why do you not want a zakum helmet? It's the best upgrade/price for you at the current moment.

  13. Default


    Okay. I sold my 5/15 Brown Bandana for 15m. I have 24m now. Should I sell my current 108/6 Omega and replace it with a 102 so I can afford a Zhelm?

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    To the heros, when did you start training at the following maps if ever?
    Crimson Guardians
    Jr Newties
    Peak
    Skeles

    And what was your approximate damage with brandish when you started?

  15. Default


    newties suck, auto-aggro + magic att is bullpomegranate. 18-21 or higher brandish, but i strongly recommend at least 21. 4-5hko on skele and transformed newtie / 6hko on guardians makes for better training than anywhere else. per hit about 10k minimum (or 20k/brandish).


    check isaac's tables for skill lists.

    it looks to me like in 2nd & early 3rd job theyll play similar to a hermit using avenger all the time, but way more powerful. 1st job is just another warrior, late 3rd job... probably like a hero.
    Last edited by modular; 2009-01-18 at 07:22 PM.

  16. Default


    Crimson Guardians <- 126 ish. @ 8k/swing on 2 monsters
    Jr Newties <- 135 - good with priest @ 15k/swing on 3monsters
    Peak <--135 -crimguard was draining the funds too much, solo
    Skeles <-- 135 - good with priest

    edit: my max hit per swing is 22k, 15k was avg.
    Last edited by heronz; 2009-01-29 at 05:05 PM. Reason: edit: my max hit per swing is 22k, 15k was avg.

  17. Won't Be Coming Back

    IGN: Helioh
    Server: Mardia
    Level: OMO
    Job: Hunter
    Alliance: '_-

    Default


    Haven't yet
    121, 11k
    127, 14k
    Haven't yet

    Are Crimson Guardians the best solo exp/hour period, or do you have to be able to kill in a certain amount of hits for it to be worth it (considering seal)? Basically I'm asking the same question I quoted and wondering when it would be ideal to train there instead of Peak. Cost doesn't concern me.

    I use a lunchbox, if that matters.

  18. Default


    ought to be best period since they dont have a bad hp to exp ratio and since they have more hp you spend more time swinging your sword instead of walking. however at lower levels, death is a real issue with certain pots if you dont like to overpot.

    ^ this is regardless of having a lunchbox. however, ive found that a 3hko on unbuffed skele with fast4 allows you to dodge a beam attack while still getting a rush in. kinda nice...

  19. Default


    i want to ask...

    can a bunch of warriors help me kill a Zak or HT. aka All warrior run f.t.fun? im nto well known enough to gather x many people. this is scania btw


  20.  

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