Mercedes
Equipment Type: Dual Bow (2 handed)
Class Type: Legend
Primary Stat: DEX
Secondary Stat: STR
Damage Formula: 1.30 * (4 * DEX + STR) * (Weapon Attack / 100)
Special Equipment:
Mercedes sports a new equip slot for arrows. These arrows can be potentialed. The arrows are shown in the equipment spoiler below.
The information posted here, unless otherwise noted, is gathered from the KMS version of Maplestory. As such, information added to the KMST server will not be reflected here until those changed reach KMS.
Videos
Note! Some videos are taken from unfinalized patches. The videos below should be taken as a preview of the class and should not be used for any form of damage calculation or speculation.
Mercedes Opening
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Equipment
Mercedes Arrows
Note! The following arrows are equippable items and can be potentialed.
마법 화살
Mercedes Arrow - All Classes
Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
0 slots
마법 화살
Mercedes Arrow - Bowmen only
Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
Req Level: 10
0 slots
날카로운 마법 화살
Mercedes Arrow - Bowmen only
Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
Req Level: 30
0 slots
영원의 마법 화살
Mercedes Arrow - Bowmen only
Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
Req Level: 70
0 slots
무한의 마법 화살
Mercedes Arrow - Bowmen only
Description: 정령의 축복이 깃든 마법 화살이다. 전용 슬롯에 장착하면 화살 소비 없이 듀얼 보우건을 사용할 수 있으며, 잠재능력 부여 주문서를 사용해 잠재능력을 부여할 수 있다.
Req Level: 120
0 slots
Dual Bows
듀얼 베이시스
Dual Bow - Bowmen only
Req Level: 10
Weapon Attack: +25
Normal(6)
7 slots
듀얼 라이트
Dual Bow - Bowmen only
Req Level: 15
Req STR: 20
Req DEX: 40
Weapon Attack: +30
Normal(6)
7 slots
엘비쉬 듀얼보우건
Dual Bow - Bowmen only
Req Level: 20
Req STR: 20
Req DEX: 40
Weapon Attack: +30
Normal(6)
7 slots
네이쳐 바인
Dual Bow - Bowmen only
Req Level: 25
Req STR: 30
Req DEX: 80
Weapon Attack: +40
Normal(6)
7 slots
더블 윙
Dual Bow - Bowmen only
Req Level: 30
Req STR: 35
Req DEX: 95
Weapon Attack: +45
Normal(6)
7 slots
릴리 프라이드
Dual Bow - Bowmen only
Req Level: 35
Req STR: 40
Req DEX: 110
Weapon Attack: +50
Normal(6)
7 slots
아르젠트
Dual Bow - Bowmen only
Req Level: 40
Req STR: 45
Req DEX: 125
Weapon Attack: +55
Normal(6)
7 slots
페이탈
Dual Bow - Bowmen only
Req Level: 50
Req STR: 55
Req DEX: 160
Weapon Attack: +65
Normal(6)
7 slots
문 글로리
Dual Bow - Bowmen only
Req Level: 60
Req STR: 65
Req DEX: 185
Weapon Attack: +75
Normal(6)
7 slots
에오로
Dual Bow - Bowmen only
Req Level: 70
Req STR: 75
Req DEX: 205
Weapon Attack: +80
Normal(6)
7 slots
실피드 스카이아
Dual Bow - Bowmen only
Req Level: 80
Req STR: 85
Req DEX: 225
Weapon Attack: +85
Normal(6)
7 slots
레전드 실피드 스카이아
Dual Bow - Bowmen only
Req Level: 80
Req DEX: 225
Weapon Attack: +89
Equip tradeblock
Epic item
Normal(6)
7 slots
하이네스 윌
Dual Bow - Bowmen only
Req Level: 90
Req STR: 95
Req DEX: 245
Weapon Attack: +90
Speed: +11
Normal(6)
7 slots
레전드 하이네스 윌
Dual Bow - Bowmen only
Req Level: 90
Req DEX: 245
Weapon Attack: +95
Speed: +11
Equip tradeblock
Epic item
Normal(6)
7 slots
래티나
Dual Bow - Bowmen only
Req Level: 100
Req STR: 105
Req DEX: 265
Weapon Attack: +95
Normal(6)
7 slots
레전드 래티나
Dual Bow - Bowmen only
Req Level: 100
Req DEX: 265
Weapon Attack: +100
Equip tradeblock
Epic item
Normal(6)
7 slots
드래곤 하이네스
Dual Bow - Bowmen only
Req Level: 110
Req STR: 115
Req DEX: 285
Weapon Attack: +100
Normal(6)
7 slots
레전드 드래곤 하이네스
Dual Bow - Bowmen only
Req Level: 110
Req DEX: 285
Weapon Attack: +105
Equip tradeblock
Epic item
Normal(6)
7 slots
타임리스 피오니
Dual Bow - Bowmen only
Req Level: 120
Req STR: 125
Req DEX: 305
Weapon Attack: +107
Charm EXP: +90
Equip tradeblock
Normal(6)
7 slots
Level Up:
Level 1 - PAD (0~2), DEX (1~2), STR (0~1)
Level 2 - PAD (0~2), DEX (1~2), STR (0~1)
Level 3 - PAD (0~2), DEX (1~2), STR (0~1)
Level 4 - PAD (0~2), DEX (1~2), STR (0~1)
Level 5 - PAD (0~2), DEX (1~2), STR (0~1)
리버스 피오니
Dual Bow - Bowmen only
Req Level: 120
Req STR: 125
Req DEX: 305
Weapon Attack: +105
Equip tradeblock
Normal(6)
7 slots
Level Up:
Level 1 - PAD (0~2), DEX (1~2), STR (0~1)
Level 2 - PAD (0~2), DEX (1~2), STR (0~1)
Level 3 - PAD (0~2), DEX (1~2), STR (0~1)
어비스 피오니
Dual Bow - Bowmen only
Req Level: 125
Req STR: 125
Req DEX: 305
STR: +4
DEX: +9
Weapon Attack: +110
Charm EXP: +80
Charisma EXP: +80
Will EXP: +80
Equip tradeblock
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
Level Up:
Level 1 - PAD (0~2), DEX (1~2), STR (0~1)
Level 2 - PAD (0~2), DEX (1~2), STR (0~1)
Level 3 - PAD (0~2), DEX (1~2), STR (0~1)
피어리스 피오니
Dual Bow - Bowmen only
Req Level: 125
Req STR: 125
Req DEX: 305
STR: +4
DEX: +11
Weapon Attack: +112
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Equip tradeblock
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
Level Up:
Level 1 - PAD (0~2), DEX (1~2), STR (0~1)
Level 2 - PAD (0~2), DEX (1~2), STR (0~1)
Level 3 - PAD (0~2), DEX (1~2), STR (0~1)
Level 4 - PAD (0~2), DEX (1~2), STR (0~1)
Level 5 - PAD (0~2), DEX (1~2), STR (0~1)
셀린 반 레온 듀얼 보우건
Dual Bow - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 125
Req DEX: 305
DEX: +6
Weapon Attack: +112
Knockback: +75%
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
이포스 블러디 듀얼보우건
Dual Bow - Bowmen only
Req Level: 130
Req STR: 160
Req DEX: 400
STR: +4
DEX: +8
Weapon Attack: +111
Accuracy: +50
PVP Damage: +5%
Charm EXP: +90
Equip tradeblock
Platinum Scissors of Karma
Normal(6)
7 slots
팔콘윙 그란 듀얼보우건
Dual Bow - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +20
DEX: +35
Weapon Attack: +128
Accuracy: +100
PVP Damage: +5%
Charm EXP: +100
Equip tradeblock
Normal(6)
7 slots
Item Sets
(#27) 팔콘윙 세트
2 Items:
WDEF: +300
MDEF: +300
Accuracy: +200
Avoid: +200
3 Items:
HP: +15%
MP: +15%
4 Items:
Weapon Attack: +15
Reduce the time of all status abnormalities by 2 seconds.
