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  1. Default


    I noticed they've done alot of balancing recently...not so much towards the DK or DrK...or even the Assassin/Hermit/NL's...granted I'm sure many will say there's no reason to add to them...blah blah blah...in GMS many don't realize the 25% dmg DECREASE the Assassin class suffered in recent months in GMS's attempt to "rebalance" the class...>.> The above balance seems quite nice overall...although not a very big boost for the DrK class...

  2. Default


    What 25% reduction are you referring to?

  3. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Bowmen = Lighting an arrow on fire and shooting it.

    Xbowmen = Tying a piece of ice to an arrow bolt and firing it.


    Whats the to think about?


  4. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    What decrease is this? Did they magically take away everyones c.ilbis and BF's and Ilbis or something?

  5. Default


    Once and for all, NLs does NOT need a buff to Triple throw. We are weak at mobbing but not THAT weak, avenger with venom beats TT on mobs with 4-6 foes in them. If we get higher level monsters with loads of HP, venom will make avenger really useful. So we do not really need a power boost on it, but increased hitbox up and down, and maybe the ability to hit 8 monsters, but that is as unnecessary as the corsair upgrades.

    What we do need, is some changes to shadow web, a total revamp of shadow meso and ninja ambush and stuff like that. Maybe, if the trend with higher boss=higher damage will continue, some kind of weaker version of meso guard at 4th job would be nifty.

  6. Default


    Yeah, I think we're all aware that giving out 3 rings that give a total of +30% chance to crit for an extra 150% damage per crit is one of the worst ideas ever.
    Can't speak really about the other classes, but thats going to push bowmaster from

    (Now)
    DPM: 500* [(0.45*100)+(0.55*340)] = 116000%

    to
    500*[(0.15*100)+(0.85*490)]=215750% That's such a stupid incredibly high boost on a class that didn't need it. at all It's probably the same for nls, and god forbid on arans, since they supposedly have 70% base crit at max, they can naturally have a 100% crit rate...
    Last edited by Lozmaster; 2010-01-06 at 04:18 AM.

  7. Default


    @king ,

    I DONT FREAKING CARE IF THEY REMOVED GENESIS FROM BISHOPS. I JUST WANT THE GODDAM OLD EXP DISTRIBUTION FORMULA BACK IF GENESIS IS REMOVED FFS.

    AND BISHOPS =/= AMs.. AMs ATTACK WHILE BISHOPS SUPPORT. AND THERE IS NO SUCH THING AS 'DPS KING'... NLs HAVING THE MOST DPS IS JUST A LITTLE MISTAKE WHEN DESIGNING 4TH JOB.



    DO I SOUND LIKE IM ANGRY ? WHY DOES USING CAPS ALWAYS IMPLY THAT YOURE SHOUTING ?

  8. Default


    Well, there has to be a strongest regardless.

  9. Default


    strongest in one particular area, but not all. otherwise known as imbalance.

  10. Default


    If everyone is equal in everything i dont see a point in playing jobs that are much more expensive to maintain. Some class can mob well, some class can boss well while other class can do both but is weak(this class, happens to be shadowers, imo).

  11. Default


    heroes right now is just good at everything and very strong in both areas why are they not nerfed?

  12. Default


    NLs are better 1v1 attackers than Heroes. Heroes have more HP, rush, and better mobbing. Neither class was nerfed.

  13. Default


    Correct. I agree with Dusk. Only reason NLs gets screwed over at Zakum is because Zakum has multiple arms PER side, and a Hero's Brandish can hit more than 1 arm at a time, which is why they tend to kill Zakum quicker. In most scenarios, it might be the other way around. Compare a solo-Pap vid, from a Hero, to a Night Lord. There's a huge difference. Even a bigger difference if you're watching gMS videos, because we have access to Onyx Apples. Let the Hero and NL both use an apple, you'll surely see a difference there.

  14. Water

    IGN: MysticHLE
    Server: Broa
    Level: 18x
    Job: Paladin
    Guild: VincitOmnia
    Alliance: Sonata
    usa

    Default


    Not if that NL solos without SE. lol

  15. Default


    Yeah, it's all very well to say how overpowered NLs are, but more than 1/3 of their damage (no matter if they're using apples or not) depends on having a Bowman in the party.

    The difference in damage by getting SE is more than you get for adding points to Triple Throw, the "godly" skill NLs get. L7+SE outdamages level 30 Triple Throw, which costs upward of 1 billion mesos.

    The biggest change Nexon could make to improve NLs would be to let them be good solo... Bowmen and Corsairs don't have to depend on any other class's skills to have the #1 and #3 DPS spots, why should NLs?
    Last edited by Stereo; 2010-01-06 at 12:37 PM.

  16. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Because then there will truly be an influx of Narutards invading Maple that which the likes has NEVER been seen.

  17. Default


    The new rings, if they have all 3 give more boost than max SE does. And this will be giving them a bigger boost DPS wise than any other class, as far as I've checked.

  18. Default


    The rings make BMs get smething like an 80% boost, a NL get a 60% boost, and pretty much everyone else gets shafted.

  19. Default


    86% for Bowmasters. BMs and NLs would probably even out a bit, but they'd leave everyone else in the dust. Those rings would totally fk game balance. You either have innate crit or you're worthless.

  20.  

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