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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Case and point: Mages who trained with normal skills when ultimates were spammable.

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    Yes, let's balance the game around the 1% of the population who wants to not spam a single skill because it is better than the other spammable skill.

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    Except no one was saying that anything about rebalancing or changing it. I simply stated I won't be using it now because it's pomegranate to me. ME. ME. ME. What is so difficult to grasp about this PERSONAL FEELINGS business? Since when does everything have to be about everyone? I specifically used wording such as "I" because it wasn't meant to be about anyone else.

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    Wait...you won't use Glacial Chains just because it has a cooldown?

    Even when it boosts I/L Archmage's DPM (still not comparable to F/P) considerably when using the skill between Chain Lightning spamming??

    The I/L at Pap I posted previously had a time of 2:37 in this 1.2.379 update and 5:45 in the previous 1.2.378 update.

    His kms chaos time was 6:53.

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    There is a very good reason for me to use Dark Lightning (aka Sith Lightning) - It doesn't break stun (is it because it's Dark Element?).

    The good thing about DL is that I can use it to kill mobs far away while starting to engage another group of mobs. Or use it as a finishing move while moving away. Because it does a good chunk of damage more than my bread-and-butter skills, and Finisher requires me to face the monsters and throw the Saw out before I can move away. That's a good amount of time I save in the long run. Reaper solves the rest of the problems for me if there are stragglers. Yes it doesn't do more damage than XBlow+Finisher, but you don't use skills just for the damage only, do you? All depends on the circumstances, and the player.

    The reason why *I* think GC sucks for training now is that 1) you will almost NEVER find a 12-mob gang unless it's a single-lane monster park map, 2) even if you ignored the mob-count, you can't use it as freely as ADC which makes it lacklustre... *I* don't know if it's meant to be a bossing or a training skill, because right now it doesn't seem like either. Well... more DPS on a boss doesn't hurt, since it cost's only 10SP.

    Hadriel

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    The time used using DL you could have teled over killed the monster and still have enough time to walk to another set of mobs

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    That's going the wrong direction. And I don't like to kiss monsters.

    I'd actually be very happy if they made DL an 8/10-mob hitting skill. The way people talk about it... makes it seem as if it's completely useless. I don't feel so at least.

    Hadriel

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    Funny, because you're arguing over someone's play style.

    You have your way of playing, they have theirs. Leave it.

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    I won't really be surprised if a 3rd tweak comes up. For good and/or for bad.

    And I forgot... GC makes BB(I/L) look kind of... hmm... odd.

    Hadriel

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    Alright, gee, so much ignorance. Here's the thing on Bishops being a "support class", and the guy saying we should just leech and support:

    Being a support class in Maple has never pineappleing worked. I used to train my Priest (pre-BB) partying on Himes with a DK or another attack job... they leveled much faster than I did. When we complained about it back then, people would just say "oh, but you're not attacking, you're just supporting, stop peaching about it". Oh sure, I'm not worth the exp, right? Because all I do is teleport all around the map gathering Hime mobs, while the DK stayed in a corner chatting with guildmates, attack for 5 seconds to kill the mob, and continue chatting. The attacker deserves all the exp and supporters deserve to level slower.

    Such a stupid idea.

    At least we became the fastest levelers in 4th job to compensate, but that changed with BB, so we're now basically forever Priests, in terms of sucking. Do you think changing the rates back to 6:4 will help? Certainly it won't, it didn't help pre-BB, and it wont' help post-Jump. Because in Maple Story, attackers get all the experience, and leechers get the low end.

    Now, people already mentioned about our skills...

    Heal - Useful in pot cooldown bosses and when people get seduced, that's it. Most 4th jobbers carry hundreds of Power Elixirs.
    Dispel - Whopee pineappleing doo, I can cure silence, darkness, and slow. Who cares? Same as using an All-Cure. When will we able to cure more stats?
    Holy Magic Shield, Holy Symbol, Adv. Bless - I can cast these in 4 seconds, and have 95% of my time remaining with nothing to do, except hanging on a rope or hit for 1/5 the damage of the rest of all other classes. I don't wanna hit their damage, but why not 4/5 of it instead of 1/5?

    The only time when I can really feel like "supporting" is at bosses. Even with the convenience of pots, Bishops can save your ass if you're careless, so that's the only time where I can say I'm useful "supporting" other people. But at training, what you call support is having us take 4 seconds to cast skills, and then do pineappleing nothing.

    That's not real support, that's casting a skill and then hanging on a rope. And no, Bishops won't come down from the rope to heal you or hit mobs, because it basically makes no difference for them. With how weak their attacks are, they're just better of leeching. And leeching shouldn't be a viable way to level 120-200.

    P.S. Glacial Chains should just rush mobs instead of pulling.

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    Why so much hate over GC? its 1000% extra dmg in exchange for 270ms longer animation. The damage is big enough to 1HKO most monsters and if the monsters got a boss flag It will pull them close and add it's DoT for extra damage derived from Extreme magic. Even if it's not as strong as Mist Eruption it definitely is helpful.