5 Items:
All Stat: +20
All Skill: +2
6 Items:
Weapon Attack: +30
Increase your damage by 30% against bosses
Items
팔콘윙 센티널캡
Cap - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +25
DEX: +25
HP: +300
MP: +300
WDEF: +250
Weapon Attack: +1
Accuracy: +200
Avoid: +100
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
10 slots
팔콘윙 센티널케이프
Cape - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
STR: +7
DEX: +7
WDEF: +150
MDEF: +150
Weapon Attack: +1
Speed: +10
Jump: +5
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
7 slots
팔콘윙 센티널글러브
Glove - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +16
DEX: +16
HP: +350
WDEF: +50
MDEF: +50
Weapon Attack: +5
Accuracy: +30
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
7 slots
팔콘윙 센티널슈트
Longcoat - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +30
DEX: +30
WDEF: +225
MDEF: +225
Weapon Attack: +2
Accuracy: +80
Avoid: +20
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
12 slots
팔콘윙 센티널부츠
Shoes - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +15
DEX: +15
WDEF: +85
MDEF: +85
Weapon Attack: +1
Avoid: +30
Speed: +10
Jump: +7
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
7 slots
팔콘윙 컴포지트 보우
Bow - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +20
DEX: +35
Weapon Attack: +128
Accuracy: +100
Knockback: +75%
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
Normal(6)
8 slots
팔콘윙 헤비크로스보우
Crossbow - Bowmen only
Set: (#27) 팔콘윙 세트
Req Level: 140
Req STR: 170
Req DEX: 420
STR: +20
DEX: +35
Weapon Attack: +131
Accuracy: +100
Knockback: +68%
Charm EXP: +100
Equip tradeblock
Platinum Scissors of Karma
Normal(6)
8 slots
(#47) 셀린 반 레온 세트
4 Items:
WDEF: +150
MDEF: +150
Accuracy: +150
Avoid: +150
All Stat: +6
5 Items:
WDEF: +225
MDEF: +225
Speed: +10
Jump: +15
Weapon Attack: +10
Magic Attack: +10
All Stat: +9
6 Items:
WDEF: +300
MDEF: +300
All Stat: +15
STR: +10
DEX: +10
HP: +10%
MP: +10%
Ignore enemy's def by 30%
5% chance to hit the enemy with a level 2 freeze
Items
셀린 반 레온 헬름
Cap - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 105
Req DEX: 370
STR: +5
DEX: +11
HP: +50
WDEF: +128
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Platinum Scissors of Karma
10 slots
셀린 반 레온 배틀슈트
Longcoat - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 105
Req DEX: 370
STR: +8
DEX: +13
WDEF: +190
Avoid: +30
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Platinum Scissors of Karma
10 slots
셀린 반 레온 워 부츠
Shoes - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 105
Req DEX: 370
STR: +4
DEX: +9
MP: +15
WDEF: +90
Accuracy: +20
Speed: +5
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 핸드가드
Glove - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 105
Req DEX: 340
STR: +6
DEX: +9
MP: +40
WDEF: +60
Weapon Attack: +1
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 망토
Cape - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
STR: +3
DEX: +3
INT: +3
LUK: +3
HP: +50
WDEF: +120
MDEF: +80
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Platinum Scissors of Karma
7 slots
셀린 반 레온 보우
Bow - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 125
Req DEX: 305
DEX: +6
Weapon Attack: +112
Knockback: +75%
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
셀린 반 레온 크로스보우
Crossbow - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 120
Req DEX: 330
DEX: +6
Weapon Attack: +116
Knockback: +68%
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
셀린 반 레온 듀얼 보우건
Dual Bow - Bowmen only
Set: (#47) 셀린 반 레온 세트
Req Level: 125
Req STR: 125
Req DEX: 305
DEX: +6
Weapon Attack: +112
Knockback: +75%
Charm EXP: +90
Charisma EXP: +90
Will EXP: +90
Untradeable
Epic item
Platinum Scissors of Karma
Normal(6)
8 slots
Skill Tables
Mercedes Beginner
Elf's Recovery
Description: Use purified energy from nature to restore HMP and MP
Info: type = 50
Maximum Level: 1
Every 4 seconds, recover #x% HP and MP
Every 4 seconds, recover 5% HP and MP
Stylish Move
Description: Quickly move up a ladder or rope
Info: type = 12, morph = 1
Delays: fastest - 720 ms
Animations: effect
Maximum Level: 1
Use this skill from a ladder or rope [Activation: up + jump]
Use this skill from a ladder or rope [Activation: up + jump]
Speed Mastery
Description: Use Elf heritage to increase your speed and jump capability
Info: type = 50
Maximum Level: 1
Permanently improve moving speed by #psdSpeed, jump by #psdJump, and attack speed by #actionSpeed
Permanently improve moving speed by 10, jump by 20, and attack speed by -1
Elf's Blessing
Description: [Racial Skill] Return to Eurel to receive the blessing of the ancient Elves
Info: pvp = 0
Animations: effect, special
Maximum Level: 1
Return to Eurel (cooldowin: #cooltime sec), Additional Effect: Increase EXP rate by #expR%
Return to Eurel (cooldowin: 1800 sec), Additional Effect: Increase EXP rate by 10%
Mercedes (I)
Speed Dualshot
Description: Shoot arrows at many enemies in front of you.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Animations: effect, ball, hit.0
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1 MP Cost: 8, Max Monsters Hit: 3, Damage: 96%, Number of Hits: 2 2 MP Cost: 8, Max Monsters Hit: 3, Damage: 97%, Number of Hits: 2 3 MP Cost: 8, Max Monsters Hit: 3, Damage: 98%, Number of Hits: 2 4 MP Cost: 8, Max Monsters Hit: 3, Damage: 99%, Number of Hits: 2 5 MP Cost: 8, Max Monsters Hit: 3, Damage: 100%, Number of Hits: 2 6 MP Cost: 10, Max Monsters Hit: 3, Damage: 101%, Number of Hits: 2 7 MP Cost: 10, Max Monsters Hit: 3, Damage: 102%, Number of Hits: 2 8 MP Cost: 10, Max Monsters Hit: 3, Damage: 103%, Number of Hits: 2 9 MP Cost: 10, Max Monsters Hit: 3, Damage: 104%, Number of Hits: 2 10 MP Cost: 10, Max Monsters Hit: 3, Damage: 105%, Number of Hits: 2 11 MP Cost: 10, Max Monsters Hit: 3, Damage: 106%, Number of Hits: 2 12 MP Cost: 12, Max Monsters Hit: 3, Damage: 107%, Number of Hits: 2 13 MP Cost: 12, Max Monsters Hit: 3, Damage: 108%, Number of Hits: 2 14 MP Cost: 12, Max Monsters Hit: 3, Damage: 109%, Number of Hits: 2 15 MP Cost: 12, Max Monsters Hit: 3, Damage: 110%, Number of Hits: 2 16 MP Cost: 12, Max Monsters Hit: 3, Damage: 111%, Number of Hits: 2 17 MP Cost: 12, Max Monsters Hit: 3, Damage: 112%, Number of Hits: 2 18 MP Cost: 14, Max Monsters Hit: 3, Damage: 113%, Number of Hits: 2 19 MP Cost: 14, Max Monsters Hit: 3, Damage: 114%, Number of Hits: 2 20 MP Cost: 14, Max Monsters Hit: 3, Damage: 115%, Number of Hits: 2
Potential Power
Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1 Speed: +2, Maximum Speed: 151, Evasion Rate: +6% 2 Speed: +4, Maximum Speed: 152, Evasion Rate: +7% 3 Speed: +6, Maximum Speed: 153, Evasion Rate: +8% 4 Speed: +8, Maximum Speed: 154, Evasion Rate: +9% 5 Speed: +10, Maximum Speed: 155, Evasion Rate: +10% 6 Speed: +12, Maximum Speed: 156, Evasion Rate: +11% 7 Speed: +14, Maximum Speed: 157, Evasion Rate: +12% 8 Speed: +16, Maximum Speed: 158, Evasion Rate: +13% 9 Speed: +18, Maximum Speed: 159, Evasion Rate: +14% 10 Speed: +20, Maximum Speed: 160, Evasion Rate: +15% 11 Speed: +22, Maximum Speed: 161, Evasion Rate: +16% 12 Speed: +24, Maximum Speed: 162, Evasion Rate: +17% 13 Speed: +26, Maximum Speed: 163, Evasion Rate: +18% 14 Speed: +28, Maximum Speed: 164, Evasion Rate: +19% 15 Speed: +30, Maximum Speed: 165, Evasion Rate: +20%
Acrobatic Jump
Description: While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1 MP Cost: 28, Jump a fixed distance 2 MP Cost: 26, Jump a fixed distance 3 MP Cost: 24, Jump a fixed distance 4 MP Cost: 22, Jump a fixed distance 5 MP Cost: 20, Jump a fixed distance 6 MP Cost: 18, Jump a fixed distance 7 MP Cost: 16, Jump a fixed distance 8 MP Cost: 14, Jump a fixed distance 9 MP Cost: 12, Jump a fixed distance 10 MP Cost: 10, Jump a fixed distance
Sharp Aiming
Description: Increases Critical Hit Rate.
