It's probably toss. Before this update I think I could get off about 5-6 a second. Or something close to that using evo as the timer. Now I need a green pot to do it as fast as I used to but i can still do it a few times and let go of the keys and it'll keep going so it might be the negative. Especially considering you can Final blow>Toss>Beyonder>Toss>Blow without most people being able to even see the tosses.
ALso since I dont see a Zero thread what info do we have about it in terms of multipliers and such?
I'm also curious about whether Zero's weapons are considered 1handed or 2handed, and what the multiplier for them is. Haven't been able to find this information anywhere.
Haven't been on my Pally pretty much since Demon Slayers. What are the best Hypers to take on it?
As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Thats Not true. You havnt been following pallys RED skill updates.
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuaryNew - 2760 ms
Range: 400%
1 MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
32 MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
With just cooldown cutter alone its 1348%*4 every 10sec. Add extra hit its 1348%*5 every 10sec
Its great for training at multi tiered party play zone maps because it actualy kills party play zone boss mobs like at Stronghold and Ancient Golems
I picked Blast hyper crit because i thought it would boost my total crit to 100% but sadly it only effected blast alone and not its buff. So if you already have a very high crit rate with blast buff already (with blast buff i have 82%) i would take HH extra hit instead of blast hyper crit and take HH cooldown cutter.
Which warrior would level fastest to 130? Judging from the achievement thread it looks like spearmen are the fastest, but would funding change any of this or make spearmen much superior?
I 2nd this opinion, er sorta, heaven hammer is disgustingly good now, I can hit up to 12 mil a line at TP with it, wish I had more points to get 20% power and extra hit, but I most def got the cd rd at the cost of threaten persist. Just up to 48 mil on a mob of 15 every 10 second map attack Ty it's awesome at TP and HoH
Since pally's shield mastery works with rosary now, is it better to be a 2h user+rosary or a 1h user + shield?
2H + rosary
Rosaries get weapon potential, too, and 2h weapon multiplier is higher than 1h. The speed difference is supposed to make up for that (1h are generally faster than 2h), but if you have enough attack-speed modifiers you can get to faster(2) and beyond even with a 2h weapon.
You can have "decent SI" potential on a level 120+ glove, you can have attack speed Inner Ability ("potential" on your body, appears on the bottom right of your character stats window), and you can use Green Monster Park Extreme potions (account tradeable only, so you must farm them on a level 70-140 character on your own account).
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