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- Demon Slayer movies
- Fourth potential tier added
- Mercedes and Demon Slayer skill strings added (Cannoneer strings added in a previous patch)
- Demon Slayer, Cannoneer, and Mercedes login backgrounds
- Mercedes and Demon Slayer in-game cinematics
- Unique Content --> Trophies (Sarah should be rejoicing now - it's collection based)
Still parsing... more to come...
NXWatchNewStarter Pack - [2500 NX]
Booster Pack - [5500 NX]
King Crow Hat - [5400 NX]
King Crow Suit - [6700 NX]
King Crow Kimono Shoes - [3300 NX]
King Crow Fan - [8100 NX]
Japanesque Dress (White) - [6700 NX]
Moon Bunny Shield - [8100 NX]
Honey Rabbit - [5400 NX]
King Crow Set
King Crow Hat - [4400 NX]
King Crow Suit - [5700 NX]
King Crow Kimono Shoes - [2900 NX]
Total Price - [13,000 NX]
Sanctus Combat Suit (M) - [6700 NX]
Sanctus Combat Veil - [5400 NX]
Sanctus Combat Suit (F) - [6700 NX]
Sanctus Combat Package (M)
Sanctus Combat Suit (M) - [5600 NX]
Sanctus Combat Veil - [4400 NX]
Total Price - [10,000 NX]
Sanctus Combat Package (F)
Sanctus Combat Suit (F) - [5600 NX]
Sanctus Combat Veil - [4400 NX]
Total Price - [10,000 NX]
Ribboned Justice Dress - [6700 NX]
Ribboned Justice Hat - [5400 NX]
Ribboned Justice Boots - [3300 NX]
Sharing Tag - [3000 NX]
Android Naming Coupon - [1200 NX]
Ear Muffs and Pom Pom Beanie - [5400 NX]
Blue Snow Flower Wear - [6700 NX]
Piggyback Snowman - [6300 NX]
Bat Costume Hood - [5400 NX]
Bat Costume Sweater - [6300 NX]
Beanie Headphone - [5400 NX]
Couple Snow Dome - [8100 NX]
Echo Megaphone - [300 NX]
Echo Megaphone (3) - [900 NX]
Echo Megaphone (11) - [3000 NX]
Wheel of Treasures - [2000 NX]
Wheel of Marvels - [2500 NX]
Royal Hair Coupon - [1650 NX]
Brown Puppy - [2450 NX]
Meso Magnet - [1200 NX]
Item Pouch - [1200 NX]
Ruby EXP Coupon - [325 NX]
Brown Puppy - [1470 NX]
Item Pouch - [720 NX]
Super Megaphone - [390 NX]
Ruby EXP Coupon - [195 NX]
Meso Magnet - [720 NX]
Royal Hair Coupon - [990 NX]
1st Time Package 1
Brown Puppy - [1470 NX]
Item Pouch - [720 NX]
Super Megaphone - [390 NX]
Ruby EXP Coupon - [195 NX]
Total Price - [2775 NX]
1st Time Package 2
Brown Puppy - [1470 NX]
Meso Magnet - [720 NX]
Super Megaphone - [390 NX]
Royal Hair Coupon - [990 NX]
Total Price - [3570 NX]
1st Time Package 3
Super Megaphone - [390 NX]
Ruby EXP Coupon - [195 NX]
Royal Hair Coupon - [990 NX]
Brown Puppy - [1470 NX]
Total Price - [3045 NX]
Wheel of Treasures (11) - [20,000 NX]
Wheel of Treasures (35) - [60,000 NX]
Wheel of Marvels (11) - [25,000 NX]
Wheel of Marvels (35) - [75,000 NX]
EventBlue Birdy - [3600 NX]
Persian Cat - [9900 NX]
Corgi Pup - [9900 NX]
Fish - [3800 NX]
Golden Temple Invitation (30 days) - [500 NX]
Golden Temple Invitation (11) (30 days) - [5000 NX]
Golden Temple Invitation (35) (30 days) - [15,000 NX]
Royal Hair Coupon - [1650 NX]
Brown Puppy - [2450 NX]
Meso Magnet - [1200 NX]
Item Pouch - [1200 NX]
Ruby EXP Coupon - [325 NX]
1st Time Package 1
Brown Puppy - [1470 NX]
Item Pouch - [720 NX]
Super Megaphone - [390 NX]
Ruby EXP Coupon - [195 NX]
Total Price - [2775 NX]
1st Time Package 2
Brown Puppy - [1470 NX]
Meso Magnet - [720 NX]
Super Megaphone - [390 NX]
Royal Hair Coupon - [990 NX]
Total Price - [3570 NX]
1st Time Package 3
Super Megaphone - [390 NX]
Ruby EXP Coupon - [195 NX]
Royal Hair Coupon - [990 NX]
Brown Puppy - [1470 NX]
Total Price - [3045 NX]
Tim's Secret lab - [3000 NX]
Gachapon Ticket (7 days) - [800 NX]
Gachapon Ticket (11) (7 days) - [8000 NX]
Gachapon Ticket (35) (7 days) - [24,000 NX]
Miracle Cube (7 days) - [960 NX]
Miracle Cube (11) (7 days) - [9600 NX]
Pirate Emblem Flag - [3800 NX]
Black Skull Eye Patch - [3800 NX]
Skull Patch - [3700 NX]
Transparent Skull Glove - [2800 NX]
Pirate Captain's Hat - [2500 NX]
Pirate Captain's Coat - [4100 NX]
Monkey - [5700 NX]
Skull Label Ring - [4000 NX]
Hook Hand - [2500 NX]
Mini Thunder Breaker - [5500 NX]
Legends Prep Package
Miracle Cube (11) (7 days) - [8400 NX]
Premium Miracle Cube (7 days) - [2500 NX]
Scissors of Karma (7 days) - [2000 NX]
Platinum Scissors of Karma (7 days) - [2500 NX]
Pam's Song (7 days) - [12,000 NX]
Item Megaphone (11) (30 days) - [7600 NX]
Total Price - [35,000 NX]
Transparent Hat - [3600 NX]
Reward Box - [99,999 NX]
LimitedHair Color Coupon (VIP) - [4500 NX]
Mushroom House Elf (30 days) - [30,000 NX]
Miracle Cube (11) - [12,000 NX]
Item Megaphone (11) - [13,000 NX]
Seal Pillow - [4600 NX]
Transparent Hat - [3600 NX]
Kino - [9990 NX]
1day 2x Drop Special Coupon (1 day) - [4000 NX]
Gachapon Ticket (35) - [30,000 NX]
Premium Wedding Coupon - [20,000 NX]
Rabbit Ear Dress - [4000 NX]
Heart Megassenger (11) - [22,000 NX]
Hyper Teleport Rock (30 days) - [9900 NX]
Hair Style Coupon (VIP) - [5700 NX]
Platinum Scissors of Karma - [4000 NX]
Pam's Song - [14,500 NX]
SP Reset (4th job) - [12,000 NX]
Persian Cat - [9900 NX]
Grey Visor Beanie - [3100 NX]
Wing Boots - [5400 NX]
One-Time Cosmetic Lens (Black) - [4900 NX]
Quest Deliverer Thomas (5) - [9000 NX]
Quest Completer Alice (5) - [7500 NX]
Premium Miracle Cube (5) - [15,500 NX]
Item Pouch - [7200 NX]
Vintage Black Jeans - [2400 NX]
Royal Hair Coupon - [3300 NX]
Super Megaphone (13) - [13,000 NX]
Additional Pendant Slot (30 days) - [3200 NX]
Wheel of Destiny (10) - [5000 NX]
Hair Color Coupon (REG) - [2100 NX]
Mushroom House Elf (14 days) - [9900 NX]
Striped Hooded Shirt - [3400 NX]