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40%
Mercedes (II)
Cross Piercing
Description: Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: Dual Bow
Animations: hit.0, ball, mob, effect
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1 MP Cost: 14, Max Monsters Hit: 6, Damage: 64%, Number of Hits: 4 2 MP Cost: 15, Max Monsters Hit: 6, Damage: 65%, Number of Hits: 4 3 MP Cost: 15, Max Monsters Hit: 6, Damage: 66%, Number of Hits: 4 4 MP Cost: 16, Max Monsters Hit: 6, Damage: 67%, Number of Hits: 4 5 MP Cost: 16, Max Monsters Hit: 6, Damage: 68%, Number of Hits: 4 6 MP Cost: 17, Max Monsters Hit: 6, Damage: 69%, Number of Hits: 4 7 MP Cost: 17, Max Monsters Hit: 6, Damage: 70%, Number of Hits: 4 8 MP Cost: 18, Max Monsters Hit: 6, Damage: 71%, Number of Hits: 4 9 MP Cost: 18, Max Monsters Hit: 6, Damage: 72%, Number of Hits: 4 10 MP Cost: 19, Max Monsters Hit: 6, Damage: 73%, Number of Hits: 4 11 MP Cost: 19, Max Monsters Hit: 6, Damage: 74%, Number of Hits: 4 12 MP Cost: 20, Max Monsters Hit: 6, Damage: 75%, Number of Hits: 4 13 MP Cost: 20, Max Monsters Hit: 6, Damage: 76%, Number of Hits: 4 14 MP Cost: 21, Max Monsters Hit: 6, Damage: 77%, Number of Hits: 4 15 MP Cost: 21, Max Monsters Hit: 6, Damage: 78%, Number of Hits: 4 16 MP Cost: 22, Max Monsters Hit: 6, Damage: 79%, Number of Hits: 4 17 MP Cost: 22, Max Monsters Hit: 6, Damage: 80%, Number of Hits: 4 18 MP Cost: 23, Max Monsters Hit: 6, Damage: 81%, Number of Hits: 4 19 MP Cost: 23, Max Monsters Hit: 6, Damage: 82%, Number of Hits: 4 20 MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Number of Hits: 4
Charge Drive
Description: Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush - 600 ms
Range: 350%
Final Attack: Dual Bow
Animations: effect, effect0
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1 MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2% 2 MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 104%, Tossing Damage: 184%, Extra Damage (to airborne enemies): 4% 3 MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 106%, Tossing Damage: 186%, Extra Damage (to airborne enemies): 6% 4 MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 108%, Tossing Damage: 188%, Extra Damage (to airborne enemies): 8% 5 MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 110%, Tossing Damage: 190%, Extra Damage (to airborne enemies): 10% 6 MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 112%, Tossing Damage: 192%, Extra Damage (to airborne enemies): 12% 7 MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 114%, Tossing Damage: 194%, Extra Damage (to airborne enemies): 14% 8 MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 116%, Tossing Damage: 196%, Extra Damage (to airborne enemies): 16% 9 MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 118%, Tossing Damage: 198%, Extra Damage (to airborne enemies): 18% 10 MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20% 11 MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 122%, Tossing Damage: 202%, Extra Damage (to airborne enemies): 22% 12 MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 124%, Tossing Damage: 204%, Extra Damage (to airborne enemies): 24% 13 MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 126%, Tossing Damage: 206%, Extra Damage (to airborne enemies): 26% 14 MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 128%, Tossing Damage: 208%, Extra Damage (to airborne enemies): 28% 15 MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30%
Dual Bowgun Booster
Description: Using MP, Duration: increases the attack speed of your Dual Bows by two levels.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Animations: effect
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Soul Infusion
Description: Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 15
MP Cost: #mpCon, Duration: #time sec, Damage: +#damage%, Critical Hit Rate: +#x%
1 MP Cost: 25, Duration: 68 sec, Damage: +1%, Critical Hit Rate: +1% 2 MP Cost: 25, Duration: 76 sec, Damage: +2%, Critical Hit Rate: +2% 3 MP Cost: 25, Duration: 84 sec, Damage: +3%, Critical Hit Rate: +3% 4 MP Cost: 30, Duration: 92 sec, Damage: +4%, Critical Hit Rate: +4% 5 MP Cost: 30, Duration: 100 sec, Damage: +5%, Critical Hit Rate: +5% 6 MP Cost: 30, Duration: 108 sec, Damage: +6%, Critical Hit Rate: +6% 7 MP Cost: 35, Duration: 116 sec, Damage: +7%, Critical Hit Rate: +7% 8 MP Cost: 35, Duration: 124 sec, Damage: +8%, Critical Hit Rate: +8% 9 MP Cost: 35, Duration: 132 sec, Damage: +9%, Critical Hit Rate: +9% 10 MP Cost: 40, Duration: 140 sec, Damage: +10%, Critical Hit Rate: +10% 11 MP Cost: 40, Duration: 148 sec, Damage: +11%, Critical Hit Rate: +11% 12 MP Cost: 40, Duration: 156 sec, Damage: +12%, Critical Hit Rate: +12% 13 MP Cost: 45, Duration: 164 sec, Damage: +13%, Critical Hit Rate: +13% 14 MP Cost: 45, Duration: 172 sec, Damage: +14%, Critical Hit Rate: +14% 15 MP Cost: 45, Duration: 180 sec, Damage: +15%, Critical Hit Rate: +15%
Final Shot
Description: Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive.
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 130%
Pre-requisite: Level 1 Charge Drive
Animations: effect, hit.0, hit.1, hit.2, hit.3
Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airborne enemies): #x%
1 MP Cost: 12, Maximum Monsters Hit: 8, Damage: 66%, Number of Hits: 4, Extra damage (to airborne enemies): 4% 2 MP Cost: 12, Maximum Monsters Hit: 8, Damage: 72%, Number of Hits: 4, Extra damage (to airborne enemies): 8% 3 MP Cost: 12, Maximum Monsters Hit: 8, Damage: 78%, Number of Hits: 4, Extra damage (to airborne enemies): 12% 4 MP Cost: 12, Maximum Monsters Hit: 8, Damage: 84%, Number of Hits: 4, Extra damage (to airborne enemies): 16% 5 MP Cost: 16, Maximum Monsters Hit: 8, Damage: 90%, Number of Hits: 4, Extra damage (to airborne enemies): 20%
Dual Bowgun Mastery
Description: Increases the weapon mastery and accuracy of dual bowguns.
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1 Dual Bowgun Mastery: +12%, Accuracy: +6 2 Dual Bowgun Mastery: +14%, Accuracy: +12 3 Dual Bowgun Mastery: +16%, Accuracy: +18 4 Dual Bowgun Mastery: +18%, Accuracy: +24 5 Dual Bowgun Mastery: +20%, Accuracy: +30 6 Dual Bowgun Mastery: +22%, Accuracy: +36 7 Dual Bowgun Mastery: +24%, Accuracy: +42 8 Dual Bowgun Mastery: +26%, Accuracy: +48 9 Dual Bowgun Mastery: +28%, Accuracy: +54 10 Dual Bowgun Mastery: +30%, Accuracy: +60 11 Dual Bowgun Mastery: +32%, Accuracy: +66 12 Dual Bowgun Mastery: +34%, Accuracy: +72 13 Dual Bowgun Mastery: +36%, Accuracy: +78 14 Dual Bowgun Mastery: +38%, Accuracy: +84 15 Dual Bowgun Mastery: +40%, Accuracy: +90 16 Dual Bowgun Mastery: +42%, Accuracy: +96 17 Dual Bowgun Mastery: +44%, Accuracy: +102 18 Dual Bowgun Mastery: +46%, Accuracy: +108 19 Dual Bowgun Mastery: +48%, Accuracy: +114 20 Dual Bowgun Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowgun
Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Animations: hit.0
Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Physical Training
Description: Permanently increases strength and dexterity.
Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30
Mercedes (III)
Strike Dualshot
Description: 전방에 있는 다수의 적들에게 매우 빠른 속도로 다수의 화살을 날린다. 대상은 일정확률로 기절상태가 된다.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: Dual Bow
Animations: effect, ball, hit.0, hit.1, mob
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
1 MP Cost: 20, Max Monsters Hit: 4, Damage: 107%, Number of Hits: 4, Stun Chance: 23%, Stun Duration: 2 sec 2 MP Cost: 20, Max Monsters Hit: 4, Damage: 108%, Number of Hits: 4, Stun Chance: 26%, Stun Duration: 2 sec 3 MP Cost: 20, Max Monsters Hit: 4, Damage: 109%, Number of Hits: 4, Stun Chance: 29%, Stun Duration: 2 sec 4 MP Cost: 23, Max Monsters Hit: 4, Damage: 110%, Number of Hits: 4, Stun Chance: 32%, Stun Duration: 2 sec 5 MP Cost: 23, Max Monsters Hit: 4, Damage: 111%, Number of Hits: 4, Stun Chance: 35%, Stun Duration: 3 sec 6 MP Cost: 23, Max Monsters Hit: 4, Damage: 112%, Number of Hits: 4, Stun Chance: 38%, Stun Duration: 3 sec 7 MP Cost: 23, Max Monsters Hit: 4, Damage: 113%, Number of Hits: 4, Stun Chance: 41%, Stun Duration: 3 sec 8 MP Cost: 26, Max Monsters Hit: 4, Damage: 114%, Number of Hits: 4, Stun Chance: 44%, Stun Duration: 3 sec 9 MP Cost: 26, Max Monsters Hit: 4, Damage: 115%, Number of Hits: 4, Stun Chance: 47%, Stun Duration: 3 sec 10 MP Cost: 26, Max Monsters Hit: 4, Damage: 116%, Number of Hits: 4, Stun Chance: 50%, Stun Duration: 4 sec 11 MP Cost: 26, Max Monsters Hit: 4, Damage: 117%, Number of Hits: 4, Stun Chance: 53%, Stun Duration: 4 sec 12 MP Cost: 29, Max Monsters Hit: 4, Damage: 118%, Number of Hits: 4, Stun Chance: 56%, Stun Duration: 4 sec 13 MP Cost: 29, Max Monsters Hit: 4, Damage: 119%, Number of Hits: 4, Stun Chance: 59%, Stun Duration: 4 sec 14 MP Cost: 29, Max Monsters Hit: 4, Damage: 120%, Number of Hits: 4, Stun Chance: 62%, Stun Duration: 4 sec 15 MP Cost: 29, Max Monsters Hit: 4, Damage: 121%, Number of Hits: 4, Stun Chance: 65%, Stun Duration: 5 sec 16 MP Cost: 32, Max Monsters Hit: 4, Damage: 122%, Number of Hits: 4, Stun Chance: 68%, Stun Duration: 5 sec 17 MP Cost: 32, Max Monsters Hit: 4, Damage: 123%, Number of Hits: 4, Stun Chance: 71%, Stun Duration: 5 sec 18 MP Cost: 32, Max Monsters Hit: 4, Damage: 124%, Number of Hits: 4, Stun Chance: 74%, Stun Duration: 5 sec 19 MP Cost: 32, Max Monsters Hit: 4, Damage: 125%, Number of Hits: 4, Stun Chance: 77%, Stun Duration: 5 sec 20 MP Cost: 35, Max Monsters Hit: 4, Damage: 126%, Number of Hits: 4, Stun Chance: 80%, Stun Duration: 6 sec
Leap Tornado
Description: 점프 상태에서 빠르게 몸을 회전하면서 사방에 화살을 난사한다. 공중에서만 사용 가능하며 스킬 사용을 위해서는 반드시 120 이상의 점프력이 필요하다.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, mob, tile.0, tile.1
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1 MP Cost: 33, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 4 2 MP Cost: 33, Max Monsters Hit: 8, Damage: 99%, Number of Hits: 4 3 MP Cost: 33, Max Monsters Hit: 8, Damage: 101%, Number of Hits: 4 4 MP Cost: 33, Max Monsters Hit: 8, Damage: 103%, Number of Hits: 4 5 MP Cost: 36, Max Monsters Hit: 8, Damage: 105%, Number of Hits: 4 6 MP Cost: 36, Max Monsters Hit: 8, Damage: 107%, Number of Hits: 4 7 MP Cost: 36, Max Monsters Hit: 8, Damage: 109%, Number of Hits: 4 8 MP Cost: 36, Max Monsters Hit: 8, Damage: 111%, Number of Hits: 4 9 MP Cost: 39, Max Monsters Hit: 8, Damage: 113%, Number of Hits: 4 10 MP Cost: 39, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 4 11 MP Cost: 39, Max Monsters Hit: 8, Damage: 117%, Number of Hits: 4 12 MP Cost: 39, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 4 13 MP Cost: 42, Max Monsters Hit: 8, Damage: 121%, Number of Hits: 4 14 MP Cost: 42, Max Monsters Hit: 8, Damage: 123%, Number of Hits: 4 15 MP Cost: 42, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 4 16 MP Cost: 42, Max Monsters Hit: 8, Damage: 127%, Number of Hits: 4 17 MP Cost: 45, Max Monsters Hit: 8, Damage: 129%, Number of Hits: 4 18 MP Cost: 45, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 4 19 MP Cost: 45, Max Monsters Hit: 8, Damage: 133%, Number of Hits: 4 20 MP Cost: 45, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 4
Unicorn Spike
Description: 성스러운 유니콘을 소환해 전방의 적 다수를 동시에 공격하고 일정시간 동안 약화시킨다. 약화된 대상은 지정된 횟수만큼 아군의 모든 공격에 추가 피해를 받게되며 보스 몬스터에게는 추가 피해 적용횟수가 2배로 적용된다.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 350%
Final Attack: Dual Bow
Animations: special, effect, effect0, mob, hit.0, hit.1
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
1 MP Cost: 38, Max Monsters Hit: 8, Damage: 112%, Number of Hits: 5, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: 5%, Maximum Number of Attacks Affected: 5 2 MP Cost: 38, Max Monsters Hit: 8, Damage: 114%, Number of Hits: 5, Weakening Chance: 23%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 5 3 MP Cost: 38, Max Monsters Hit: 8, Damage: 116%, Number of Hits: 5, Weakening Chance: 27%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 5 4 MP Cost: 38, Max Monsters Hit: 8, Damage: 118%, Number of Hits: 5, Weakening Chance: 31%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 6 5 MP Cost: 38, Max Monsters Hit: 8, Damage: 120%, Number of Hits: 5, Weakening Chance: 35%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 6 6 MP Cost: 46, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 5, Weakening Chance: 39%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 6 7 MP Cost: 46, Max Monsters Hit: 8, Damage: 124%, Number of Hits: 5, Weakening Chance: 43%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 6 8 MP Cost: 46, Max Monsters Hit: 8, Damage: 126%, Number of Hits: 5, Weakening Chance: 47%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 7 9 MP Cost: 46, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 5, Weakening Chance: 51%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 7 10 MP Cost: 46, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 5, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 7 11 MP Cost: 54, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 5, Weakening Chance: 59%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 7 12 MP Cost: 54, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 5, Weakening Chance: 63%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 8 13 MP Cost: 54, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 5, Weakening Chance: 67%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 8 14 MP Cost: 54, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 5, Weakening Chance: 71%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 8 15 MP Cost: 54, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 5, Weakening Chance: 75%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 8 16 MP Cost: 62, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 5, Weakening Chance: 79%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 9 17 MP Cost: 62, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 5, Weakening Chance: 83%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 9 18 MP Cost: 62, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 5, Weakening Chance: 87%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 9 19 MP Cost: 62, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 5, Weakening Chance: 91%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 9 20 MP Cost: 62, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10
Gust Drive
Description: 바람의 힘으로 공중에서 빠르게 하강하면서 범위 내의 적 다수를 동시에 공격한다. 대상이 약화 상태일 경우 추가 데미지를 받는다. 스킬 사용을 위해 120이상의 점프력이 필요하다.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 1260 ms
Range: 320%
Final Attack: Dual Bow
Animations: effect, effect0, special, hit.0
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%
