Two new map icons were added this patch for places I've never heard of --> Edelstein and Leben. What could be up with these new towns?
Edelstein
Leben
Also, skill balancing stuff is coming.... looks like they changed a lot of stuff. One of the first things I noticed was that they added mastery books for Hex of the Beholder, Aura of the Beholder, and Bahamut. Also, a lot of new skill icons were added.
Adventurer
Fighter:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Orb damage increased to 4%/orb at max level.
- Brave Slash damage increased to 225%. Horizontal and vertical range reduced. Skill delay reduced significantly.
Page:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Healing skill's cooldown increased from 15 seconds to 30 seconds
Spearman:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Dragon blood's time increased to 200 seconds. The lower levels of DB give higher amounts of WATK, but the max level still gives the same WATK. Before, level 1 would give 2 WATK. Now it gives 10.
- Berserk's damage increased to 70%
- Beholder's revenge damage greatly increased by +300% at all levels
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F/P:
- MP Eater now requires level 5 Spell Mastery
- Explosion's damage increased by +110% at all levels
- Poison Mist's damage increased by +40% at all levels
- Elemental Composition's damage increased to 400%
I/L:
- MP Eater now requires level 5 Spell Mastery
- Ice Strike's damage increased by +60% at all levels
- Thunder Spear now has a 80% chance to stun at max level. I do not know if this is 80% for each attack or if it's 80% chance on each mob per skill usage.
- Elemental Composition's damage increased to 460%
- Ice Demon's Damage over Time variable reduced by 10 at all levels
- Chain Lightning now only hits up to 3 mobs. Damage massively increased to 700%. A new variable called "x" was added and is 10 at all levels. This does not show in the skill readout. I'm assuming that "x" represents the bounce damage reduction, meaning each successive hit is reduced by 10% overall (so first mob is 100%, second is 90%, third is 80%)
Cleric:
- MP Eater now requires level 5 Spell Mastery
- Shining Ray's range is reduced by 40 pixels in either direction for a total horizontal range reduction of 80 pixels.
- Summon Dragon's damage greatly reduced to 310% damage
- Bahamut's damage greatly reduced by 230% at all levels
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Hunter:
- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Arrow Bomb's splash damage increased to 310%.
- Improved Fundamentals increased Arrow Bomb and Double Shot's damage to +100% and +60%, respectively
- Inferno's damage increased by +150% at all levels
- Arrow Rain's damage increased by +50% at all levels
- Silver Hawk's damage increased by +50% at all levels
- Strafe's damage increased by +15% at all levels
- Bow Expert's WATK bonus increased from 11 to 30
- Dragon's Breath damage increased by +30% at all levels
- Hurricane's damage increased by +20% at all levels
- Hamstring's buff duration increased by 30 seconds at all levels
Crossbowman:
- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Soul Arrow's duration increased to 300 seconds (was 20 seconds, hahaha)
- Iron Arrow's damage increased to 340%
- Improved Fundamentals increased Iron Arrow and Double Shot's damage to +100% and +60%, respectively
- Blizzard's damage greatly increased to 400%
- Arrow Eruption's damage increased by +50% at all levels
- Golden Eagle's damage increased by +50% at all levels
- Strafe's damage increased by +15% at all levels
- Marksman Boost's WATK bonus increased from 11 to 30
- Dragon's Breath damage increased by +30% at all levels
- Pierce's damage massively increased to 1000%
- Blind's buff duration increased by 30 seconds at all levels
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Assassin:
- Avenger's damage increased to 530%
Bandit:
- Shield Mastery's max level decreased to 10
- Chakra's max level decreased to 10. The end result is the same.
- Assaulter's max level decreased from 30 to 20. MP cost increased slightly. Now attacks 1 mob 3 times. Damage increased by +90% at all levels.
- Band of Thieves damage changed to 410% and only attacks once for each mob. (was 230% * 2 strikes, is now 410% * 1 strike)
- New skill --> Shadow Partner. The max level is 20. MP consumption is 80 and consumes 1 summoning rock per use. It lasts for 180 seconds. The Shadow Partner's rate of damage is 40%. The skill is added for third job.
- New skill --> Flash Jump.
- Meso Guard's max level reduced from 20 to 10. The end result is the same.
- BStep's damage reduced to 390%
- Assassinate's damage greatly increased to 610%
- I'm pretty sure Nexon meant to increase the level of Pickpocket, but they didn't. Instead, they removed the maximum level variable. Tespia is going to be lol.
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Brawler:
- Energy Blast's damage increased by +50% at all levels
- Transformation now gives WATK. It's 20 WATK at max level.
- Dragon Strike's damage increased by +15% at all levels
- Barrage's damage increased by +55% at all levels
- Super Transformation now gives WATK. It's 30 WATK at max level.
- Demolition's damage increased by +80% at all levels
- Counter Attack's duration is increased to 45 seconds.
Gunslinger:
- Flamethrower's damage increased to 380%. Mob count increased to 6. Damage over time increased from 60 to 80. Damage over time duration increased from 5 to 7 seconds.
- Cooling Effect's damage increased by +60% at all levels. Freeze duration increased by 2 seconds. Mob count increased to 6.
