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  1. Default Re: Item Drops and Finds Version 2 - Post BB




    First one was 100% chance to rank up potential (yay!), second was no chance to be destroyed by scrolls (not so yay).

  2. Default Re: Item Drops and Finds Version 2 - Post BB


    Again, not on my Marksman.


  3. Default Re: Item Drops and Finds Version 2 - Post BB


    !!!

    both from one run


  4. Default Re: Item Drops and Finds Version 2 - Post BB


    Jealous... Haven't got a single drop for two weeks. When I say single drop, I mean not even cracked stuff ffs

  5. Default Re: Item Drops and Finds Version 2 - Post BB


    I haven't gotten any Reinforced stuff from Hard Gollux in over a week.

  6. Water
    IGN: Dragon4meII
    Server: Khaini
    Level: 211
    Job: Kaiser
    Guild: Contagious
    Alliance: PityDaFool

    Default Re: Item Drops and Finds Version 2 - Post BB


    Almost skipped doing voyages today but the drive for blades made me go and I got extra lucky.

  7. Default Re: Item Drops and Finds Version 2 - Post BB




    ironically, soloing with one filler/looter yielded me more weapons than going with a 6 men party.

    @TugBoatWilly I say there's something wrong with Scanian gollux.
    Last edited by qtpie; 2014-03-09 at 10:01 AM. Reason: reply to a fellow scanian

  8. Default Re: Item Drops and Finds Version 2 - Post BB





  9. Default Re: Item Drops and Finds Version 2 - Post BB


    Is that all from one run!? What droprate were you at o______o.

  10. Default Re: Item Drops and Finds Version 2 - Post BB


    Yea seriously...

    My group had 2x drop + wolf underling + 20% earring + 20% greed + 20% necklace, and we still got only 1 drop out of 4 people >_<

  11. Default Re: Item Drops and Finds Version 2 - Post BB


    2x card, wolf, 185% drop rate gears.

  12. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Item Drops and Finds Version 2 - Post BB


    I think Nexon might be messing around with the distributed drops mechanism, trying to make it so 6 looters doesn't mean 6x the loot, and they have it tweaked too low at times, especially when rounding down ends up meaning everybody gets 0.9 items => nobody gets anything.

  13. Default Re: Item Drops and Finds Version 2 - Post BB


    Sigh. I don't know what it is with Cvellum's drop rate but it's definitely stupid.
    I've killed it three times now, each with 2x drop, wolf, and 10 20% drop lines. We got four items the first two times and absolutely nothing the most recent run.

  14. Default Re: Item Drops and Finds Version 2 - Post BB


    Honestly though, should the drop rate really be able to be manipulated so much? Even 10x drop rate is just ludicrous and shouldn't even be achievable... <_<;

    Granted, the boss shouldn't just outright drop NOTHING, either...

  15. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Item Drops and Finds Version 2 - Post BB


    Atleast you all can see it drop stuffs

    Community Moderators (CM) have said that CRA in MSEA are already dropping CRA set.. just that the drop rate is unbelievably low


  16. Default Re: Item Drops and Finds Version 2 - Post BB


    Ever since Chaos, I've been pondering why Nexon hasn't capped the EXP rate to 2x or 3x, just to be generous? An overly high drop rate is nearly as broken as an overly high exp rate. With all this much EXP buffs, items and potentials going around, economies would shatter and distort, I bet.

  17. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Item Drops and Finds Version 2 - Post BB


    Capping the drop rate would only hurt the biggest spenders. Why would Nexon want to do that?

  18. Default Re: Item Drops and Finds Version 2 - Post BB


    Oh, right, this is maplestory, where "balance" and actually good game mechanics are just a figment of everyone's imagination.

  19. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Item Drops and Finds Version 2 - Post BB


    One can safely assume that the top-tier bosses are never killed on less than 4x drop. So Nexon can set their drop rate to 1/4 of what would be "balanced", and all is well. People who kill on 10x drop will "only" get 2.5x a "balanced" amount, which isn't much worse than using 2x drop on other bosses.

  20. Default Re: Item Drops and Finds Version 2 - Post BB


    And then people who kill it without drop multipliers will get shafted.

    If you want to balance boss drops, make drop multipliers NOT work on them. However, this would absolutely never happen because one; people are too used to the drop multipliers and would flip pomegranate, and two; nexon wants money.

    And for instanced looting... Well, I don't really think it's a problem in the long run, but when they release equipment and make them VERY expensive at first by making them exclusive, and then ruin the drop rate a year or two later, forcing prices to get driven down, then that is an issue in itself. But Nexon does that with every good equipment that comes out. They make it super exclusive through NX, and then milk it for all they can, and once they can't get anything else from it, they release new, better equipment, and throw it in teapots/marvel/gachapon/whatever they can. Once they're cheap, THEN they let the public get them via drops... Examples: Empress equips (emp impossible at first, get the equipment from gachapon/etc, then Empress becomes killable, CRA equips don't drop from CRA bosses, but CRA bosses impossible anyway, so only way to get them is from teapots, then when they make a lot of money from that method, finally they drop from the bosses, and now we have our Tyrant capes dropping as well).

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