1 MP Cost: 30, Max Monsters Hit: 6, Damage: 133%, Number of Hits: 3, Extra Damage to Weakened Monsters: 1% 2 MP Cost: 30, Max Monsters Hit: 6, Damage: 136%, Number of Hits: 3, Extra Damage to Weakened Monsters: 2% 3 MP Cost: 30, Max Monsters Hit: 6, Damage: 139%, Number of Hits: 3, Extra Damage to Weakened Monsters: 3% 4 MP Cost: 30, Max Monsters Hit: 6, Damage: 142%, Number of Hits: 3, Extra Damage to Weakened Monsters: 4% 5 MP Cost: 30, Max Monsters Hit: 6, Damage: 145%, Number of Hits: 3, Extra Damage to Weakened Monsters: 5% 6 MP Cost: 35, Max Monsters Hit: 6, Damage: 148%, Number of Hits: 3, Extra Damage to Weakened Monsters: 6% 7 MP Cost: 35, Max Monsters Hit: 6, Damage: 151%, Number of Hits: 3, Extra Damage to Weakened Monsters: 7% 8 MP Cost: 35, Max Monsters Hit: 6, Damage: 154%, Number of Hits: 3, Extra Damage to Weakened Monsters: 8% 9 MP Cost: 35, Max Monsters Hit: 6, Damage: 157%, Number of Hits: 3, Extra Damage to Weakened Monsters: 9% 10 MP Cost: 35, Max Monsters Hit: 6, Damage: 160%, Number of Hits: 3, Extra Damage to Weakened Monsters: 10% 11 MP Cost: 40, Max Monsters Hit: 6, Damage: 163%, Number of Hits: 3, Extra Damage to Weakened Monsters: 11% 12 MP Cost: 40, Max Monsters Hit: 6, Damage: 166%, Number of Hits: 3, Extra Damage to Weakened Monsters: 12% 13 MP Cost: 40, Max Monsters Hit: 6, Damage: 169%, Number of Hits: 3, Extra Damage to Weakened Monsters: 13% 14 MP Cost: 40, Max Monsters Hit: 6, Damage: 172%, Number of Hits: 3, Extra Damage to Weakened Monsters: 14% 15 MP Cost: 40, Max Monsters Hit: 6, Damage: 175%, Number of Hits: 3, Extra Damage to Weakened Monsters: 15% 16 MP Cost: 45, Max Monsters Hit: 6, Damage: 178%, Number of Hits: 3, Extra Damage to Weakened Monsters: 16% 17 MP Cost: 45, Max Monsters Hit: 6, Damage: 181%, Number of Hits: 3, Extra Damage to Weakened Monsters: 17% 18 MP Cost: 45, Max Monsters Hit: 6, Damage: 184%, Number of Hits: 3, Extra Damage to Weakened Monsters: 18% 19 MP Cost: 45, Max Monsters Hit: 6, Damage: 187%, Number of Hits: 3, Extra Damage to Weakened Monsters: 19% 20 MP Cost: 45, Max Monsters Hit: 6, Damage: 190%, Number of Hits: 3, Extra Damage to Weakened Monsters: 20%
Ignis Lore
Description: 영구적으로 적의 공격을 추가 회피할 수 있게 되며, 스킬 사용 시 불의 정령의 힘을 빌어 일정시간 동안 공격력을 대폭 증가시킨다.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #time sec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
1 Active Effect: MP Cost: 40, Duration: 47 sec, Weapon Attack +2, Passive Effect: Evasion Rate: +5% 2 Active Effect: MP Cost: 40, Duration: 54 sec, Weapon Attack +4, Passive Effect: Evasion Rate: +5% 3 Active Effect: MP Cost: 40, Duration: 61 sec, Weapon Attack +6, Passive Effect: Evasion Rate: +5% 4 Active Effect: MP Cost: 40, Duration: 68 sec, Weapon Attack +8, Passive Effect: Evasion Rate: +8% 5 Active Effect: MP Cost: 45, Duration: 75 sec, Weapon Attack +10, Passive Effect: Evasion Rate: +8% 6 Active Effect: MP Cost: 45, Duration: 82 sec, Weapon Attack +12, Passive Effect: Evasion Rate: +8% 7 Active Effect: MP Cost: 45, Duration: 89 sec, Weapon Attack +14, Passive Effect: Evasion Rate: +8% 8 Active Effect: MP Cost: 45, Duration: 96 sec, Weapon Attack +16, Passive Effect: Evasion Rate: +11% 9 Active Effect: MP Cost: 45, Duration: 103 sec, Weapon Attack +18, Passive Effect: Evasion Rate: +11% 10 Active Effect: MP Cost: 50, Duration: 110 sec, Weapon Attack +20, Passive Effect: Evasion Rate: +11% 11 Active Effect: MP Cost: 50, Duration: 117 sec, Weapon Attack +22, Passive Effect: Evasion Rate: +11% 12 Active Effect: MP Cost: 50, Duration: 124 sec, Weapon Attack +24, Passive Effect: Evasion Rate: +14% 13 Active Effect: MP Cost: 50, Duration: 131 sec, Weapon Attack +26, Passive Effect: Evasion Rate: +14% 14 Active Effect: MP Cost: 50, Duration: 138 sec, Weapon Attack +28, Passive Effect: Evasion Rate: +14% 15 Active Effect: MP Cost: 55, Duration: 145 sec, Weapon Attack +30, Passive Effect: Evasion Rate: +14% 16 Active Effect: MP Cost: 55, Duration: 152 sec, Weapon Attack +32, Passive Effect: Evasion Rate: +17% 17 Active Effect: MP Cost: 55, Duration: 159 sec, Weapon Attack +34, Passive Effect: Evasion Rate: +17% 18 Active Effect: MP Cost: 55, Duration: 166 sec, Weapon Attack +36, Passive Effect: Evasion Rate: +17% 19 Active Effect: MP Cost: 55, Duration: 173 sec, Weapon Attack +38, Passive Effect: Evasion Rate: +17% 20 Active Effect: MP Cost: 60, Duration: 180 sec, Weapon Attack +40, Passive Effect: Evasion Rate: +20%
Water Shield
Description: 정령의 힘을 빌어 일정시간 동안 자신에게 물의 보호막을 발동시킨다. 보호막은 받는 데미지의 일부를 흡수하고, 상태이상 내성과 모든 속성 내성을 증가시키는 효과가 있다.
Info: type = 51, protectiveShield = 1, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect, repeat2
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x%, Status Effect and Element Resistance: +#terR%
1 MP Cost: 60, Duration: 104 sec, Damage Absorbed: 11%, Status Effect and Element Resistance: +6% 2 MP Cost: 60, Duration: 108 sec, Damage Absorbed: 12%, Status Effect and Element Resistance: +7% 3 MP Cost: 60, Duration: 112 sec, Damage Absorbed: 13%, Status Effect and Element Resistance: +8% 4 MP Cost: 60, Duration: 116 sec, Damage Absorbed: 14%, Status Effect and Element Resistance: +9% 5 MP Cost: 70, Duration: 120 sec, Damage Absorbed: 15%, Status Effect and Element Resistance: +10% 6 MP Cost: 70, Duration: 124 sec, Damage Absorbed: 16%, Status Effect and Element Resistance: +11% 7 MP Cost: 70, Duration: 128 sec, Damage Absorbed: 17%, Status Effect and Element Resistance: +12% 8 MP Cost: 70, Duration: 132 sec, Damage Absorbed: 18%, Status Effect and Element Resistance: +13% 9 MP Cost: 70, Duration: 136 sec, Damage Absorbed: 19%, Status Effect and Element Resistance: +14% 10 MP Cost: 80, Duration: 140 sec, Damage Absorbed: 20%, Status Effect and Element Resistance: +15% 11 MP Cost: 80, Duration: 144 sec, Damage Absorbed: 21%, Status Effect and Element Resistance: +16% 12 MP Cost: 80, Duration: 148 sec, Damage Absorbed: 22%, Status Effect and Element Resistance: +17% 13 MP Cost: 80, Duration: 152 sec, Damage Absorbed: 23%, Status Effect and Element Resistance: +18% 14 MP Cost: 80, Duration: 156 sec, Damage Absorbed: 24%, Status Effect and Element Resistance: +19% 15 MP Cost: 90, Duration: 160 sec, Damage Absorbed: 25%, Status Effect and Element Resistance: +20% 16 MP Cost: 90, Duration: 164 sec, Damage Absorbed: 26%, Status Effect and Element Resistance: +21% 17 MP Cost: 90, Duration: 168 sec, Damage Absorbed: 27%, Status Effect and Element Resistance: +22% 18 MP Cost: 90, Duration: 172 sec, Damage Absorbed: 28%, Status Effect and Element Resistance: +23% 19 MP Cost: 90, Duration: 176 sec, Damage Absorbed: 29%, Status Effect and Element Resistance: +24% 20 MP Cost: 100, Duration: 180 sec, Damage Absorbed: 30%, Status Effect and Element Resistance: +25%
Lightning Flare
Description: 차지 드라이브로 공중의 뜬 적에게 강력한 번개를 떨어뜨린다. 차지 드라이브 이후에만 사용할 수 있는 연계 스킬이며 일정확률로 대상을 즉사시킬 수 있다. 추가로 차지 드라이브의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c파이널샷 5레벨 이상#
Info: type = 1, areaAttack = 1, mes = freeze
Delays: elfrush_final2 - 810 ms
Range: 150%
Pre-requisite: Level 5 Final Shot
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, mob
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%
1 Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 139%, Number of Hits: 4, Instant Death Chance: 1%, Passive Effect: Charge Drive Damage: +10% 2 Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 4, Instant Death Chance: 2%, Passive Effect: Charge Drive Damage: +10% 3 Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 145%, Number of Hits: 4, Instant Death Chance: 3%, Passive Effect: Charge Drive Damage: +14% 4 Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 4, Instant Death Chance: 4%, Passive Effect: Charge Drive Damage: +14% 5 Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 151%, Number of Hits: 4, Instant Death Chance: 5%, Passive Effect: Charge Drive Damage: +14% 6 Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 154%, Number of Hits: 4, Instant Death Chance: 6%, Passive Effect: Charge Drive Damage: +18% 7 Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 157%, Number of Hits: 4, Instant Death Chance: 7%, Passive Effect: Charge Drive Damage: +18% 8 Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 160%, Number of Hits: 4, Instant Death Chance: 8%, Passive Effect: Charge Drive Damage: +18% 9 Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 163%, Number of Hits: 4, Instant Death Chance: 9%, Passive Effect: Charge Drive Damage: +22% 10 Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 166%, Number of Hits: 4, Instant Death Chance: 10%, Passive Effect: Charge Drive Damage: +22% 11 Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 169%, Number of Hits: 4, Instant Death Chance: 11%, Passive Effect: Charge Drive Damage: +22% 12 Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 172%, Number of Hits: 4, Instant Death Chance: 12%, Passive Effect: Charge Drive Damage: +26% 13 Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 175%, Number of Hits: 4, Instant Death Chance: 13%, Passive Effect: Charge Drive Damage: +26% 14 Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 178%, Number of Hits: 4, Instant Death Chance: 14%, Passive Effect: Charge Drive Damage: +26% 15 Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 181%, Number of Hits: 4, Instant Death Chance: 15%, Passive Effect: Charge Drive Damage: +30%
Elemental Knight