Mount Gachapon Ticket - [4500 NX]
One-Time Cosmetic Lens (Violet) - [4900 NX]
Chair Gachapon Ticket (10) - [31,500 NX]
Baby Tiger - [11,600 NX]
One-Time Cosmetic Lens (Amethyst) - [4900 NX]
Kitty Slippers - [1200 NX]
Safety Charm (5) - [3200 NX]
Binocular - [3600 NX]
SP Reset (2nd job) - [4900 NX]
Gachapon Ticket (65) - [65,000 NX]
One-Time Cosmetic Lens (Green) - [4900 NX]
White Beanie - [4100 NX]
4 hour 2 x Drop special coupon (1 day) - [1500 NX]
Roaring Tiger Messenger (11) - [20,000 NX]
Small Wedding Coupon - [12,500 NX]
Miracle Cube (3) - [3600 NX]
Premium Cash Shop Surprise - [1500 NX]
Vega's Spell (10%) - [3000 NX]
Vega's Spell (60%) - [4000 NX]
Playing Cards - [4000 NX]
One-Time Cosmetic Lens (Sapphire) - [4900 NX]
Item Ignore Pendant - [9000 NX]
Super Megaphone (5) - [5200 NX]
Mount Gachapon Ticket (10) - [36,000 NX]
Head Bandage - [4500 NX]
Face Coupon (VIP) - [5100 NX]
One-Time Cosmetic Lens (Green) - [4900 NX]
Hyper Teleport Rock (30 days) - [9900 NX]
SP Reset (3rd job) - [9300 NX]
Cloud 9 Messenger (13) - [19,500 NX]
AP Reset (20) - [37,200 NX]
One-Time Cosmetic Lens (Hazel) - [4900 NX]
VIP Teleport Rock (6) - [4500 NX]
Platinum Scissors of Karma - [4000 NX]
Meso Magnet - [7200 NX]
Vintage Glasses - [3400 NX]
Hair Color Coupon (VIP) - [4500 NX]
Miracle Cube (11) - [12,000 NX]
Tim's Secret lab - [4500 NX]
Rising Star Baggy Digs - [3700 NX]
Royal Face Coupon - [3300 NX]
The Robot Stand (7 days) - [5900 NX]
VIP Teleport Rock (6) - [4500 NX]
Premium Cash Shop Surprise - [1500 NX]
Miracle Cube - [1200 NX]
One-Time Cosmetic Lens (Red) - [4900 NX]
Gachapon Ticket (11) - [10,000 NX]
LED Sunglasses - [3200 NX]
Pam's Song - [14,500 NX]
Magic Scales - [5400 NX]
Granny's Food Stand (30 days) - [30,000 NX]
Corgi Pup - [9900 NX]
Scissors of Karma - [3000 NX]
Premium Miracle Cube (5) - [15,500 NX]
Quest Deliverer Thomas (5) - [9000 NX]
Green Suspenders - [2600 NX]
Quest Completer Alice (5) - [7500 NX]
Auto HP Potion Pouch - [5400 NX]
AP Reset (5) - [12,400 NX]
One-Time Cosmetic Lens (Blue) - [4900 NX]
Frameless Glasses - [2800 NX]
Mushroom House Elf (14 days) - [9900 NX]
Vega's Spell (10%) - [3000 NX]
Vega's Spell (60%) - [4000 NX]
Additional Pendant Slot (30 days) - [3200 NX]
Pam's Song - [14,500 NX]
Skin Coupon - [2700 NX]
Dark Seraphim - [4800 NX]
Grand Wedding Coupon - [20,000 NX]
Gachapon Ticket (65) - [65,000 NX]
Transparent Hat - [3600 NX]
Auto MP Potion Pouch - [5400 NX]
Miracle Cube (3) - [3600 NX]
Chair Gachapon Ticket - [3500 NX]
Black Checkered Shorts - [2400 NX]
Royal Hair Coupon - [3300 NX]
Remote Gachapon Ticket (35) - [31,500 NX]
Wheel of Destiny (10) - [5000 NX]
Mount Gachapon Ticket - [4500 NX]
HatPink Angel Wing Cap - [2200 NX]
King Crow Hat - [3000 NX]
Honey Rabbit - [3000 NX]
Sanctus Combat Veil - [3000 NX]
Ribboned Justice Hat - [3000 NX]
OverallAlps Girl - [3500 NX]
Victorian Vampire Suit - [3800 NX]
Pink Angel Uniform - [3500 NX]
Taxi Costume - [3400 NX]
King Crow Suit - [3800 NX]
Japanesque Dress (White) - [3800 NX]
Sanctus Combat Suit (M) - [3800 NX]
Sanctus Combat Suit (F) - [3800 NX]
Ribboned Justice Dress - [3800 NX]
ShoesPink Angel Wing Shoes - [2000 NX]
King Crow Kimono Shoes - [1900 NX]
Ribboned Justice Boots - [1900 NX]
WeaponPink Angel Syringe - [3800 NX]
King Crow Fan - [4500 NX]
Moon Bunny Shield - [4500 NX]
CapeLucifer Half Wing - [2900 NX]
MessengerEcho Megaphone (3) - [900 NX]
Echo Megaphone (11) - [3000 NX]
GameGachapon Ticket (7 days) - [1000 NX]
Gachapon Ticket (11) (7 days) - [10,000 NX]
Gachapon Ticket (35) (7 days) - [30,000 NX]
Starter Pack - [2500 NX]
Booster Pack - [5500 NX]
Gachapon Ticket (7 days) - [1000 NX]
Gachapon Ticket (11) (7 days) - [10,000 NX]
Gachapon Ticket (35) (7 days) - [30,000 NX]
Miracle Cube (7 days) - [1200 NX]
Miracle Cube (11) (7 days) - [12,000 NX]
Package
Pink Angel Package
Pink Angel Wing Cap - [1500 NX]
Pink Angel Uniform - [2500 NX]
Pink Angel Wing Shoes - [1800 NX]
Pink Angel Syringe - [2500 NX]
Total Price - [8300 NX]
King Crow Set
King Crow Hat - [2600 NX]
King Crow Suit - [3100 NX]
King Crow Kimono Shoes - [1600 NX]
Total Price - [7300 NX]
Sanctus Combat Package (M)
Sanctus Combat Veil - [2500 NX]
Sanctus Combat Suit (M) - [3100 NX]
Total Price - [5600 NX]
Sanctus Combat Package (F)
Sanctus Combat Veil - [2500 NX]
Sanctus Combat Suit (F) - [3100 NX]
Total Price - [5600 NX]
(PvE) Skill ChangesDark KnightAura of the Beholden:
Changed - Name (Aura of the Beholder --> Aura of the Beholden)
Changed - Description (The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholder Lv. 1# --> The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1#)
Revenge of the Beholder:
Changed - Name (Revenge of the Beholder --> Revenge of the Beholden)
Changed - Description (Beholder counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1# --> Beholden counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholden Lv. 1#)
Hex of the Beholden:
Changed - Name (Hex of the Beholder --> Hex of the Beholden)
Changed - Description (The black spirit periodically buffs the you.\nRequired Skill: #cBeholder Lv. 1# --> The black spirit periodically buffs the you.\nRequired Skill: #cBeholden Lv. 1#)
Beholden:
Changed - Name (Beholder --> Beholden)
Changed - Description (Summons the Beholder. The Beholder's power increases your weapon mastery. --> Summons the Beholden. The Beholden's power increases your weapon mastery.)
