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  1. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Found a small error for Sharp Eyes that gave everyone except Luminous in this table a bit more damage than they should have had. Updated Elemental Advantage's stacking. Added Hyper Skills for Evan and Luminous. Estimated attack rate for Onyx Dragon as 1530ms.

  2. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Well i think you got something mess up ... Ambition for Mage class ignore def is broken ... so could that be the problem messing up with your dmg on mutant monster?

  3. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    It's broken? I though u were just saying that was the case for BaM's

  4. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Bam has 2 thing broken atm .... one is his skill ignore def is broken and 2nd is his ambition ignore def is also broken

    there one more thing is also broken all the Mage Class Ambition ignore def is broken

    Ambition Traits Ignore Monster Def is not working on Mage Class

    Battle Mage
    Evan
    F/P
    I/L
    Bishop

  5. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    looks like im wasting my time maxing ambition right now...

  6. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Fire-Poison:
    Hyper

    Ice-Lightning
    Hyper

    Bishop:
    Hyper


    Hyper Skills:
    Fire-Poison: Paralyze - Reinforce, Paralyze - Bonus Attack, Mist Eruption - Bonus Attack, Mist Eruption - Ignore Guard, Mist Eruption - Cooltime Reduce
    Ice-Lightning (Chain Lightning): Chain Lightning - Enhance, Chain Lightning - Extra Target, Chain Lightning - Bonus Attack, Glacial Chain - Bonus Attack, Glacial Chain - Extra Target
    Ice-Lightning (Glacial Chain): Glacial Chain - Bonus Attack, Glacial Chain - Extra Target, Glacial Chain - Cooltime Reduce, Teleport Mastery - Reinforce, Teleport Mastery - Extra Target
    Bishop: Nothing actually affects their DPS.

    Lightning Sphere is assumed to be 120ms, giving this the highest possible DPS for I/L. Realistically, it would be closer to 300ms I would imagine.
    Last edited by JoeTang; 2012-09-14 at 09:47 PM.

  7. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    dat %/s for F/Ps. Nearly rivals Angelic Bursters' single target and pomegranates on their mobbing. Too bad they're limited by the cap.

  8. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Why did you choose those hyper skills specifically for f/p. The defense ignore for Mist eruption is pretty pointless assuming it stacks with what you naturaly have. And do you know if the DoT are additive or multiplicative?

  9. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    You forgot FireAura on F/p?

  10. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    God Evan. You suck.

  11. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    I assumed DoTs were additive like every other DoT increase that isn't explicit. The Hyper Skills that I didn't use increase DPS by about 30%/s each. Mist Eruption's Ignore Guard increases DPS on 70% Defense by 2000%/s. If you have more defense ignore, by all means pick something else for yourself. They're all pomegranate though.

  12. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    I'm going to guess you omitted Glacial Chain - Cooltime Reduce (Elimination ;) from the description for GC numbers because it was obvious, right? No snark there.

  13. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    You forgot FireAura on F/p?

  14. Default Re: Magician %/s (Tempest Magician, Evan, Battle Mage, and Luminous)


    I missed it because it was too obvious.

    Do I have to list every single thing for you to understand?

  15. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Looking forward to i/l and f/p bossing vids after this update.

  16. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    F/ps forever cursed by the dmg cap.

  17. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    If only one of the F/P Hyper skill increased the damage cap for Mist Eruption. ;o;

  18. Flatpanel TV Straight Male
    IGN: ° ͜ʖ °
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
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    Alliance: @__________________@
    north korea

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    While I am a bit happy for FP, this seems completely unfair to ILs and that bothers me. Such a huge difference.

  19. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    The dmg cap kinda does equalize things though with no mist eruption f/ps are at about 8k%

  20. Flatpanel TV Straight Male
    IGN: ° ͜ʖ °
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    @Abysseon Wasted some time looking for mage hyper skill videos and found this: http://www.youtube.com/watch?v=_ooa3OmdZlA

    looks like it confirms a few things:

    -Lightning Sphere looks like it hits more often than 1 time per second (more like 2-3 from what's on the video).
    -Yes, you can attack with other skills while Fire Aura is on.

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