Description: 일정 시간동안 정령 기사들을 소환하여 전투를 돕게 한다. 정령들은 사용자가 공격한 적을 공격하며, 적이 죽을 때까지 공격을 멈추지 않는다.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Summon Range: attack1 = 301%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits
1 MP Cost: 132, Duration: 104, Damage: 82%, Summons up to 3 Spirits 2 MP Cost: 132, Duration: 108, Damage: 84%, Summons up to 3 Spirits 3 MP Cost: 124, Duration: 112, Damage: 86%, Summons up to 3 Spirits 4 MP Cost: 124, Duration: 116, Damage: 88%, Summons up to 3 Spirits 5 MP Cost: 116, Duration: 120, Damage: 90%, Summons up to 3 Spirits 6 MP Cost: 116, Duration: 124, Damage: 92%, Summons up to 3 Spirits 7 MP Cost: 108, Duration: 128, Damage: 94%, Summons up to 3 Spirits 8 MP Cost: 108, Duration: 132, Damage: 96%, Summons up to 3 Spirits 9 MP Cost: 100, Duration: 136, Damage: 98%, Summons up to 3 Spirits 10 MP Cost: 100, Duration: 140, Damage: 100%, Summons up to 3 Spirits 11 MP Cost: 92, Duration: 144, Damage: 102%, Summons up to 3 Spirits 12 MP Cost: 92, Duration: 148, Damage: 104%, Summons up to 3 Spirits 13 MP Cost: 84, Duration: 152, Damage: 106%, Summons up to 3 Spirits 14 MP Cost: 84, Duration: 156, Damage: 108%, Summons up to 3 Spirits 15 MP Cost: 76, Duration: 160, Damage: 110%, Summons up to 3 Spirits 16 MP Cost: 76, Duration: 164, Damage: 112%, Summons up to 3 Spirits 17 MP Cost: 68, Duration: 168, Damage: 114%, Summons up to 3 Spirits 18 MP Cost: 68, Duration: 172, Damage: 116%, Summons up to 3 Spirits 19 MP Cost: 60, Duration: 176, Damage: 118%, Summons up to 3 Spirits 20 MP Cost: 60, Duration: 180, Damage: 120%, Summons up to 3 Spirits
Mercedes (IV)
Ring of Ishtar
Description: 전설의 무기 이슈타르의 힘을 빌려 빠른 속도로 화살을 전방의 적에게 발사한다. 스킬 키를 누르고 있으면 지속적으로 화살이 발사된다. 추가로 스트라이크 듀얼샷의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c스트라이크 듀얼샷 20레벨 이상#
Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1
Pre-requisite: Level 20 Strike Dualshot
Final Attack: Dual Bow
Animations: prepare, keydown, keydownend, ball, hit.0, hit.1
Maximum Level: 30
MP Cost: #mpCon, Damage: #damage%, Passive Effect: Strike Dualshot Damage: +#damR%
1 MP Cost: 8, Damage: 162%, Passive Effect: Strike Dualshot Damage: +7% 2 MP Cost: 8, Damage: 164%, Passive Effect: Strike Dualshot Damage: +7% 3 MP Cost: 8, Damage: 166%, Passive Effect: Strike Dualshot Damage: +7% 4 MP Cost: 8, Damage: 168%, Passive Effect: Strike Dualshot Damage: +9% 5 MP Cost: 8, Damage: 170%, Passive Effect: Strike Dualshot Damage: +9% 6 MP Cost: 8, Damage: 172%, Passive Effect: Strike Dualshot Damage: +9% 7 MP Cost: 8, Damage: 174%, Passive Effect: Strike Dualshot Damage: +11% 8 MP Cost: 8, Damage: 176%, Passive Effect: Strike Dualshot Damage: +11% 9 MP Cost: 8, Damage: 178%, Passive Effect: Strike Dualshot Damage: +11% 10 MP Cost: 8, Damage: 180%, Passive Effect: Strike Dualshot Damage: +13% 11 MP Cost: 9, Damage: 182%, Passive Effect: Strike Dualshot Damage: +13% 12 MP Cost: 9, Damage: 184%, Passive Effect: Strike Dualshot Damage: +13% 13 MP Cost: 9, Damage: 186%, Passive Effect: Strike Dualshot Damage: +15% 14 MP Cost: 9, Damage: 188%, Passive Effect: Strike Dualshot Damage: +15% 15 MP Cost: 9, Damage: 190%, Passive Effect: Strike Dualshot Damage: +15% 16 MP Cost: 9, Damage: 192%, Passive Effect: Strike Dualshot Damage: +17% 17 MP Cost: 9, Damage: 194%, Passive Effect: Strike Dualshot Damage: +17% 18 MP Cost: 9, Damage: 196%, Passive Effect: Strike Dualshot Damage: +17% 19 MP Cost: 9, Damage: 198%, Passive Effect: Strike Dualshot Damage: +19% 20 MP Cost: 9, Damage: 200%, Passive Effect: Strike Dualshot Damage: +19% 21 MP Cost: 10, Damage: 202%, Passive Effect: Strike Dualshot Damage: +19% 22 MP Cost: 10, Damage: 204%, Passive Effect: Strike Dualshot Damage: +21% 23 MP Cost: 10, Damage: 206%, Passive Effect: Strike Dualshot Damage: +21% 24 MP Cost: 10, Damage: 208%, Passive Effect: Strike Dualshot Damage: +21% 25 MP Cost: 10, Damage: 210%, Passive Effect: Strike Dualshot Damage: +23% 26 MP Cost: 10, Damage: 212%, Passive Effect: Strike Dualshot Damage: +23% 27 MP Cost: 10, Damage: 214%, Passive Effect: Strike Dualshot Damage: +23% 28 MP Cost: 10, Damage: 216%, Passive Effect: Strike Dualshot Damage: +25% 29 MP Cost: 10, Damage: 218%, Passive Effect: Strike Dualshot Damage: +25% 30 MP Cost: 10, Damage: 220%, Passive Effect: Strike Dualshot Damage: +25% 31 MP Cost: 11, Damage: 222%, Passive Effect: Strike Dualshot Damage: +27% 32 MP Cost: 11, Damage: 224%, Passive Effect: Strike Dualshot Damage: +27%
Legendary Spear
Description: 도약과 동시에 전설의 창을 떨어트려 전방의 적 다수를 공격한다. 대상의 방어력을 일정수준 감소시키는 효과와 함께 100% 크리티컬 판정으로 적중한다. 추가로 리프 토네이도의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c리프 토네이도 10레벨 이상#
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Pre-requisite: Level 10 Leap Tornado
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
1 MP Cost: 40, Max Monsters Hit: 8, Damage: 458%, Number of Hits: 2, Duration: 5 sec, Defense Reduced: 1%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +11% 2 MP Cost: 40, Max Monsters Hit: 8, Damage: 464%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 2%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +12% 3 MP Cost: 40, Max Monsters Hit: 8, Damage: 470%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 3%, Cooldown Time: 10 sec, Passive Effect: Leaf Tornado Damage: +13% 4 MP Cost: 40, Max Monsters Hit: 8, Damage: 476%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 4%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +14% 5 MP Cost: 45, Max Monsters Hit: 8, Damage: 482%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 5%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +15% 6 MP Cost: 45, Max Monsters Hit: 8, Damage: 488%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 6%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +16% 7 MP Cost: 45, Max Monsters Hit: 8, Damage: 494%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 7%, Cooldown Time: 9 sec, Passive Effect: Leaf Tornado Damage: +17% 8 MP Cost: 45, Max Monsters Hit: 8, Damage: 500%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 8%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +18% 9 MP Cost: 45, Max Monsters Hit: 8, Damage: 506%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 9%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +19% 10 MP Cost: 50, Max Monsters Hit: 8, Damage: 512%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 10%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +20% 11 MP Cost: 50, Max Monsters Hit: 8, Damage: 518%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 11%, Cooldown Time: 8 sec, Passive Effect: Leaf Tornado Damage: +21% 12 MP Cost: 50, Max Monsters Hit: 8, Damage: 524%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 12%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +22% 13 MP Cost: 50, Max Monsters Hit: 8, Damage: 530%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 13%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +23% 14 MP Cost: 50, Max Monsters Hit: 8, Damage: 536%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 14%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +24% 15 MP Cost: 55, Max Monsters Hit: 8, Damage: 542%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 15%, Cooldown Time: 7 sec, Passive Effect: Leaf Tornado Damage: +25% 16 MP Cost: 55, Max Monsters Hit: 8, Damage: 548%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 16%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +26% 17 MP Cost: 55, Max Monsters Hit: 8, Damage: 554%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 17%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +27% 18 MP Cost: 55, Max Monsters Hit: 8, Damage: 560%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 18%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +28% 19 MP Cost: 55, Max Monsters Hit: 8, Damage: 566%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 19%, Cooldown Time: 6 sec, Passive Effect: Leaf Tornado Damage: +29% 20 MP Cost: 60, Max Monsters Hit: 8, Damage: 572%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 20%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +30% 21 MP Cost: 60, Max Monsters Hit: 8, Damage: 578%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 21%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +31% 22 MP Cost: 60, Max Monsters Hit: 8, Damage: 584%, Number of Hits: 2, Duration: 16 sec, Defense Reduced: 22%, Cooldown Time: 5 sec, Passive Effect: Leaf Tornado Damage: +32%
Multi-Sniping
Description: 양손의 듀얼 보우건으로 전방의 적 2명을 조준사격하여 즉사시킨다. 단, 보스 몬스터는 한방에 쓰러뜨릴 수는 없으나 치명적인 데미지를 줄 수 있다.
