Because there are times and places for both. On short maps with close platforms where a hammer can hit both (like captains), hammer is awesome. On other maps where you're rushing a platform together and wanting to finish them off (AND it takes more than one hammer to do it), you're better off with punch (like i'm doing in DTs right now). Why? Because hammer tosses them in the air giving an unnecessary delay before you can hammer them again. Punch is just better when it takes more than one attack to finish them as it's much more spammable.
As for the arguement with healbot. Is the extra 2 points really necessary? I mean, you get to max everything save for 2 points in one skill in 3rd job. I'm leaving healbot at 18 as it's nearly as good as maxed. You have to max Punch in order to hit 6 mobs, so i'm planning to max it.
I've used nearly every skill while training. Some maps call for certain things like teleporters, or accelerators. In the Captain minidungeon, i used hammer and RnS which was incredibly fun and was much more relaxing than trying to just hammer every platform before the respawn. When i went outside to Captain/Kru, i found a set of teleporters and an accelerator would let me rush the platforms easily. In Death Teddy where i am now, I just use accelerator and rocket jump while drilling and punching platforms in a general counterclockwise motion. Back in Roids, it was all drill rush and flamethrower (as hammer couldnt 1hko them).
I always have dmg reflect and satellites active, and sometimes use gatling to finish off a singular monster as it's pretty quick. Really looking forward to 4th job.
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