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Thread: [GMS] GMS v112 - Jett

  1. Helium Atom Male
    IGN: Scette
    Server: Culverin
    Level: 135
    Job: Dark Knight
    Guild: Synergize
    Alliance: Kittens
    usa

    Default Re: GMS v112 - Jett


    There were no changes to pirates.. <_<

  2. Water
    IGN: JerrysHero
    Server: Khaini
    Level: 200
    Job: Evan
    Guild: Imperious
    Alliance: TheAlmightys
    canada

    Default Re: GMS v112 - Jett


    Yeah I redownloaded MS just to see and found sadness. Back to MS being off my computer aha Oh, maybe it's just my Corsair, but it seems our booster got changed to Jett's 'Comet Booster'

  3. Default Re: GMS v112 - Jett


    Legend Level potions do work, lol.

  4. Default Re: GMS v112 - Jett


    What is the white awakening stamp? Is it guaranteed to give you a 3rd line of potential?

  5. Default Re: GMS v112 - Jett


    Wait a minute.

    If the plan is to release the Pirate revamp alongside Phantom, who is apparently on a timer to be released without a maintenance like Demon Slayer was, and there are Pirates logged in at the time.....

    I could see this causing some problems.

  6. Default Re: GMS v112 - Jett


    any have any idea what the paladin deck effect does to the damage formula? i have no pineappleing clue what its doing to my range on my excel spreadsheet.

    it doesn't seem to be w.att * 1.015 for S rank

  7. Default Re: GMS v112 - Jett


    I can see Nexon activating it during a server check on the 12th.

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: GMS v112 - Jett


    It rounds down to the nearest whole number.

  9. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: GMS v112 - Jett


    Well, I just found out something really nifty about Jett's double jump skill. It's actually a triple jump! Apparently you can use the up arrow to jump higher, or the left/right arrow to jump further, but you can also chain them to jump further and then higher or higher and then further.

  10. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: GMS v112 - Jett


    @PennyPacker; that's what it looks like to me.

  11. Default Re: GMS v112 - Jett


    It was mentioned in the patch notes.

    Hadriel

  12. Default Re: GMS v112 - Jett


    Little question! Are there AP resets on the Renegade shop? Didn't have time to check.

  13. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v112 - Jett


    i think not, but i didn't see :X

    there's suppossedly 20% scrolls for pet attk, and they give +2 each o.o

  14. Default Re: GMS v112 - Jett


    I say that because I've been waiting for my thief's training skill to remove some base DEX...

  15. Default Re: GMS v112 - Jett


    Just wondering if anyone else has been on a Shadower and used Smokescreen since the patch? We got the early KMST horrifically ugly giant purple cloud version, which is almost impossible to see through, and I'm not sure if it's intended to stay like this or not. It's really really bad.

  16. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: GMS v112 - Jett


    Why Nexon KR decided to make it the same color as DR in the first place still confuses me.

  17. Default Re: GMS v112 - Jett


    I think they just like to screw with us.

    The vertical range of the smoke cloud was huge too, I think it'll completely hide Empress/Pink Bean. :(

  18. Default Re: GMS v112 - Jett


    So that's what two midair jumps mean...

  19. Default Re: GMS v112 - Jett


    Better mobility than Slayers and Mercedes?

  20. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default Re: GMS v112 - Jett


    No, the triple jump was hard to pull off, and it isn't that huge of a difference. Their jump is very similar to Double Jump, in that it gains more vertical range than horizontal range, so they can jump really high and moderately far, but otherwise it's not all that amazing; however, I will admit that it was pretty fun to play with, and I'll bet someone with better key control than me could get some insane mobility out of it.

  21.  

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