Page 8 of 11 FirstFirst ... 678910 ... LastLast
Results 141 to 160 of 216

Thread: [KMST] KMST 1.2.425 - Mikhail

  1. Default Re: KMST 1.2.425 - Mikhail


    Mikhail is basically a Hero/Paladin love child that's better than the parents in almost every single aspect...

    Nexon's really sticking to the mantra "quit your old character; make a new OP class today!".

    Still waiting for the PvP revamp though... which will be filled with Mikhail destroying everything...

    Also, incoming 5 link skills and 5 hot time hats... Personally, I want the Irena hat and Eckhart's Mask ;o.

  2. Helium Atom Male
    IGN: NoblestGas
    Server: GAZED
    Level: 251
    Job: Noob
    Guild: LegacyReborn
    Alliance: Fancy

    Default Re: KMST 1.2.425 - Mikhail


    Light DS. Of course it is.

    EDIT: Now that I look at it harder, I actually wouldn't mind this. Frankly, if they restrict DS creation, Mikhail is pretty much the holy version. And personally, I've always liked playing as holy as opposed to demonic. Given they're not exactly the same (see DF), it's sort of a far stretch. I don't know, but I'm playing this. Might abandon my DS just for the sake of the whole thing.

  3. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.425 - Mikhail


    the mask (which is a hat, whut) is apparently in the CS

    and oh god, by the time pvp returns, everything is gonna be LASERS.

  4. Default Re: KMST 1.2.425 - Mikhail


    PvP LASER TAG MODE.

  5. Default Re: KMST 1.2.425 - Mikhail


    I didn't notice the cooldown on Enrage, however it's still a very heft buff for 4 minutes, with a 5 minute cooldown. +60% Attack, +20% Critical, +15% Min Critical Damage, and +1 Target per attack. That's way better than most characters get, even as a cooldown skill.

    And mark off Critical, but even so, your own values show how vastly superior this class is over the rest of the Warriors. The only class that comes close to it is Heroes, and they're mostly Hero skills to begin with, but it has even more advantages over Heroes than just pure DPS, too.

    No, I didn't. Meanwhile, as they add more new classes, the new classes get even worse than the last ones in terms of ridiculousness. Hell, they don't even do a great job at nerfing some classes. I still see Mercedes being pretty broken for bossing. Add in that eventually, half the classes get buffed back up later on after the complaining stops for a while. Meanwhile, while they add more and more classes that are broken, then just average, then broken again, we have classes that are absolutely horrible in comparison and just stay that way.

    Nexon should be working on the available class balance long before they start throwing out even more classes.


    That's just the thing. As they continue to add more and more classes that make the old ones look like pomegranate, it makes your old characters less appealing. If I want to play a Warrior, what makes my Paladin more appealing than a Demon Slayer or a Mikhail at this point? Absolutely nothing. Mikhail has Holy Charge, thus adding elemental prowess, and Demon Slayer has mobility and broken base attacks. Nothing about my Paladin stands out. Nothing about a Dark Knight stands out. They're dirt in comparison.

    When the Flame Wizard instructor comes out, what will make me want to play an old F/P Archmage? Nothing. It will be exactly the same situation.

    What makes it worse is that they get the free 10% EXP boost til 120. It makes it EVEN EASIER to level one to 120. So even if the class eventually gets nerfed to be a middle ground character in the Warrior tree, there's STILL no reason to play anything else (Outside of maybe Heroes, but still not really considering the other buffs the class gets). If I'm deciding what Warrior class to make, there's nothing that leans me towards the old classes.

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.425 - Mikhail


    It isn't +1 target per attack, it's 1 target regardless of attack.

  7. Default Re: KMST 1.2.425 - Mikhail


    I did misread that. Doesn't change much, however. Still makes their bossing game ridiculous. I would be very surprised if this class couldn't 1-hit everything in normal mobs without that buff.

  8. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: KMST 1.2.425 - Mikhail


    Unlike what most people's opinion here, I'm actually okay with new classes, but I really would prefer it if they would make fewer classes that follow a specific character. In fact, I kind of want them to make some Black Wing classes to go along with the Resistance classes.

  9. Default Re: KMST 1.2.425 - Mikhail


    I want this.

    OT:
    I'm about 1/100th happy to be vindicated and 99/100ths appalled that this class exists.

  10. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.425 - Mikhail


    Waiting for Oz and Ekhart. :3

    No point waiting for Hawkeye, he'll be ignored like the Pirate Hero.

  11. Default Re: KMST 1.2.425 - Mikhail


    Lol, Paladins.


    Looks like really need to do another Warrior revamp after this, because seriously this just makes Adventurer Warriors null and void (not that they weren't already).

  12. Default Re: KMST 1.2.425 - Mikhail


    I said this a million times before and I'll say it again, what is the point of this class? Seriously? Maple, if you're gonna release ANOTHER new class release one that might actually be new and have some effort put into it. This is seriously just Dawn Warrior that can get to level 200.

  13. Default Re: KMST 1.2.425 - Mikhail


    Playing with a NPC (non-playable character)...
    THIS IS JUST A MOTHERpineappleING PARADOX. @____@

  14. Default Re: KMST 1.2.425 - Mikhail


    The real ones will be even more lolworthy after this comes out.
    At least they dont have our ehm.... eh can anyone help me here? I cant find anything.

  15. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.425 - Mikhail


    stack of defense buffs?

    you can still survive harder!

    and they don't seem to have magic crash, which is truly a boon skill


  16. Default Re: KMST 1.2.425 - Mikhail


    They just don't have a %hp recovery skill like Paladins and DS do.
    @ShinkuDragon: not sure if srs, they do get Crash

    Blah ninja'd

  17. Default Re: KMST 1.2.425 - Mikhail


    They do. Look harder.
    EDIT:
    Motherf'ucking ninjas.

  18. Default Re: KMST 1.2.425 - Mikhail


    Uh they actually do have magic crash

    And what defense buffs? Guardian isnt even that great and 100% def or 200% def doesnt make much of a
    difference its easy to get 9999 def either way. They on the other hand also get 60% Status resistance wich we dont.

    EDIT: Oh they also have 60% Elemental resistance. Ofcourse.

    Oh yes they do.

    Self Recovery
    Description: Restores HP and MP every 4 seconds, even in combat.
    Info: type = 50
    Maximum Level: 30

    Lv 30: +150 HP and +90 MP every 4 sec

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.425 - Mikhail


    yep at you three, went to double check after writing that, turns out they did have it

    *flips third table*

    i'm running out of tables guys, seriously, what the fk.

  20.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •