
Originally Posted by
Berzerk
It's just a strong opinion, especially since I played Teemo exclusively from levels 1 to 30. I'm not saying AP Teemo isn't viable, he's just much less useful. If you build AP you have to rely on the fact that you need to mushroom EVERYTHING. Absolutely everything. It's your only job, because that's your main source of damage. And at the point where you shrooms start doing tons of damage, it's already at a point in the game where the outcome can change on a dime. Lets say you have all the map control and you lose a teamfight and everything switches. It's going to be hard for Teemo to leave the base and shroom up things without wards, which is what the shrooms act as primarily so it seems counter productive to buy wards to ward. Not to mention, an AP Teemo isn't very useful in a teamfight. Yeah his poison will hurt, but he's not going to be a large source of damage. With attack speed Teemo (Malady, Wit's, Madred's, Warmogs) at least you can get in the correct positioning and rape them while they're not looking then run away. :P
Bookmarks