Dual Blader (120+)Final Cut:
New - w (40) (10+level)
Cannon Shooter (I)Cannon Blaster:
Changed - Delay (flamesplash - 960 ms --> flamesplash - 810 ms)
Changed - damage (265 --> 225) (185+4*level --> 185+2*level)
New - Animation (effect0)
New - Animation (hit.0)
Blast Back:
Changed - Delay (giganticBackstep - 480 ms --> giganticBackstep - 300 ms)
Cannon Strike:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 1, areaAttack = 1)
Changed - mpCon (18 --> 9) (10+2*roundUp(level/5) --> 5+2*roundUp(level/10))
Changed - damage (98 --> 95) (58+2*level --> 75+level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - mobCount (6 --> 1) (6 --> 1)
Removed - prop
Removed - x
Cannon Shooter (II)Barrel Bomb:
Changed - w (250 --> 300) (150+5*level --> 240+3*level)
Cannon Booster:
Changed - mpCon (40 --> 11) (100-3*level --> 31-1*level)
Cannon Shooter (III)Cannon Spike:
Changed - damage (220 --> 260) (180+2*level --> 220+2*level)
Monkey Madness:
Changed - damage (248 --> 280) (188+3*level --> 220+3*level)
Cannon Jump:
Changed - Info (type = 2, casterMove = 1, areaAttack = 1 --> type = 2, casterMove = 1, areaAttack = 1, pvp = 0)
Luck of the Die:
Changed - pddR (20 --> 30) (20 --> 30)
Changed - cr (10 --> 15) (10 --> 15)
Pirate Rush:
Changed - pddR (100 --> 50) (5*level --> 10+2*level)
Changed - mddR (100 --> 50) (5*level --> 10+2*level)
Monkey Wave:
New - Animation (affected)
New - Animation (specialAffcted)
Cannon Shooter (IV)Cannon Bazooka:
Changed - mpCon (65 --> 75) (35+5*roundDown(level/5) --> 50+5*roundDown(level/6))
Changed - damage (580 --> 650) (460+4*level --> 530+4*level)
Cannon Barrage:
Changed - mpCon (53 --> 63) (35+3*roundDown(level/5) --> 45+3*roundDown(level/5))
Changed - damage (258 --> 305) (198+2*level --> 215+3*level)
Monkey Militia:
Changed - mpCon (95 --> 70) (50+15*roundDown(level/5) --> 40+10*roundDown(level/5))
Changed - damage (300 --> 350) (225+5*level --> 275+5*level)
Changed - time (180 --> 60) (90+6*level --> 30+2*level)
Double Down:
Changed - pddR (20 --> 30) (20 --> 30)
Changed - cr (10 --> 15) (10 --> 15)
Blaze Wizard (III)Magic Critical:
New - Combat orders (1)
Mercedes (I)Swift Dual Shot:
New - Name (Swift Dual Shot)
New - Description (Fire arrows at multiple enemies in front of you.)
New - Level readout (MP Cost: #mpCon, Arrows Fired: #bulletCount, Damage: #damage%, Max Monsters Hit: #mobCount)
Changed - Hitbox (150% --> 120%)
New - Final attack (Dual Bow)
Changed - mpCon (28 --> 14) (8+level --> 8+2*roundDown(level/6))
Changed - damage (135 --> 115) (75+3*level --> 95+level)
Changed - range (200 --> 400) (200 --> 400)
Potential Power:
New - Name (Potential Power)
New - Description (Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.)
New - Level readout (Movement Speed: +#psdSpeed, Max Movement Speed Limit: +#u, Enemy Attack Avoidance Rate: #er%)
Changed - er (30 --> 20) (2*level --> 5+level)
Changed - speedMax (20 --> 25) (5+level --> 10+level)
Changed - u (160 --> 165) (145+level --> 150+level)
Glide Blast:
New - Name (Glide Blast)
New - Description (Move forward during a jump by tumbling. Movement distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps a certain distance)
Changed - x (520 --> 550) (400+roundUp(level/4)*40 --> 350+20*level)
Changed - y (160 --> 350) (100+roundUp(level/4)*20 --> 250+10*level)
Sharp Aim:
New - Name (Sharp Aim)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
Changed - cr (50 --> 40) (10+2*level --> 2*level)
Nature's Balance:
New - Name (Nature's Balance)
Mercedes (II)Piercing Storm:
New - Name (Piercing Storm)
New - Description (Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Penetration Attacks: #bulletCount)
Changed - Delay (crossPiercing - 840 ms --> crossPiercing - 810 ms)
Changed - damage (310 --> 83) (250+3*level --> 63+level)
Changed - bulletCount (2 --> 4) (2 --> 4)
Changed - range (370 --> 400) (370 --> 400)
Changed - ballDelay (360 --> 180) (360 --> 180)
New - ballDelay1 (180) (180)
New - ballDelay2 (180) (180)
New - Animation (ball)
Rising Rush:
New - Name (Rising Rush)
New - Description (Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Launch Damage: #w%, Max Enemies Hit: #mobCount, Additional Damage when Attacking in Air: #x%)
Changed - Hitbox (350% --> 350%)
Removed - Final attack
Changed - mpCon (32 --> 25) (17+3*roundUp(level/3) --> 20+roundDown(level/3))
Changed - damage (190 --> 130) (130+4*level --> 100+2*level)
New - w (210) (180+2*level)
New - x (30) (2*level)
New - Animation (effect)
Changed - Image (iconMouseOver --> iconMouseOver)
Parting Shot:
New - Name (Parting Shot)
New - Description (Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (elfrush_final - 570 ms --> elfrush_final - 900 ms)
New - Pre-requisite (Level 1 Rising Rush)
Changed - Hitbox (90% --> 130%)
New - Final attack (Dual Bow)
Changed - mpCon (15 --> 16) (5+2*level --> 12+4*roundDown(level/5))
Changed - damage (215 --> 90) (200+3*level --> 60+6*level)
Changed - attackCount (3 --> 4) (3 --> 4)
Removed - x
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
Dual Bowguns Boost:
New - Name (Dual Bowguns Boost)
New - Description (Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5#)
New - Level readout (MP Cost: #mpCon, Duration: #time sec)
Spirit Surge:
New - Name (Spirit Surge)
New - Description (Increases Damage and Critical Chance for a fixed period of time.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Critical Chance: +#x%)
Changed - Info (type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1 --> type = 10, magicSteal = 1)
Changed - mpCon (70 --> 45) (50+5*roundUp(level/4) --> 20+5*roundUp(level/3))
Changed - time (105 --> 180) (60+3*level --> 60+8*level)
Changed - x (4 --> 15) (roundUp(level/4) --> level)
New - damage (15) (level)
Removed - y
New - Animation (effect)
Dual Bowguns Mastery:
New - Name (Dual Bowguns Mastery)
New - Description (Increases the weapon mastery and accuracy of Dual Bowguns.)