- Homing's range increased by 50 to 400. Damage increased to 400%.
- Advanced Homing's range increased by 50 to 400. Damage increased by+60% at all levels.
- Cannon's bullet consumption increased from 4 to 5.
- Rapid Fire's damage decreased by -70% at all levels. Range reduced from 420 to 400.
- Counter Attack's duration is increased to 45 seconds.
Cygnus
Dawn Warrior:
- Soul Blade's damage increased by +70% at all levels.
- Coma's damage increased by +40% at all levels.
- Soul Driver's damage greatly increased to 250% (was 140%)
Blaze Wizard:
- Fire Pillar's damage increased to 290%
- Fire Strike's damage increased by +20% at all levels
Wind Archer:
- Double Shot's damage increased by +10% at all levels
- Final Attack's damage increased by +20% at all levels
- Storm Break's damage increased by +100% at all levels
- Arrow Rain's damage increased by +50% at all levels
Night Walker:
- Avenger's damage increased to 530%
Thunder Breaker:
- Energy Burst's damage increased by +10% at all levels
- Transform's duration increased to 180 seconds. Cooldown increased from 300 to 320 seconds. Now gives +20 WATK at max level.
- Barrage's damage increased by +5% at all levels
Aran
- Combo Smash's damage increased by +100% at all levels
- Full Swing's damage increased by +10%
- Combo Critical's crit rate increased to +4%/10 attacks.
- Combo Peril's damage increased by +200% at all levels
- Overswing's damage increased to 200%/250%
Evan
- Soul Dragon no longer requires level 10 magic missile
- Ice Breath's damage increased to 360%
- Magic Critical's probability doubled at all levels
- Magic Amplification damage increased by +5% at all levels
- Increased Dragon's Breath damage by +110% at all levels
- Killing Wing's damage increased to 530%
- Earthquake's damage increased to 740%
- Ghost Lettering damage increased to 850%
- Flame Wheel's damage increased by +200% at all levels
- Blaze's damage increased by +50% at all levels. A new variable, "x", was introduced and x=10 at all levels. Like Chain Lightning I"m betting this is bounce damage reduction. So 100%, 90%, 80%... or also 100%, 90%, 81%, 72.9%, etc. Not sure which it is.
More rebalances. I wonder how long it's going to take them to get it right. I think there are skills that they've changed back and forth on multiple occasions now.
Apparently, what makes sense is that all three jobs are the RESISTANCE, fighting against the control of the Black wings on that town.
So I'd say all three start in the same town. Makes sense.
Actually, I was thinking Mechanics are born in Edelstein and are with the Black Wings. While maybe Battle Mage and Wild Hunter are born in Leben and are a Resistance to Edelstein and the Mechanics.
Actually, I was thinking Mechanics are born in Edelstein and are with the Black Wings. While maybe Battle Mage and Wild Hunter are born in Leben and are a Resistance to Edelstein and the Mechanics.
Actually, if you look at the NPCs, you can see each of those guys are connected to the town... Just have a look at Spadow's and you'll see that the battle mage is undercovered as a street cleaner, the Wild Hunter as a policewoman, and the Mechanic as... A guy dressed as a human Teddy bear giving balloons to kids.
So, Maybe Leben is their hideout, or they have an underground one. But all three linked for sure.
Actually, if you look at the NPCs, you can see each of those guys are connected to the town... Just have a look at Spadow's and you'll see that the battle mage is undercovered as a street cleaner, the Wild Hunter as a policewoman, and the Mechanic as... A guy dressed as a human Teddy bear giving balloons to kids.
So, Maybe Leben is their hideout, or they have an underground one. But all three linked for sure.
Edelstein's makes it look like the Mechanic's town. Plus it would make sense that they didn't release Mechanic at the same time as Battle Mage and Wild Hunter because they're with the Black Wings.
My idea is that, as Spadow gave me info, black wings are occupying the town Edelstein and therefore that leads me to believe that the Resistance is resisting their occupancy?
Leben seems like the mine and will have all those mine monsters, and the main reason why the Black Wings are inhabiting Edelstein because of it's mine resources of Leben?
My idea is that, as Spadow gave me info, black wings are occupying the town Edelstein and therefore that leads me to believe that the Resistance is resisting their occupancy?
Leben seems like the mine and will have all those mine monsters, and the main reason why the Black Wings are inhabiting Edelstein because of it's mine resources of Leben?
That sounds quite feasible, even if I made up that word or not, not sure.
With mastery books for Hex of the Beholder, Aura of the Beholder, and Bahamut being added I have to wonder if these skills are about to be buffed big time.
Perhaps with a new rebalance, we can finally have them, I don't know...balanced?
Edit: What I think, Meta, is that the maps changed so much that it would be impossible for those classes to do the skill quests to up the mastery level.
Edelstein - New Town [Mechanic , Battlemage , Wildhunter]
Leben - New Training Place [Remember those new monsters?]
= Mine?
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Edelstein - Once a peaceful town, soon after later, Blackwing Conquered the town.
Now it is the part of blackwing's "..."/ It it the center of the blackwing society
- From Someone from insoya. I dont know if its true.
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