Info: type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1
Delays: multiSniping - 1350 ms
Range: 150%
Animations: effect, effect0, hit.0, ball
Maximum Level: 30
MP Cost: #mpCon, Instantly KOs 2 Regular Monsters, Damage: #damage% to Boss Monsters, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
1 MP Cost: 340, Instantly KOs 2 Regular Monsters, Damage: 765% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 2 MP Cost: 330, Instantly KOs 2 Regular Monsters, Damage: 780% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 3 MP Cost: 320, Instantly KOs 2 Regular Monsters, Damage: 795% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 4 MP Cost: 310, Instantly KOs 2 Regular Monsters, Damage: 810% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 5 MP Cost: 300, Instantly KOs 2 Regular Monsters, Damage: 825% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 6 MP Cost: 290, Instantly KOs 2 Regular Monsters, Damage: 840% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 7 MP Cost: 280, Instantly KOs 2 Regular Monsters, Damage: 855% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 8 MP Cost: 270, Instantly KOs 2 Regular Monsters, Damage: 870% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 9 MP Cost: 260, Instantly KOs 2 Regular Monsters, Damage: 885% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec 10 MP Cost: 250, Instantly KOs 2 Regular Monsters, Damage: 900% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 11 MP Cost: 240, Instantly KOs 2 Regular Monsters, Damage: 915% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 12 MP Cost: 230, Instantly KOs 2 Regular Monsters, Damage: 930% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 13 MP Cost: 220, Instantly KOs 2 Regular Monsters, Damage: 945% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 14 MP Cost: 210, Instantly KOs 2 Regular Monsters, Damage: 960% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 15 MP Cost: 200, Instantly KOs 2 Regular Monsters, Damage: 975% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 16 MP Cost: 190, Instantly KOs 2 Regular Monsters, Damage: 990% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 17 MP Cost: 180, Instantly KOs 2 Regular Monsters, Damage: 1005% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 18 MP Cost: 170, Instantly KOs 2 Regular Monsters, Damage: 1020% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 19 MP Cost: 160, Instantly KOs 2 Regular Monsters, Damage: 1035% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec 20 MP Cost: 150, Instantly KOs 2 Regular Monsters, Damage: 1050% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 21 MP Cost: 140, Instantly KOs 2 Regular Monsters, Damage: 1065% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 22 MP Cost: 130, Instantly KOs 2 Regular Monsters, Damage: 1080% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 23 MP Cost: 120, Instantly KOs 2 Regular Monsters, Damage: 1095% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 24 MP Cost: 110, Instantly KOs 2 Regular Monsters, Damage: 1110% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 25 MP Cost: 100, Instantly KOs 2 Regular Monsters, Damage: 1125% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 26 MP Cost: 90, Instantly KOs 2 Regular Monsters, Damage: 1140% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 27 MP Cost: 80, Instantly KOs 2 Regular Monsters, Damage: 1155% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 28 MP Cost: 70, Instantly KOs 2 Regular Monsters, Damage: 1170% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 29 MP Cost: 60, Instantly KOs 2 Regular Monsters, Damage: 1185% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec 30 MP Cost: 50, Instantly KOs 2 Regular Monsters, Damage: 1200% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec 31 MP Cost: 40, Instantly KOs 2 Regular Monsters, Damage: 1215% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec 32 MP Cost: 30, Instantly KOs 2 Regular Monsters, Damage: 1230% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec
Ancient Spirit
Description: 일정시간동안 고대 정령의 가호를 받아 데미지와 HP를 증가시키며, 영구적으로 포텐셜 파워의 회피 확률을 상승시킨다.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia - 1260 ms
Animations: effect, effect0, special
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Passive Effect: Ignis Lore's Evasion Rate +#prop%
1 Active Effect: MP Cost: 45, Duration: 65 sec, Damage: +1%, Passive Effect: Ignis Lore's Evasion Rate +6% 2 Active Effect: MP Cost: 45, Duration: 70 sec, Damage: +2%, Passive Effect: Ignis Lore's Evasion Rate +6% 3 Active Effect: MP Cost: 45, Duration: 75 sec, Damage: +3%, Passive Effect: Ignis Lore's Evasion Rate +7% 4 Active Effect: MP Cost: 50, Duration: 80 sec, Damage: +4%, Passive Effect: Ignis Lore's Evasion Rate +7% 5 Active Effect: MP Cost: 50, Duration: 85 sec, Damage: +5%, Passive Effect: Ignis Lore's Evasion Rate +8% 6 Active Effect: MP Cost: 50, Duration: 90 sec, Damage: +6%, Passive Effect: Ignis Lore's Evasion Rate +8% 7 Active Effect: MP Cost: 50, Duration: 95 sec, Damage: +7%, Passive Effect: Ignis Lore's Evasion Rate +9% 8 Active Effect: MP Cost: 55, Duration: 100 sec, Damage: +8%, Passive Effect: Ignis Lore's Evasion Rate +9% 9 Active Effect: MP Cost: 55, Duration: 105 sec, Damage: +9%, Passive Effect: Ignis Lore's Evasion Rate +10% 10 Active Effect: MP Cost: 55, Duration: 110 sec, Damage: +10%, Passive Effect: Ignis Lore's Evasion Rate +10% 11 Active Effect: MP Cost: 55, Duration: 115 sec, Damage: +11%, Passive Effect: Ignis Lore's Evasion Rate +11% 12 Active Effect: MP Cost: 60, Duration: 120 sec, Damage: +12%, Passive Effect: Ignis Lore's Evasion Rate +11% 13 Active Effect: MP Cost: 60, Duration: 125 sec, Damage: +13%, Passive Effect: Ignis Lore's Evasion Rate +12% 14 Active Effect: MP Cost: 60, Duration: 130 sec, Damage: +14%, Passive Effect: Ignis Lore's Evasion Rate +12% 15 Active Effect: MP Cost: 60, Duration: 135 sec, Damage: +15%, Passive Effect: Ignis Lore's Evasion Rate +13% 16 Active Effect: MP Cost: 65, Duration: 140 sec, Damage: +16%, Passive Effect: Ignis Lore's Evasion Rate +13% 17 Active Effect: MP Cost: 65, Duration: 145 sec, Damage: +17%, Passive Effect: Ignis Lore's Evasion Rate +14% 18 Active Effect: MP Cost: 65, Duration: 150 sec, Damage: +18%, Passive Effect: Ignis Lore's Evasion Rate +14% 19 Active Effect: MP Cost: 65, Duration: 155 sec, Damage: +19%, Passive Effect: Ignis Lore's Evasion Rate +15% 20 Active Effect: MP Cost: 70, Duration: 160 sec, Damage: +20%, Passive Effect: Ignis Lore's Evasion Rate +15% 21 Active Effect: MP Cost: 70, Duration: 165 sec, Damage: +21%, Passive Effect: Ignis Lore's Evasion Rate +16% 22 Active Effect: MP Cost: 70, Duration: 170 sec, Damage: +22%, Passive Effect: Ignis Lore's Evasion Rate +16% 23 Active Effect: MP Cost: 70, Duration: 175 sec, Damage: +23%, Passive Effect: Ignis Lore's Evasion Rate +17% 24 Active Effect: MP Cost: 75, Duration: 180 sec, Damage: +24%, Passive Effect: Ignis Lore's Evasion Rate +17% 25 Active Effect: MP Cost: 75, Duration: 185 sec, Damage: +25%, Passive Effect: Ignis Lore's Evasion Rate +18% 26 Active Effect: MP Cost: 75, Duration: 190 sec, Damage: +26%, Passive Effect: Ignis Lore's Evasion Rate +18% 27 Active Effect: MP Cost: 75, Duration: 195 sec, Damage: +27%, Passive Effect: Ignis Lore's Evasion Rate +19% 28 Active Effect: MP Cost: 80, Duration: 200 sec, Damage: +28%, Passive Effect: Ignis Lore's Evasion Rate +19% 29 Active Effect: MP Cost: 80, Duration: 205 sec, Damage: +29%, Passive Effect: Ignis Lore's Evasion Rate +20% 30 Active Effect: MP Cost: 80, Duration: 210 sec, Damage: +30%, Passive Effect: Ignis Lore's Evasion Rate +20% 31 Active Effect: MP Cost: 80, Duration: 215 sec, Damage: +31%, Passive Effect: Ignis Lore's Evasion Rate +21% 32 Active Effect: MP Cost: 85, Duration: 220 sec, Damage: +32%, Passive Effect: Ignis Lore's Evasion Rate +21%
Maple Hero
Description: 일정시간 동안 파티원의 모든 스탯을 일정 퍼센트만큼 상승시켜 준다.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will
Description: 정신을 집중하여 상태 이상으로부터 벗어난다. 단, 일부 상태 이상 효과에는 적용되지 않는다.