New - Level readout (Dual Bowguns Mastery: +#mastery%, Accuracy: +#accX)
Final Attack: Dual Bowguns:
New - Name (Final Attack: Dual Bowguns)
New - Description (Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3#)
New - Level readout (Chance: #prop%, Damage: #damage%, Final Attack Count: #attackCount)
New - Hitbox (700%)
Changed - damage (150 --> 75) (100+5*roundDown(level/2) --> 55+2*roundDown(level/2))
New - mobCount (1) (1)
New - attackCount (2) (2)
Physical Training:
New - Name (Physical Training)
New - Description (Improves STR and DEX permanently through physical training.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
Mercedes (III)Stunning Strikes:
New - Name (Stunning Strikes)
New - Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hitbox (150% --> 120%)
Changed - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun)
Changed - mpCon (46 --> 35) (26+2*roundDown(level/2) --> 20+3*roundDown(level/4))
Changed - damage (124 --> 126) (84+2*level --> 106+level)
Changed - bulletCount (5 --> 4) (5 --> 4)
Changed - time (5 --> 6) (5 --> 2+roundDown(level/5))
Changed - prop (100 --> 80) (100 --> 20+3*level)
Changed - ballDelay (90 --> 180) (90 --> 180)
Changed - range (250 --> 400) (250 --> 400)
Removed - ballDelay4
Removed - ballDelay5
Removed - ballDelay6
Removed - ballDelay7
New - Animation (effect)
Leaf Tornado:
New - Name (Leaf Tornado)
New - Description (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Hitbox (200% --> 250%)
Changed - mpCon (30 --> 45) (22+2*roundUp(level/5) --> 30+3*roundUp(level/4))
Changed - damage (170 --> 135) (130+2*level --> 95+2*level)
Changed - mobCount (6 --> 8) (4+roundDown(level/10) --> 8)
Changed - y (500 --> 600) (500 --> 600)
New - Animation (effect)
New - Animation (effect0)
New - Animation (tile.0)
New - Animation (tile.1)
Unicorn Spike:
New - Name (Unicorn Spike)
New - Description (Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec)
Changed - Delay (windEffect - 810 ms --> windEffect - 1290 ms)
Changed - Hitbox (300% --> 500%)
Changed - Info (type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage --> type = 1, areaAttack = 1, mes = amplifyDamage )
Changed - mpCon (38 --> 62) (17+3*roundUp(level/3) --> 30+8*roundUp(level/5))
Changed - damage (210 --> 150) (130+4*level --> 110+2*level)
Changed - mobCount (10 --> 8) (10 --> 8)
Changed - attackCount (2 --> 5) (2 --> 5)
Changed - time (10 --> 15) (10 --> 5+roundDown(level/2))
Changed - x (100 --> 15) (100 --> 5+roundDown(level/2))
Changed - y (5 --> 10) (5 --> 5+roundDown(level/4))
Changed - z (100 --> 20) (100 --> 10+2*roundDown(level/4))
Changed - prop (100 --> 95) (100 --> 15+4*level)
New - cooltime (10) (20-roundDown(level/2))
New - cr (100) (100)
Gust Dive:
New - Name (Gust Dive)
New - Description (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Hitbox (280% --> 320%)
Changed - mpCon (44 --> 45) (24+4*roundDown(level/4) --> 25+5*roundUp(level/5))
Changed - damage (280 --> 195) (200+4*level --> 135+3*level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - x (75 --> 55) (40+5*roundUp(level/3) --> 27+4*roundUp(level/3))
Changed - y (55 --> 20) (27+4*roundUp(level/3) --> level)
New - Animation (special)
Aerial Barrage:
New - Name (Aerial Barrage)
New - Description (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.)
New - Level readout (Active Effect: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Instant Death Chance: #prop%\nPassive Effect: Rising Rush Damage: +#damR%)
Changed - Delay (elfrush_final2 - 570 ms --> demolitionElf - 870 ms)
Removed - Pre-requisite
Changed - Hitbox (90% --> 200%)
Changed - Info (type = 1, areaAttack = 1, mes = freeze --> type = 1, areaAttack = 1)
Changed - mpCon (35 --> 32) (20+5*roundDown(level/5) --> 20+4*roundUp(level/5))
Changed - damage (380 --> 120) (320+4*level --> 105+level)
Changed - attackCount (3 --> 6) (3 --> 6)
Changed - mobCount (10 --> 8) (10 --> 8)
Changed - prop (45 --> 15) (30+level --> level)
Changed - damR (25 --> 30) (10+level --> 10+4*roundDown(level/3))
Removed - x
Removed - time
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Ignis Roar:
New - Name (Ignis Roar)
New - Description (Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.)
New - Level readout (Active Effect: MP Cost: #mpCon, ATT: +#indiePad, Duration: #time sec\nPassive Effect: Avoidability: +#prop%)
Changed - mpCon (70 --> 60) (30+10*roundUp(level/5) --> 40+5*roundDown(level/5))
Changed - indiePad (20 --> 40) (level --> 2*level)
Changed - time (170 --> 180) (90+20*roundDown(level/5) --> 40+7*level)
New - Animation (special)
Water Shield:
New - Name (Water Shield)
New - Description (Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.)
New - Level readout (MP Cost: #mpCon, Absorbs #x% damage for #time sec and increases resistance to abnormal status and all elemental attacks by #terR%.)
New - Delay (alert3 - 1500 ms)
Changed - Info (type = 51, protectiveShield = 1, condition = damaged --> type = 11, condition = damaged)
Changed - mpCon (20 --> 100) (level --> 60+10*roundDown(level/5))
Changed - time (60 --> 180) (60 --> 100+4*level)
Changed - x (20 --> 30) (level --> 10+level)
Changed - asrR (20 --> 25) (level --> 5+level)
Changed - terR (20 --> 25) (level --> 5+level)
New - Animation (effect)
Elemental Knights:
New - Name (Elemental Knights)
New - Description (Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.)
