Fighter:
- Brave Slash's damage increased from 190% to 200%. Horizontal range reduced from 200 to 175 pixels.
Page:
- Combat Orders got a proper animation -->
Effect,
Affected
Spearman:
- Crusher now works with final attack. Range increased from
150% Range to
180% Range. A new animation was added. Once you reach level 120,
Crusher becomes an orange color.
- Fury's damage decreased from 380% to 360%. A new animation was added. Once you reach level 120,
Fury becomes a red color.
- Dragon Blood's weapon attack increased from 20 to 25.
- Dark Force is completely changed. Now, as long as you stay above 30% HP, you add 60% to (overall?) damage and 1 additional attack count on Crusher (so it will hit 3 mobs 4 times). There is no defense reduction.
---------
F/P:
- Nada
I/L:
- Zip
Cleric:
- Heal was changed. They added a new variable, "u", which is equal to 5 at all levels. I don't quite understand the skill string, so I'll just leave this here:
Before: MP #mpCon 소비, 회복력 #hp%, 최대 #mobCount마리의 언데드 몬스터에게 #damage% 데미지,
After: #mpCon 소비, 회복력 #hp%, 최대 #u마리의 언데드 몬스터에게 #damage% 데미지
- Blessing MATK and WATK reduced from 22 to 15. Do these guys really know what they're doing?
----------------
Zilch for Bowmen
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Assassin:
- Nothin'
Shadower:
- BStep now hits more mobs at lower levels.
--------------
Brawler:
- Dice Roll's cooldown reduced from 300 seconds to 200 seconds. Appears that delays were increased.
Gunslinger:
- Dice Roll's cooldown reduced from 300 seconds to 200 seconds. Appears that delays were increased.
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