Well if you think about it the only way for them to close the gap between the rich and poor is to make ways to get rich not reliant on methods that involve spending riches right? Only way to do that is to make cubing available without work, but then you f'uck over those who already put in the work. So how do you introduce cubing professions and meso:maplept conversion without your funded player base leaving? You introduce an environment where you need to be strong to do well so that the strong are happy, and then make it ridiculously easier to get to that point so the weak are happy. Doing it in reverse to make the average person happy would easily backfire.Originally Posted by Foxino
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