New - Level readout (MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec)
Changed - Info (type = 33, minionAttack = normal --> type = 33, minionAttack = freeze)
Changed - mpCon (80 --> 60) (40+4*roundDown(level/2) --> 140-8*roundUp(level/2))
Changed - time (180 --> 160) (100+4*level --> 60+5*level)
Changed - damage (280 --> 550) (180+5*level --> 350+10*level)
New - subTime (5) (3+roundDown(level/10))
New - prop (90) (10+4*level)
New - cooltime (120) (200-4*level)
New - v (550) (350+10*level)
New - w (5) (3+roundDown(level/10))
New - x (1) (1)
New - y (110) (50+3*level)
New - z (625) (385+12*level)
New - Animation (hit.0)
New - Animation (mob)
New - Animation (summon.attack1)
Elemental Knights:
New - Name (Elemental Knights)
New - Description (Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.)
New - Level readout (MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec)
New - Elemental attribute (Fire)
Changed - Info (type = 33, minionAttack = normal --> type = 33, minionAttack = dot, dotType = burn)
Changed - mpCon (80 --> 0) (40+4*roundDown(level/2) --> 0)
Changed - time (180 --> 160) (100+4*level --> 60+5*level)
Changed - damage (280 --> 550) (180+5*level --> 350+10*level)
New - dotTime (5) (3+roundDown(level/10))
New - dotInterval (1) (1)
New - dot (110) (50+3*level)
New - Animation (hit.0)
New - Animation (mob)
New - Animation (summon.attack1)
Elemental Knights:
New - Name (Elemental Knights)
New - Description (Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.)
New - Level readout (MP Cost: #mpCon, 1 random Spirit summoned for #time sec.\nIce Spirit - Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec)
Changed - mpCon (80 --> 0) (40+4*roundDown(level/2) --> 0)
Changed - time (180 --> 160) (100+4*level --> 60+5*level)
Changed - damage (280 --> 625) (180+5*level --> 385+12*level)
New - Animation (hit.0)
New - Animation (summon.attack1)
Mercedes (IV)Ishtar's Ring:
New - Name (Ishtar's Ring)
New - Description (Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#)
New - Level readout (Active Effect: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\nPassive Effect: Stunning Strikes Damage: +#damR%)
New - Pre-requisite (Level 20 Stunning Strikes)
Changed - Info (type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 2, rapidAttack = 1, knockbackLimit = 80)
Changed - mpCon (9 --> 10) (6+roundUp(level/10) --> 7+roundUp(level/10))
Changed - damage (220 --> 110) (160+2*level --> 80+level)
New - attackCount (2) (2)
New - damR (25) (5+2*roundUp(level/3))
Removed - range
New - Animation (ball)
New - Animation (keydown)
New - Animation (prepare)
Spikes Royale:
New - Name (Spikes Royale)
New - Description (Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently.\nRequired Skill; #cLeaf Tornado Lv. 10#)
New - Level readout (Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leaf Tornado Damage: +#damR%)
New - Pre-requisite (Level 10 Leaf Tornado)
Changed - Hitbox (600% --> 600%)
Changed - mpCon (46 --> 60) (26+2*roundDown(level/2) --> 40+5*roundDown(level/5))
Changed - damage (840 --> 572) (720+6*level --> 452+6*level)
Changed - mobCount (3 --> 12) (1+roundUp(level/10) --> 12)
New - damR (30) (10+level)
Changed - attackCount (4 --> 2) (4 --> 2)
Changed - time (10 --> 15) (10 --> 5+roundDown(level/2))
Changed - x (10 --> -20) (10 --> -level)
Changed - cooltime (0 --> 5) (0 --> 10-roundDown(level/4))
New - Animation (tile0.0)
New - Animation (tile0.1)
New - Animation (tile0.2)
Lightning Edge:
New - Name (Lightning Edge)
New - Description (Dash forward while attacking multiple enemies in your path.)
New - Level readout (MP Cost: #mpCon. While moving forward - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec)
Changed - Delay (multiSniping - 1350 ms --> edgeSpiral - 1080 ms)
Changed - Hitbox (150% --> 500%)
New - Final attack (Dual Bow)
Changed - Info (type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 1, areaAttack = 1, casterMove = 1)
Changed - mpCon (50 --> 74) (350-10*level --> 50+4*roundUp(level/5))
Changed - damage (900 --> 435) (600+10*level --> 285+5*level)
New - attackCount (3) (3)
Changed - mobCount (2 --> 8) (2 --> 8)
Removed - cr
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
Changed - Image (icon --> icon)
Rolling Moonsault:
New - Name (Rolling Moonsault)
New - Description (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.)
New - Level readout (Active Effect: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effect: Rising Rush Damage: +#damR%)
Removed - Master Level
Changed - Delay (demolitionElf - 810 ms --> rollingElf - 810 ms)
Removed - Pre-requisite
Changed - Hitbox (90% --> 200%)
New - Combat orders (1)
Changed - mpCon (40 --> 70) (20+5*roundDown(level/5) --> 50+4*roundUp(level/4))
Changed - damage (400 --> 190) (320+4*level --> 150+2*level)
Changed - attackCount (8 --> 6) (8 --> 6)
Changed - damR (200 --> 50) (10*level --> 10+2*level)
Removed - x
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Ancient Warding:
New - Name (Ancient Warding)
New - Description (For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5#)
New - Level readout (Active Effect: MP Cost: #mpCon, Damage: +#damR%, HP: +#emhp, Duration: #time\nPassive Effect: Ignis Roar's Avoidability Chance: +#prop%)
New - Pre-requisite (Level 5 Ignis Roar)
Changed - mpCon (90 --> 80) (30+10*roundUp(level/5) --> 45+5*roundDown(level/4))
Changed - prop (35 --> 20) (20+5*roundDown(level/10) --> 5+roundUp(level/2))
Changed - x (30 --> 1) (level --> 1)
New - emhp (1500) (50*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (special)
Dual Bowguns Expert:
New - Name (Dual Bowguns Expert)
New - Description (Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 20#)
New - Level readout (Dual Bowguns Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%)
Defense Break:
New - Name (Defense Break)
New - Description (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.)
New - Level readout (#x% chance of ignoring all enemy DEF)
Changed - x (20 --> 40) (level --> 2*level)
Advanced Final Attack:
New - Name (Advanced Final Attack)
New - Description (Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack #attackCount times.)
New - Hitbox (400%)
Changed - padX (30 --> 20) (level --> 5+roundUp(level/2))
Changed - prop (60 --> 70) (45+roundUp(level/2) --> 40+level)
Changed - damage (250 --> 105) (160+3*level --> 75+level)
New - mobCount (1) (1)
New - attackCount (2) (2)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec)
New - Master Level (10)
Hero's Will:
New - Name (Hero's Will)
New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec)
Demon Slayer (I)Demon Lash:
New - Name (Demon Lash)
New - Description (Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you.)
