Prepping for pirates with exchange quest items.
Newties (though, it got really old staying there after 30 levels)
HHG1, hanging out.
Gpq.
Setting up meso sacks to ME bosses like ergoth.
Keeping track of anego timers and pomegranateting myself whenever she moves one step toward me. Pinning her safely was such a challenge for me as a sair, but the rewards were great.
Just BEING a corsair when 50% of the community (probably more) couldn't make it to 4th job, and most didn't play pirates anyway.
Forging glitter gloves and crystal leaf earrings because no one wanted some of the itcg items.
We're still quite the rarity... not as much, but hey.
I miss... people spawning a measly Trojan horse or Robot in the Henesys Park and it would be at least 4-5 minutes before someone killed it. And all those deaths... haha!
I remember when I bought a Balrog sack and I was like level 60 at the time... I was wondering what to do with it.
I still don't remember what I did with it, but I think I released it in Kerning. xD
Guild PQ. I got the shivers the second you hit that gem and the music changed. KILL THE LION!!! IT DISPELS!!!
Hidden Streets. They had an air of secrecy to them.
So YOU where the a-hole who killed me with that balrog 3 years ago.
Actually I have no clue about that but I do remember a balrog terrorizing kpqers a long time ago.
OT:Like alot of people I miss gpq that was where I honed my jq skillz (dam you last jump in the 30- area)
I also miss the time i partyed with a random ass shad and duoed bf on my cb and this was when selling bf leech was popular
Typhons. Need I say more about this?
When WR went from 400 to 800 exp
Climbing to the top of Crimson wood mountain just because.
KPQ specificaly the time I had to get 35 tic on a warr and I did my 35 before the 2 DEXLESS sins did there tic collection(i think they needed 15iirc)
CPQ when people ACTUALLY used it for competition. Still remember getting 600 points on my fizzard(shush) even with 2 m cancels thrown at me.
Gryphons
There is probably more but I can't remember anymore right now.
A lot if I really sit and think about it..
but mainly Pre Potential.
I miss being new to the game. And I miss not having to pay thousands of dollars to do okay damage.
I sure miss the simplicity of the original game as well as the tighter-knit and often more mature community that went with it. I also miss how it was up to the players, in a lot of instances, to make the game fun for themselves and their friends by finding new and interesting things to do in the game and not just relying on events and Nexon to do it for them. There was a lot more creativity and use of imagination I found years ago than today.
I miss the feeling I had when I bought my Dark Ritual right after they were added to the game.
I miss having super tight-nit guilds when they first came out. I used to charge admission so I could get repaid for the guild (back then, 5m was something!)
I miss selling exchange quest items (grupin tails for me).
I miss leeching my noobs at Rissel Squids with mist + 3 shells. I would stock up on 200-300 red snail shells at HHG, then head over there. It would only take 1-2 hours to hit 30 that way.
Most of you may disagree with me on this, but I liked it when solo grinding was decent experience. I used to train all the time at OB4 (still do with some Monster Park thrown in), and it was considered decent exp. Now with all these new party play areas, I'm getting passed up left and right. I'm not for getting rid of party play, I just lament the fact that Nexon never made solo grinding competitive with party grinding. At least Increase the amount of exp per mob :l
I miss the days when there weren't 5,000 classes.
I miss the days when saying you have less than 100% mainstat didn't get you called weak/a nub. By extension, I miss the days where Potential didn't exist, or at least when it wasn't a tool to excessively jump in power.
Outside of those two...someone else mentioned Happyville, and that would be a nice place to have back, but I guess with all the hacking and stuff it would be more trouble than it's worth. Decorating trees was fun though.
For me, anyways, it's not the new classes, it's just that Nexon makes them all too similar. They pretty much all have flash jump now... a decent mob skill, and a decent 1v1 skill.
More defined roles gives more varying gameplay... Different skill animations however, does not.
Aside from a couple necessary changes (like the damage formula/attack overhaul and some desperately needed skills, like Elemental Reset for AMs), everything not just pre-potential, but pre-Big Bang. The game was so great before that patch rolled around.
Kill me if the two events were one and the same, as I forget now, but you know what I mean.
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