Forget that 5%... unless you're maining a Lumi like me.
Hadriel
Forget that 5%... unless you're maining a Lumi like me.
Hadriel
Threaten changes the mob's pdef and patk directly so was already multiplicative with PDR, I've never tried Demon Cry with it so I dunno.
Doesn't fafnir gear add %pdr? Rather than cubing I would expect some of a well funded player's pdr to come from that.
Obviously I'd prefer that the ignore def stat in the stat screen worked the same as the one used in the damage formula but on the whole I'm ok with "100% ignore" being unreachable except by Sacrifice and other defense-ignoring skills.
Nope not that I recall for the Fafnir set effects. Those are just like Empress - lots of WA and %Boss but not IgnorePDR.Hmm... see this:
http://www.southperry.net/showthread...=1#post1151382
Hadriel
Full fafnir gives 30% pdr ignore. 10 from hat, 10 from top/bot, 10 from weapon. I have 130% without it so...not exactly the biggest of deals.
Pros: There's a quest that calls for killing Krexel every 24-hours. It gives 7.5m. Pretty nice if you're hella broke (like hella hella). Krexel is also kinda decent EXP. I get ~10% at 178 and it takes me about 4 minutes.
At 2X EXP each eye gives 11m + 11m EXP, for a total of 44m EXP. Provided you don't get disconnected by the GMPolice for the Hack reason... Every f-ing day.
Hadriel
Feedback?
They pineappleed up Hayato. Fix it.
Also. Nexon should've at least increased the spawn of LHC to make it a viable training spot. I was doing the quests (Oh God, more fetching.) and I just left the place without finishing the quest line because it's not only a fetch 200 crapfest, the slow ass spawn combined with the low number of mobs makes doing anything in that area extremely (EXTREMELY (EXTREMELY) boring.
It's worse than Chryse. I mean, at least that place has a decent amount of mobs which makes the maps decent grinding places.
Honestly, I don't see myself going there again on another character any time soon.
Anyway. I like the fantasy park, too bad it's 120-ish. :P I haven't explored it entirely because I'm waiting for Nexon to FIX MY HAYATO.
Nexon. Fix my Hayato. Fix it.
Sooo, for the characters with link skills who are now level 210 or nearing 210, if I can ask once and for all.
Do you all think the bonuses gained from the level 3 effect compensated for the lenghty process of getting to 210? Is it worth it?
And now Krexel is the new Papulatus....
1) Leveling is easier than we thought with future perion.
2) The link itself isn't the only reward, hp mp and pumping secondary stat actually is a worthwhile boost.
So yeah i think it is so long as you're already a high level (and have enough range to make training itself feasible)
Short answer: NO.
Resons:
1) The map itself while having a really good spawn rate, mobs in there will give you a hard time, if you don't do max before unleashed.
2) Once you hit 209, you will be 11 levels above mixed golems, which means they will give you 5% less exp.
3) Even if you hit max before patch it will still take you a rather long time to get from 200-210.
4) Solo > party which makes the whole training boring.
Xenon (free mw30) DS (5% Boss) and DA (5 Damage) are the three I'd recommend if you are ever going for 210 for links.
Lumi and Phantom are both good too if you have that much free time.
Plus a repeatable quest in Boat Quay Town for 2.5 m, if it still be there after the first Capt. kill. That's make 10m every day :D
Now I know why the ticket to CBD and Malaysia is more costly than every ticket in MS
What annoyed me is those monsters don't count as mob in level range, don't drop MP ticket and so on
1) And this is different from lhc and hoh how? Party play always has a funding requirement to be viable, that's the way training on something you never ohko works.
2) Only reason this makes sense is because there isn't really anything to move on to. You shouldn't be training on the same mobs for 50 (or even 10...) levels past the previous cap any more than you should be training on the same mobs for 50 levels in any other bracket.
4) No it isn't.
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