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    For me its due to the comparisons with Mist Eruption.

    Also, if this is the last update than I think the adventure mages were more balanced with each other
    in Chaos than the new Jump revamp.

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    while u may not get as much exp as the killer aka dk, u forgot the fact that priests were one of the fast lvlers pre-4th job, assuming that u played during that time. i mean cbs, f/ps, rangers, etc. were jealous of priests for not attacking and lvl so fast. i don't mind that being repeated (meaning 1 or 2 other classes lvling faster)
    and if u really played correctly at himes, priests were rather fast actually. i myself played a 12x priest pre-4th job and i often hime with a i/l, both of us were attacking (the i/l of course kills faster) but the exp was definitely fast. point is nexon only need to tweek support skills a little more and they should just leave bishop/priests being the support class because it was meant to be like that. if u dont like being the support class, PLAY A MECH. seriously. if u played pre-4th job then u CHOSE the support class so stop the b!tching at nexon for not wanting to make u an attacker now. don't just play an easy level class (yes bishops/priests were always easy to level until 14x-16x post bb (maybe?)) and expect nexon to tweak the game to u could have an easy bossing char =.="

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    Have you even played a healer class in Maple before? Seriously? I don't remember it being so fast pre-BB thanks to loads of people that didn't want to party at Himes and other places. Sure, post-BB, things are much easier, but when you look at the big picture, we're the one's being shafted, having to rely on parties just to keep up with everyone. Sure, we can party and buff people and stuff at LHC, but that's all we can do. We can't damage mobs effectively, so what ends up happening is us always leeching.

    And hell, if that's how things end up going to be, THEN MAKE IT pineappleING WORTHWHILE FOR US TO BE IN THOSE KINDS OF POSITIONS OFTEN. And I don't see that happening because at this rate, we are gonna lag behind because in the end, those that make more damage get more EXP. And when is a good time to party? LHC? No, they're gonna nerf the party play bonus there. Monster Park? You have to be joking. Bosses? Maybe, but you don't tend to boss often.

    It sucks hard. A lot of this sucks real hard.

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    Wizet didn't make Bishops so that they can be self-sufficient all-round dps'ers, healers, and robotic buffers. Clerics were clearly made with the idea of support, you can't use their poor execution as an excuse to suddenly demand they make it into a damage dealer class.

    I'm not saying Bishops have it great right now, they're totally screwed over. But instead of giving them a better DPS skill to make them self-reliant, when they could simply give them better support mechanics in order to make them needed in the way they were originally intended, is not something I would agree with. That's like saying Thiefs should get a 1k defense buff in exchange for avoid because ''avoid has crappy use these days''.

    Or maybe we should give warriors ranged skills? Everyone knows range > Melee in all situations, especially now that you can ''range'' up close. Lets just remove that to, Melee just has little to no way of working.


    I'm amazed people hate GC, I thought it was the coolest thing ever, and I might replay my I/L just because of it.


  16. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    I like Glacial Chains quite a bit, but I'm not sure I like the way it works right now. I like that they made it stronger and all, but I think it would be better as a two hit skill (one hit going out and one when it pulls back) with no cooldown. If they were to make it work like that while leaving its damage % as it is, then it'll be on par with Mist Eruption in terms of usefulness I think.

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    glacial chains should work like a whole map vac hack. teleport all mobs from the map (12 mobs) right in front of you. with 5 second cd.

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    Not sure if you guys know, but you have to spawn poison mists in order to use mist explosion...

    It's not insta-damage...

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    Well I remember someone(forgot who) mentioning potion cooldown on normal maps, and building off of that...

    What if they made potion cooldown apply on ALL maps, but gave 3rd job Priest a party skill where X% of damage done recovers as HP and Y% of damage done recovers as MP. However, lower the stats on recovery skills for other jobs and the defense mechanics would probably need to be improved a bit.

    Lower Shining Ray to 20 SP so you can max that HP MP leech skill

    Possibly lower Holy Magic Shell and Holy Symbol to 20 SP, then add Holy Shield back but in 3rd job along with making it apply to Seduce, Stun, Slow, Zombify, Disorient, and Dispel.

    As a compensation for a lower offensive ability as a Bishop, possibly give Advanced Bless a passive +50% - 100% EXP boost on Holy Symbol for the Bishop alone? I'm thinking they could possibly change -25% MP cost to -25% cooldown time for party for Advanced Bless.

    Wound system? Each time you get hit, you receive wounds and you can't recover the HP that are wounds. Lets say if you take a hit and receive 25 wounds, and your max hp is 1000. That means you would only be able to heal HP up to 975/1000 until those wounds are healed. That would mean Bishops would be getting a new skill in I'd say probably 3rd job that heals "wounds". Wound healing potions would have a long cooldown of lets say 30 seconds to 1 min?

    .. Just throwing out some ideas that could make the Bishop class more of a support class but without decreasing their leveling ability? as well as possibly making the game more interesting?..

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