New - Level readout (1st, 2nd: Damage: #damage%, Max Monsters Hit: #mobCount.\n3rd: Damage: #v%, Max Monsters Hit: #u, Number of Attacks: #w\n4th: Damage: #y%, Max Monsters Hit: #x, Number of Attacks: #z)
Changed - Max level (20 --> 10)
Changed - Delay (maxForce1 - 270 ms --> maxForce0 - 570 ms)
Changed - Hitbox (180% --> 230%)
Changed - Info (type = 52, commandSkillType = attack --> type = 52, areaAttack = 1, commandSkillType = attack)
Changed - damage (420 --> 100) (260+8*level --> 90+level)
New - s (2) (2)
New - u (6) (6)
New - v (90) (80+level)
New - w (2) (2)
Changed - x (5 --> 6) (5 --> 6)
New - y (90) (80+level)
New - z (3) (3)
New - Animation (CharLevel.10.effect)
New - Animation (CharLevel.10.hit.0)
New - Animation (CharLevel.120.effect)
New - Animation (CharLevel.120.hit.0)
New - Animation (CharLevel.30.effect)
New - Animation (CharLevel.30.hit.0)
New - Animation (CharLevel.70.effect)
New - Animation (CharLevel.70.hit.0)
New - Animation (effect)
New - Animation (hit.0)
Grim Scythe:
New - Name (Grim Scythe)
New - Description (Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1#)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is held - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Max level (20 --> 15)
Changed - Delay (demonSlasher - 630 ms --> bluntSmashLoop - 360 ms)
New - Pre-requisite (Level 1 Demon Lash)
Changed - Hitbox (150% --> 260%)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100)
New - hpCon (15) (15)
Changed - forceCon (10 --> 3) (10 --> 3)
Changed - damage (105 --> 85) (85+level --> 70+level)
Changed - mobCount (6 --> 8) (6 --> 8)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Battle Pact:
New - Name (Battle Pact)
New - Description (Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time. \nRequired Skill: #cDemon Lash Lv. 5#)
New - Level readout (HP Cost: #hpCon, Attack Speed increased for #time sec)
Changed - Max level (10 --> 20)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 5 Demon Lash)
Changed - Info (type = 41 --> type = 10)
Changed - hpCon (9 --> 80) (14-roundDown(level/2) --> 200-6*level)
New - time (180) (20+8*level)
New - x (-2) (-2)
New - Animation (effect)
New - Animation (effect0)
Shadow Swiftness:
New - Name (Shadow Swiftness)
New - Description (Permanently increases Accuracy, Speed, and Jump.\nRequired Skill: #cDemon Lash Lv.1#)
New - Level readout (Accuracy +#accX, Speed +#psdSpeed, Jump +#psdJump)
Changed - Max level (20 --> 10)
New - Pre-requisite (Level 1 Demon Lash)
New - accX (200) (20*level)
Changed - psdSpeed (20 --> 25) (level --> 5+2*level)
New - psdJump (20) (2*level)
Removed - cr
HP Boost:
New - Name (HP Boost)
New - Description (Permanently increases Max HP.\nRequired Skill: #cDemon Lash Lv.1#)
New - Level readout (Max HP: +#mhpR%)
New - Pre-requisite (Level 1 Demon Lash)
Guardian Armor:
New - Name (Guardian Armor)
Demon Slayer (II)Barbed Lash:
New - Name (Barbed Lash)
New - Description (Makes your Demon Lash hurt more and look nastier, permanently increasing its damage.)
New - Level readout (Demon Lash Damage +#damR%)
Changed - Max level (20 --> 1)
Removed - Delay
Removed - Hitbox
Changed - Info (type = 52, commandSkillType = attack --> type = 50)
New - damR (40) (40)
Removed - damage
Removed - mobCount
Removed - x
Soul Eater:
New - Name (Soul Eater)
New - Description (Snares and pulls multiple enemies towards you, where they suffer the full force of your might.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, When skill key is pressed down - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - Delay (bluntSmash - 990 ms --> bluntSmash - 660 ms)
Changed - Hitbox (350% --> 500%)
Removed - Final attack
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1)
New - hpCon (45) (45)
Changed - forceCon (10 --> 6) (10 --> 6)
Changed - damage (320 --> 150) (200+6*level --> 110+2*level)
New - attackCount (4) (4)
Changed - mobCount (4 --> 8) (4 --> 8)
Removed - range
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Dark Thrust:
New - Name (Dark Thrust)
New - Description (Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.)
New - Level readout (Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Hitbox (350% --> 500%)
Removed - Final attack
Changed - damage (210 --> 105) (130+4*level --> 85+level)
New - attackCount (3) (3)
Changed - mobCount (15 --> 8) (15 --> 8)
Chaos Lock:
New - Name (Chaos Lock)
New - Description (Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys.)
New - Level readout (Fury Cost: #forceCon, After teleporting - Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Max level (20 --> 15)
Changed - Delay (alert2 - 600 ms --> demonTrace - 810 ms)
Removed - Pre-requisite
New - Hitbox (200%)
New - Final attack (1H Axe, 1H BW)
Changed - Info (type = 10 --> type = 1, casterMove = 1, areaAttack = 1, mes = stun)
New - forceCon (18) (18)
New - damage (305) (200+7*level)
New - mobCount (6) (6)
New - prop (90) (45+3*level)
Changed - time (200 --> 3) (10*level --> roundUp(level/5))
Removed - hpCon
Removed - x
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
New - Animation (prepare)
Vengeance:
New - Name (Vengeance)
New - Description (Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once.)
New - Level readout (HP Cost: #hpCon, Returns #y% of damage received back to the enemy for #time sec, Paralysis Chance: #prop%, Paralysis Duration: #subTime sec)
Changed - Info (type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, mes = stun --> type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze)
New - hpCon (150) (70+20*roundDown(level/5))
Changed - y (20 --> 400) (10+roundUp(level/2) --> 100+15*level)
Changed - prop (70 --> 90) (50+level --> 30+3*level)
Removed - forceCon
New - Animation (effect0)
Weapon Mastery:
New - Name (Weapon Mastery)
New - Description (Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons.)
New - Level readout (One Handed Blunt and Axe type weapons Mastery +#mastery, Accuracy +#accX)
New - accX (120) (6*level)
Removed - x
Outrage:
New - Name (Outrage)
New - Description (Permanently increases ATT and Critical Rate.)
New - Level readout (ATT: +#padX, Critical Rate: +#cr%)
Removed - Delay
Removed - Hitbox
Changed - Info (type = 52, commandSkillType = attack --> type = 50)
New - padX (25) (5+level)
New - cr (20) (level)
Removed - damage
Removed - mobCount
Removed - x
Physical Training:
New - Name (Physical Training)
New - Description (Permanently increases STR and DEX.)
