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Thread: [KMST] [1.2.314] Wild Hunter Job

  1. Default [1.2.314] Wild Hunter Job


    Click here to see the Battlemage skill tables

    Changes for 1.2.315 & Fixing formatting errors:
    - Sniping skill removed
    - Bug where final level of booster didn't work fixed
    - 180 second cooldown added for Wild Beast
    - No minimum range on Triple Shot
    - Changed description of Mine (Richiee)
    - Changed description of Trap (Richiee)
    - Changed description of Sonic Boom (Richiee)
    - Changed description of Swallow (Richiee & KaidaTan)

    1st Wild Hunter


    2nd Wild Hunter


    3rd Wild Hunter


    4th Wild Hunter
    Last edited by Fiel; 2010-07-09 at 10:03 PM.

  2. Default


    Whoa this should be good! Is it this Resistance someone made a thread about?

  3. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default


    I'm loving the apparent picture that was posted on Insoya.



    Although its nice having plenty of variety in classes above 120+, and definitely increases everyone's potential as a whole, this new class thing is really getting old, I would prefer they focus on more content for the classes we already have, or at least finish the Legend classes.

  4. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory
    canada

    Default


    Why make another mage ? They realized Evan wasn't all that better than normal mages ?
    Edit: I like the panther thingie, i might make one of those classes o.0
    Last edited by Daku; 2010-05-25 at 08:55 AM. Reason: jaguar=/=panther

  5. Neutron
    IGN: motomage
    Server: Bellocan
    Level: 18x
    Job: I/L arch mage
    Guild: Forsaken
    Alliance: Honour/Pirates

    Default


    staff only mage is = rage

    blade staves are just disgustingly expensive. ele staves T____T? though i suppose that may not matter looking at the elements

    if true, i hope they release some new nice staves, or increase the rate on blade staves a bit xD


  6. Default


    It looks like the Panther is only for the Wild Hunter class, as an attack anyway. o_o

  7. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default


    They better do good with the Magician based class this time around. Actual 1v1 potential would be nice please. Liking what I'm seeing so far, especially with the Aura like skill.


  8. Electron

    IGN: LegendsSouls
    Server: Bellocan
    Level: 163
    Job: I/L Arch Mage
    Guild: Virtues
    Alliance: NAR

    Default Some Guessing


    Ok so before Fiel posts everything, since I'll be proved right or wrong soon enough, I'll ponder this...

    Although this is a fake level 200+ skill video, the skill icons posted on insoya reminded me of this a lot...



    This is the one that reminds me of that:


    And is this not Dark Genesis?


    And since there are SO many auras for this class, like I count 6 on insoya, I'm assuming its going to be only 1 aura on at a time?

    And I don't see a Magic Guard so maybe it will have tons of HP (finally a mage with hp!)

    And lastly... if that is dark genesis since it looks like it would be cuz of its mp cost... this class has a buff that absorbs 4% damage as hp... and I'm assuming that's per hit... no hp pots anyone?
    Last edited by ChosenSoul; 2010-05-25 at 09:35 AM. Reason: Wanted to add stuff.

  9. Default


    Wild Hunters have the 'Jaguar Riding' skill pretty early, so I'm assuming they attack on their mount.

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    They do different things, I don't see why you have a hard time choosing between +20 speed and +20% dmg output.
    Also, Penta Blow is nowhere similar to that Force Shield, at least to me.

    I'll make this sexy babe if this is true.

  11. Default


    One thing that would be incredibly interesting is that auras not only stacked on other effects except auras, but also, if it stacked over previous limits. Imagine for a second raising the limit of speed from 140 to 160. That'd make thief-combat mage an interesting combo, and add in a buccaneer, and you have a nice buff party.

  12. DUCKS
    IGN: Mondays
    Server: Bellocan
    Level: 170
    Job: White Knight
    Guild: Affinity
    Alliance: Honour
    norway

    Default


    Blue aura makes tanks way more handy. Paladins and Heroes ftw!

  13. Default


    Eh... I'm not impressed. I'm burned out with new classes after Dual Blade. Even Dual Blade was a bit... "eh"

  14. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory
    canada

    Default


    They have a skill that converts mp to hp. that skill looks awesome o.0

  15. Electron

    IGN: LegendsSouls
    Server: Bellocan
    Level: 163
    Job: I/L Arch Mage
    Guild: Virtues
    Alliance: NAR

    Default


    I thought it was like 100% MP to hp but I guess it only means the mp the skill uses, even though thats 2000 hp, its kinda still small in comparison to how much mp mages usually have. And for only 60 seconds, that kinda seems short, I'd forget to recast it...


  16. Default


    The way this seems to be done, is that they'll release all 5 subclasses. And it seems fine in my point of view. In fact, the more variety, the better.

  17. Neutron
    IGN: motomage
    Server: Bellocan
    Level: 18x
    Job: I/L arch mage
    Guild: Forsaken
    Alliance: Honour/Pirates

    Default


    evan dosent count :3 actually, lets pretend evan never happened...

    60 second cool down on ult, not this again T____T nerf the damage and take away the cool down! no dark fog annoyances pls

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