
Originally Posted by
CakesXD
Training: Decent. Mobbing skills are good, but there is no way to regenerate Mana other than waiting (or Potion Pot, does that still work?), so you'll be falling back on Shikigami Haunting a lot.
Bossing: Not very high damage output, but having two Binds is a major plus, along with having Bellflower Barrier for that extra %Boss (if it works, who knows what Nexon has done to the Sengoku classes).
Survivability: Haku's Foxfire mitigates a lot of damage, but Haku can only cast it every once in a while (30 seconds or 60 seconds in between casts, I forget). They also get Blossom Barrier which is -30% damage, but the range is fairly small. Decent for bossing, not so much for training.
Mobility: Ether Pulse has a fairly large range. Nothing terrible like pre-RED Buccaneers, but not top-tier like Xenon or Angelic Buster.
Ease of Funding: Most fans are quite a bit cheaper in comparison to weapons that more popular classes use (2H Swords, Whip Blades, etc.). %INT is also fairly cheap compared to the other stats, but it can be quite hard to find.
I think you covered essentially everything, and yes, Kannas are amazing to have in bossing parties (2 binds, Bellflower Barrier, blah blah). Bishops aren't even that useful any more, since a lot of bosses rely on Death Counts, and Wheels of Destiny are a thing.
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