New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
Changed - Max level (30 --> 10)
Removed - Delay
Removed - Pre-requisite
Changed - Info (type = 11, finalAttack = 1, condition = attack --> type = 50)
New - strX (30) (3*level)
New - dexX (30) (3*level)
Removed - prop
Removed - damage
Removed - mpCon
Removed - time
Removed - x
Demon Slayer (III)Demon Lash Arch:
New - Name (Demon Lash Arch)
New - Description (Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash.\nRequired Skill: #cDemon Lash Imp#)
New - Level readout (Demon Lash's damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%))
Changed - Max level (20 --> 1)
Removed - Delay
New - Pre-requisite (Level 1 Barbed Lash)
Removed - Hitbox
Changed - Info (type = 52, commandSkillType = attack --> type = 50)
New - damR (80) (80)
Changed - x (5 --> 120) (5 --> 120)
Removed - damage
Removed - mobCount
Judgment:
New - Name (Judgment)
New - Description (Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%)
Changed - Delay (darkSpin - 1890 ms --> darkSpin - 1980 ms)
Changed - Hitbox (150% --> 350%)
Removed - Final attack
New - hpCon (300) (300)
Changed - forceCon (1 --> 40) (1 --> 40)
Changed - damage (240 --> 300) (180+3*level --> 240+3*level)
Changed - attackCount (2 --> 4) (2 --> 4)
Changed - mobCount (3 --> 10) (3 --> 10)
New - cr (40) (2*level)
New - Animation (effect)
Vortex of Doom:
New - Name (Vortex of Doom)
New - Description (Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them.)
New - Level readout (Fury Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Delay (deathDraw - 1440 ms --> deathDraw - 1200 ms)
Changed - Hitbox (250% --> 350%)
Removed - Final attack
Changed - forceCon (35 --> 18) (25+5*roundUp(level/10) --> 18)
Changed - damage (310 --> 190) (170+7*level --> 150+2*level)
Changed - mobCount (6 --> 10) (6 --> 10)
Changed - prop (15 --> 90) (5+roundUp(level/2) --> 50+2*level)
Changed - time (4 --> 5) (2+roundUp(level/10) --> 1+roundDown(level/5))
New - Animation (effect0)
Raven Storm:
New - Name (Raven Storm)
New - Description (Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.)
New - Level readout (Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Recovers up to #x% of HP\nCooldown: #cooltime sec)
Changed - Delay (healingAttack - 1710 ms --> healingAttack - 1200 ms)
Changed - Hitbox (300% --> 400%)
Changed - Info (type = 1, hpDrain = 1 --> type = 1, areaAttack = 1)
Changed - forceCon (1 --> 25) (1 --> 25)
Changed - damage (310 --> 170) (170+7*level --> 130+2*level)
New - attackCount (4) (4)
Changed - mobCount (1 --> 8) (1 --> 8)
Changed - x (50 --> 40) (50 --> 20+level)
New - cooltime (10) (20-roundDown(level/2))
New - Animation (affected)
Carrion Breath:
New - Name (Carrion Breath)
New - Description (Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed - Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.)
Changed - Delay (devilCry - 1800 ms --> demonicBreathe - 720 ms)
New - Elemental attribute (Poison)
Changed - Hitbox (300% --> 288%)
Removed - Final attack
Changed - Info (type = 1, mes = darkness&&lifyDamage, massSpell = 1, areaAttack = 1, dot = 1 --> type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze)
New - hpCon (80) (80)
Changed - forceCon (20 --> 12) (10+roundDown(level/2) --> 12)
Changed - damage (870 --> 169) (730+7*level --> 129+2*level)
New - attackCount (4) (4)
Changed - mobCount (6 --> 10) (6 --> 10)
Changed - dot (180 --> 135) (100+4*level --> 95+2*level)
Changed - dotTime (15 --> 8) (10+roundDown(level/4) --> 4+roundDown(level/5))
Removed - time
Removed - x
Removed - y
Removed - prop
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Black-Hearted Strength:
New Skill
New - Name (Black-Hearted Strength)
New - Description (Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance.)
New - Level readout (HP Cost: #hpCon, DEF +#x%, Abnormal Status Resistance +#y%, All Elemental Resistance: +#z%, Duration: #time.)
New - Max level (20)
New - Delay (powerEndure - 1440 ms)
New - Info (type = 10, magicSteal = 1)
New - hpCon (200) (100+20*roundDown(level/4))
New - time (180) (60+6*level)
New - x (100) (5*level)
New - y (80) (4*level)
New - z (80) (4*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Insult to Injury:
New Skill
New - Name (Insult to Injury)
New - Description (Increases damage and critical rate when attacking enemies in abnormal status.)
New - Level readout (When attacking enemies in abnormal status, Damage: +#x%, Critical Rate: +#y%)
New - Max level (15)
New - Info (type = 51)
New - x (15) (level)
New - y (15) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Focused Fury:
New - Name (Focused Fury)
New - Description (Focuses powers to permanently increase damage and improve attack speed by 1 level.)
New - Level readout (Damage increased by #damR%. Improves attack speed.)
Changed - Max level (10 --> 20)
New - damR (25) (5+level)
New - actionSpeed (-1) (-1)
Removed - pddR
Removed - mddR
Possessed Aegis:
New - Name (Possessed Aegis)
New - Description (Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered.)
New - Level readout (When attacking, #x% chance of guarding. When guarding is successful, #y% of HP and #z of Fury gauge is recovered.)
Changed - Max level (20 --> 15)
Changed - x (60 --> 30) (20+2*level --> 2*level)
Changed - y (60 --> 3) (20+2*level --> roundUp(level/5))
Changed - z (60 --> 5) (20+2*level --> roundUp(level/3))
Max Fury:
New - Name (Max Fury)
New - Description (Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds.)
New - Level readout (When using Demon Slash, #prop% chance of absorbing additional Fury. Automatically recovers #y Fury every 4 seconds.)
Changed - Max level (20 --> 5)
Removed - Delay
Removed - Hitbox
Changed - Info (type = 52, commandSkillType = attack --> type = 50)
New - prop (75) (15*level )
Changed - x (5 --> 3) (5 --> 3)
Changed - y (50 --> 10) (50 --> 2*level)
New - z (10) (10)
Removed - damage
Removed - mobCount
Demon Slayer (IV)Demon Thrash:
New - Name (Demon Thrash)
New - Description (Demon Lash's ultimate upgrade.\nRequired Skill: #cDemon Lash Arch#)
New - Level readout (Demon Lash's damage increases by an additional #damR%.\n(Final Damage Increase Amount: #x%))
Changed - Max level (20 --> 1)
New - Master Level (1)
Removed - Delay
New - Pre-requisite (Level 1 Demon Lash Arch)
Removed - Hitbox
Changed - Info (type = 52, commandSkillType = attack --> type = 50)
New - damR (160) (160)
Changed - x (5 --> 280) (5 --> 280)
Removed - damage
Removed - mobCount
Infernal Concussion:
New - Name (Infernal Concussion)
New - Description (Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount. Lifts enemies into the air and deals #w critical attacks that deal #v% damage.)
Changed - Max level (20 --> 30)
New - Master Level (10)
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> reverseGravity - 990 ms)
Changed - Hitbox (150% --> 400%)
Removed - Final attack
New - Combat orders (1)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, upperAttack = 1, areaAttack = 1)
Changed - forceCon (21 --> 80) (15+roundDown(level/3) --> 80)
New - hpCon (600) (600)
Changed - damage (240 --> 400) (180+3*level --> 250+5*level)
Changed - attackCount (2 --> 1) (2 --> 1)
Changed - mobCount (3 --> 10) (3 --> 10)
New - v (335) (245+3*level)
New - w (4) (4)
New - x (1) (1)
New - y (38) (38)
New - cr (100) (100)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Demon Impact:
New - Name (Demon Impact)
New - Description (Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters.)