Info: type = 35
Animations: effect
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Dual Bowgun Expert
Description: 듀얼보우건 계열 무기의 숙련도와 물리 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c듀얼보우건 마스터리 20레벨 이상#
Info: type = 50
Pre-requisite: Level 20 Dual Bowgun Mastery
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
1 Dual Bowgun Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Dual Bowgun Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Dual Bowgun Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Dual Bowgun Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Dual Bowgun Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Dual Bowgun Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Dual Bowgun Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Dual Bowgun Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Dual Bowgun Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Dual Bowgun Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Dual Bowgun Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Dual Bowgun Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Dual Bowgun Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Dual Bowgun Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Dual Bowgun Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Dual Bowgun Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Dual Bowgun Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Dual Bowgun Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Dual Bowgun Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Dual Bowgun Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Dual Bowgun Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Dual Bowgun Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Dual Bowgun Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Dual Bowgun Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Dual Bowgun Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Dual Bowgun Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Dual Bowgun Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Dual Bowgun Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Dual Bowgun Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Dual Bowgun Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Dual Bowgun Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Defense Break
Description: 공격 시 일정 확률로 적의 방어율 100%를 무시한다. 보스몬스터에게도 동일하게 적용된다.
Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
1 2% chance to ignore 100% of a monster's defense 2 4% chance to ignore 100% of a monster's defense 3 6% chance to ignore 100% of a monster's defense 4 8% chance to ignore 100% of a monster's defense 5 10% chance to ignore 100% of a monster's defense 6 12% chance to ignore 100% of a monster's defense 7 14% chance to ignore 100% of a monster's defense 8 16% chance to ignore 100% of a monster's defense 9 18% chance to ignore 100% of a monster's defense 10 20% chance to ignore 100% of a monster's defense 11 22% chance to ignore 100% of a monster's defense 12 24% chance to ignore 100% of a monster's defense 13 26% chance to ignore 100% of a monster's defense 14 28% chance to ignore 100% of a monster's defense 15 30% chance to ignore 100% of a monster's defense 16 32% chance to ignore 100% of a monster's defense 17 34% chance to ignore 100% of a monster's defense 18 36% chance to ignore 100% of a monster's defense 19 38% chance to ignore 100% of a monster's defense 20 40% chance to ignore 100% of a monster's defense 21 42% chance to ignore 100% of a monster's defense 22 44% chance to ignore 100% of a monster's defense
High Kick Demolition
Description: 차지 드라이브로 적들을 공중으로 띄웠을 때 사용하는 연계 스킬이다. 공중으로 뜬 적들을 향해 보이지 않을 속도로 빠르게 날아가 공격한다. 추가로 차지 드라이브의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n필요 스킬 : #c라이트닝 플레어 15레벨 이상#
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 870 ms
Range: 200%
Pre-requisite: Level 15 Lightning Flare
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1 Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 6, Passive Effect: Charge Drive Damage +12% 2 Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 6, Passive Effect: Charge Drive Damage +14% 3 Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 6, Passive Effect: Charge Drive Damage +16% 4 Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 6, Passive Effect: Charge Drive Damage +18% 5 Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 6, Passive Effect: Charge Drive Damage +20% 6 Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 6, Passive Effect: Charge Drive Damage +22% 7 Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 137%, Number of Hits: 6, Passive Effect: Charge Drive Damage +24% 8 Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 6, Passive Effect: Charge Drive Damage +26% 9 Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 143%, Number of Hits: 6, Passive Effect: Charge Drive Damage +28% 10 Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 6, Passive Effect: Charge Drive Damage +30% 11 Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 149%, Number of Hits: 6, Passive Effect: Charge Drive Damage +32% 12 Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 152%, Number of Hits: 6, Passive Effect: Charge Drive Damage +34% 13 Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 155%, Number of Hits: 6, Passive Effect: Charge Drive Damage +36% 14 Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 158%, Number of Hits: 6, Passive Effect: Charge Drive Damage +38% 15 Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 161%, Number of Hits: 6, Passive Effect: Charge Drive Damage +40% 16 Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 164%, Number of Hits: 6, Passive Effect: Charge Drive Damage +42% 17 Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 167%, Number of Hits: 6, Passive Effect: Charge Drive Damage +44% 18 Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 6, Passive Effect: Charge Drive Damage +46% 19 Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 173%, Number of Hits: 6, Passive Effect: Charge Drive Damage +48% 20 Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 176%, Number of Hits: 6, Passive Effect: Charge Drive Damage +50%
Advanced Final Attack
Description: 영구적으로 공격력과 명중률이 증가하며 파이널 어택의 발동확률과 데미지가 대폭 상승한다.\n필요 스킬 : #c파이널 어택 20레벨 이상#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Dual Bowgun
Animations: hit.0
Maximum Level: 30
Weapon ATT: +#padX, Accuracy: +#ar%, Proc Rate: #prop%, Damage: #damage%
1 Weapon ATT: +6, Accuracy: +1%, Proc Rate: 41%, Damage: 152% 2 Weapon ATT: +6, Accuracy: +1%, Proc Rate: 42%, Damage: 154% 3 Weapon ATT: +7, Accuracy: +1%, Proc Rate: 43%, Damage: 156% 4 Weapon ATT: +7, Accuracy: +2%, Proc Rate: 44%, Damage: 158% 5 Weapon ATT: +8, Accuracy: +2%, Proc Rate: 45%, Damage: 160% 6 Weapon ATT: +8, Accuracy: +2%, Proc Rate: 46%, Damage: 162% 7 Weapon ATT: +9, Accuracy: +3%, Proc Rate: 47%, Damage: 164% 8 Weapon ATT: +9, Accuracy: +3%, Proc Rate: 48%, Damage: 166% 9 Weapon ATT: +10, Accuracy: +3%, Proc Rate: 49%, Damage: 168% 10 Weapon ATT: +10, Accuracy: +4%, Proc Rate: 50%, Damage: 170% 11 Weapon ATT: +11, Accuracy: +4%, Proc Rate: 51%, Damage: 172% 12 Weapon ATT: +11, Accuracy: +4%, Proc Rate: 52%, Damage: 174% 13 Weapon ATT: +12, Accuracy: +5%, Proc Rate: 53%, Damage: 176% 14 Weapon ATT: +12, Accuracy: +5%, Proc Rate: 54%, Damage: 178% 15 Weapon ATT: +13, Accuracy: +5%, Proc Rate: 55%, Damage: 180% 16 Weapon ATT: +13, Accuracy: +6%, Proc Rate: 56%, Damage: 182% 17 Weapon ATT: +14, Accuracy: +6%, Proc Rate: 57%, Damage: 184% 18 Weapon ATT: +14, Accuracy: +6%, Proc Rate: 58%, Damage: 186% 19 Weapon ATT: +15, Accuracy: +7%, Proc Rate: 59%, Damage: 188% 20 Weapon ATT: +15, Accuracy: +7%, Proc Rate: 60%, Damage: 190% 21 Weapon ATT: +16, Accuracy: +7%, Proc Rate: 61%, Damage: 192% 22 Weapon ATT: +16, Accuracy: +8%, Proc Rate: 62%, Damage: 194% 23 Weapon ATT: +17, Accuracy: +8%, Proc Rate: 63%, Damage: 196% 24 Weapon ATT: +17, Accuracy: +8%, Proc Rate: 64%, Damage: 198% 25 Weapon ATT: +18, Accuracy: +9%, Proc Rate: 65%, Damage: 200% 26 Weapon ATT: +18, Accuracy: +9%, Proc Rate: 66%, Damage: 202% 27 Weapon ATT: +19, Accuracy: +9%, Proc Rate: 67%, Damage: 204% 28 Weapon ATT: +19, Accuracy: +10%, Proc Rate: 68%, Damage: 206% 29 Weapon ATT: +20, Accuracy: +10%, Proc Rate: 69%, Damage: 208% 30 Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210% 31 Weapon ATT: +21, Accuracy: +11%, Proc Rate: 71%, Damage: 212% 32 Weapon ATT: +21, Accuracy: +11%, Proc Rate: 72%, Damage: 214%
Change Log
7/16/2011
-- Added change log
-- Added a notice to the top of the module stating that this module is dependent on information from KMS and not KMST. As such, this module will only be updated once information hits KMS.
-- Added other weapons added in 1.2.136
7/17/2011
-- Added pertinent item sets
-- Added translated beginner skills
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