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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Is battleship bomber not a passive of rapid fire?

  2. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    No, you can steal it.



    It's kinda weird. Shows up as level 0 in Skill Management unless selected, then in the selected slot, it shows up at level 30 (or whatever level the Sair has Rapid Fire at, I would think, I stole a level 11 Battleship Bomber sometime ago)

    I'm hitting non crits with Battleship Bomber, so I guess the Ignore DEF is also not applied for Phantoms.

  3. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    100% Crits is only on every 5th shot.

  4. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Oh, yeah, that makes a lot of sense.

  5. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    is it just coincidence that the shadower 100% boss and 200% boss tables for assassinate+ME and edge carnival are almost exactly the same?

  6. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Was losing Assassinate-Bonus Attack for Boss Damage significant?

    Guessing for low %boss scrubs like me, it might have not been much, but it seems like the loss would be felt even at 100% boss damage.

  7. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Blade Master:
    Spoiler
    Sharp Eyes
    Hyper

  8. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Is the 10% damage on Hidden Blade passive or do you have to be using the skill to get that bonus?

    Pretty decent jump in %/s, I wish they'd make Flash Bang work for all party members though. Would be nice to have a party skill for DBs.

  9. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Should be a passive. Flash Bang is assumed to be +10% Total Damage but it might be a multiplier. I don't have a Dual Blade, so I can't test.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    The accuracy debuff isn't enough? I don't think either class deserves a 1.2x damage party skill to be honest.

  11. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    The accuracy debuff doesn't even work at most of the new high level bosses anyway :/ Could be nerfed for the party too, I was thinking something similar to the Mercedes skills (Unicorn Spike and Spikes Royale I think?) one of them increases party damage by 10% for 10 seconds and the other lowers mob def by 20% for 15 seconds. Flash Bang could've worked in the same way, but any extra damage is welcome I guess xD

    If it's a multiplier then that's going to be pretty overpowered.. DB already has 2 damage multipliers (Adv. Dark Sight + Final Cut). Hopefully someone with a DB in KMS/T can test it out, I don't think I ever got 2nd job on mine :X

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    If you think about it though it is party support for those classes who get damage buffs from statuses being active. (mikhail, i think DS and kaiser?) Though they all have a way of inflicting a status on their own, so meh.

  13. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    @JoeTang; according to this post Phantom Blow did have its delay lowered, whenever you have time could you adjust the DB %/s to account for the new attack speed?

    Also, unrelated, but did you ever look into adding Advanced Dark Sight?

  14. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    I've updated the OP for 720ms base. I've also added Advanced Dark Sight, assuming it's a +20% Total Damage buff when it's active. It's almost noticeable.

  15. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Hey Joe, can I request a chart for Phantom using the Arrow Platter turret with Milles Aiguilles, there are some bosses where you don't get to stand at a place for long to use Arrow Platter due to that incredibly long start-up time so I'm wondering if Arrow Platter turret + Milles is stronger or FC + Milles.

  16. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Did some testing with Dark Sight and I'm pretty sure it's a multiplier like Final Cut, highest I saw with Final Cut and without Dark Sight was 236.2k, and with Dark Sight I was hitting 285k on Lyka, then tried without Final Cut (no Lyka left, so I did it on the Guardians instead), and hit 125.1k max without DS, and 150.1k with DS. Should just be a 1.2x multiplier.

    Can't include pictures because of the 2mb limit, but here:

    http://grab.by/qhKy | No DS, with FC
    http://grab.by/qhKE | DS, with FC

  17. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Blade Master:
    Spoiler
    Sharp Eyes
    Hyper


    Testing. Will update OP when I remember.


    I think it's working, but it's an extremely small difference.
    Yeah, just tested with a 21x effect instead of 1.20x, damage doubled.

  18. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Phantom:
    Arrow Platter + Cross Over Chain
    Ultimate Drive/Twilight + Tempest of Card + Final Cut + Cross Over Chain
    Rapid Fire
    Sharp Eyes
    Hyper


    @ScarletNova
    Since I'm too lazy to edit out the other tables, the one labeled Arrow Platter + Cross Over Chains should be using Ultimate Drive as the primary attack with Arrow Platter solely for the turret. I haven't investigated the start up delay on Arrow Platter significantly. I have it set to the regular shoot1 delay of 800ms and boosterable since there's no indication in the data if it uses another one. From all accounts and observations, it seems to be rather large but it may be some observational bias. The actual start up animation is about 600ms I believe, though whether you start firing immediately after that's finished or not is another question.

    That being said, the turret should be better than Final Cut, but it has the same start up as the regular attack, and the set up time may be too long in a real world situation. Especially if you have to reposition and aim Arrow Platter before setting the turret.

  19. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    Hey @JoeTang;, I was wondering if you finished your test on post-RED Meso Explosion, on post 267, on whether or not Meso Explosion is still hard capped at 15 hits on a single target. If it is, what happens to the other 10 (15 with Hyper) coins that fly but don't get used up? Boomed into oblivion or does the skill limit 15 coins being used in this scenario?

    Thanks in advance.

  20. Default Re: Thief %/s (KMS Unlimited and GMS Tempest)


    No I never got the chance to test this out effectively. Someone might want to try on GMS to see if it was just lag or something else. I might retry later this month when I log back on for the Pirate Legend.
    The idea was that the maximum critical stacks I ever saw myself getting on one target was 15. It may be a limit on Prime Critical rather than Meso Explosion's hits.

    The model that I use for %/s assumes every hit always adds one stack to Prima Critical though. I was noting that if I was sufficiently below 100%, I would stop at 100% in a single Meso Explosion. i.e. at 50%, even if I hit 20 times for +4% crit each, it would hang on 100% while the rest of ME hit for whatever reason, likely lag, and it would reset on my next attack. It's possible this is an intended feature though, so someone could test that too.

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