New - Level readout (Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%, Final Damage against Boss Monster: +#bdR%)
New - Master Level (10)
Changed - Delay (blizzard - 3480 ms --> demonImpact - 1470 ms)
Changed - Hitbox (400% --> 375%)
Removed - Final attack
New - Combat orders (1)
Changed - forceCon (380 --> 30) (380 --> 30)
Changed - damage (1600 --> 400) (1000+20*level --> 280+4*level)
Changed - attackCount (2 --> 5) (2 --> 5)
Changed - mobCount (15 --> 3) (15 --> 3)
New - cr (100) (100)
New - ignoreMobpdpR (50) (20+level)
New - bdR (30) (level)
New - Animation (effect)
New - Animation (hit.0)
Demon Cry:
New - Name (Demon Cry)
New - Description (Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drp rate: +#w%.)
New - Master Level (10)
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> provoc - 2160 ms)
Changed - Hitbox (150% --> 500%)
Removed - Final attack
New - Combat orders (1)
Changed - Info (pvp = 0 --> type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC , areaAttack = 1)
Changed - forceCon (21 --> 60) (15+roundDown(level/3) --> 60)
New - hpCon (500) (500)
Changed - damage (240 --> 210) (180+3*level --> 150+3*level)
Changed - attackCount (2 --> 5) (2 --> 5)
Changed - mobCount (3 --> 15) (3 --> 15)
New - time (30) (10+level)
New - subTime (15) (10+roundDown(level/4))
New - v (-20) (-1*level)
New - w (20) (level)
Changed - x (12 --> 15) (12 --> 5+roundDown(level/2))
New - y (-20) (-1*level)
New - z (20) (level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Binding Darkness:
New - Name (Binding Darkness)
New - Description (Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters.)
New - Level readout (Active: Fury Cost: #forceCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #prop% chance of causing #dot% damage every #dotInterval sec for #time sec\nCooldown: #cooltime sec\nPassive: Enemy DEF permanently ignored by #ignoreMobpdpR%.)
New - Master Level (10)
Changed - Delay (movebind - 1980 ms --> demonbind - 2280 ms)
Changed - Hitbox (280% --> 500%)
New - Combat orders (1)
Changed - Info (type = 32, dot = 1, mes = restrict&&attackLimit&&buffLimit --> type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
Changed - forceCon (20 --> 80) (20 --> 80)
New - damage (900) (600+15*level)
Changed - prop (95 --> 100) (15+4*level --> 60+4*roundDown(level/2))
Changed - mobCount (6 --> 15) (6 --> 15)
Changed - dot (180 --> 200) (100+4*level --> 100+5*level)
Changed - dotTime (15 --> 20) (10+roundDown(level/4) --> 10+roundDown(level/2))
New - cooltime (120) (180-12*roundDown(level/4))
New - ignoreMobpdpR (30) (10+level)
New - Animation (effect)
New - Animation (hit.0)
Dark Metamorphosis:
New - Name (Dark Metamorphosis)
New - Description (Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.)
New - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Damage: #damR% for #time sec, Max HP Increase: #x%, Automatically attack nearby enemies to deal #damage% damage.)
Changed - Delay (wildbeast - 1530 ms --> devilishPower - 1680 ms)
Changed - Hitbox (300% --> 150%)
Changed - Info (type = 10 --> type = 11, areaAttack = 1)
Changed - forceCon (150 --> 75) (100+10*roundDown(level/6) --> 75)
New - hpCon (300) (300)
Changed - x (80 --> 20) (20+2*level --> 5+roundUp(level/2))
New - damR (35) (5+level)
Changed - time (120 --> 180) (30+3*level --> 60+4*level)
New - subTime (500) (500)
New - mobCount (6) (6)
Changed - damage (540 --> 150) (240+10*level --> 60+3*level)
Removed - y
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (special)
Boundless Rage:
New Skill
New - Name (Boundless Rage)
New - Description (Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.)
New - Level readout (Fury Cost: #forceCon, Use skills without consuming Fury, Duration: #time sec\nCooldown: #cooltime sec)
New - Max level (15)
New - Master Level (15)
New - Delay (alert3 - 1500 ms)
New - Combat orders (1)
New - Info (type = 10, pvp = 0)
New - forceCon (120) (120)
New - time (30) (5+5*roundUp(level/3))
New - cooltime (300) (600-20*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Leech Aura:
New - Name (Leech Aura)
New - Description (Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time.)
New - Level readout (Fury Cost: #forceCon, #x% of damage returned to party members as HP for #time sec.)
Changed - Max level (30 --> 10)
New - Master Level (10)
Changed - Delay (alert3 - 1500 ms --> partyHealing - 1710 ms)
Changed - Hitbox (400% --> 512%)
Changed - Info (type = 10, massSpell = 1, magicSteal = 1 --> type = 11, hpDrain = 1, condition = attack)
Changed - forceCon (70 --> 50) (10+10*roundDown(level/5) --> 50)
Changed - time (900 --> 180) (30*level --> 60+12*level)
Changed - x (15 --> 3) (roundUp(level/2) --> 1+roundDown(level/5))
New - Animation (affected)
New - Animation (effect)
Maple Warrior:
New - Name (Maple Warrior)
New - Description (Increases the stats of all party members.)
New - Level readout (HP Cost: #hpCon, All Stats: +#x%, Duration: #time sec)
Changed - Max level (5 --> 30)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
Changed - Info (type = 35 --> type = 10, massSpell = 1, magicSteal = 1)
New - hpCon (500) (150+50*roundDown(level/4))
New - x (15) (roundUp(level/2))
Changed - time (1 --> 900) (1 --> 30*level)
Removed - forceCon
Removed - cooltime
New - Animation (affected)
New - Animation (effect)
Barricade Mastery:
New - Name (Barricade Mastery)
New - Description (Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 20#)
New - Level readout (One Handed Blunt and Axe type weapon Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%)
Changed - Max level (20 --> 30)
New - Master Level (10)
New - Pre-requisite (Level 20 Weapon Mastery)
New - Combat orders (1)
Changed - mastery (80 --> 70) (40+2*level --> 55+roundUp(level/2))
New - padX (30) (level)
Changed - criticaldamageMin (120 --> 15) (6*level --> roundUp(level/2))
Removed - accX
Obsidian Skin:
New - Name (Obsidian Skin)
New - Description (Permanently fortify your defensive abilities so that you take less damage from enemies.)
New - Level readout (Permanently decreases damage taken by #t%)
Changed - Max level (20 --> 30)
New - Master Level (10)
New - Combat orders (1)
Changed - x (20 --> 800) (20 --> 950-5*level)
New - t (20.0) (5+0.5*level)
New - prop (900) (30*level)
Removed - mastery
New - Animation (special)
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