MW affects only base stats. It =/= 15% damage.
MW affects only base stats. It =/= 15% damage.
This may not be exactly related to the thread and just related to the last couple of posts but...
Why wouldn't MW also be considered as a boost to %DPS.
Any char's damage would be calculated as follows:
Constant*(4* Base Stat + Non-Base Stat)*Atk*%Skill; with MW, it would be:
Constant*(1.15*4* Base Stat + 1.15*Non-Base Stat)*Atk*%Skill. (15% to both stats); 1.15 can be factored out to make:
1.15*Constant*(4*Base Stat + Non-Base Stat)*Atk*%Skill
=[Constant(4*Base Stat + Non-Base Stat)*Atk]*(1.15*%Skill).
Therefore MW is in theory a 15% multiplicative boost on all Skills. Or did my algebra failed again?
Granted this doesn't matter when comparing two classes because you would assume MW for both and therefore both would receive the exact same amount of %DPS increase but it just didn't make sense to say that it can't be factored in at all or as @Takebacker said that it's not the same.
It's more like this:
To make it easier, let's just look at the main stat portion.
((Base Main Stat * 1.15)+Equip Bonus) * % Main Stat
MW only affects base stats, stats you have because you spent AP points to get them, the max being 999, you can't factor it out because the +stats you have on your equips are not affected by it (meaning, since your equip bonuses are not affected by MW, they don't have the MW bonus as a common factor).
Depending on how much of a stat a particular character has, the effectiveness of MW will vary.
KMST 1.2.428
Mercedes:Spoiler
Nothing big.
Justice
Last edited by JoeTang; 2012-04-26 at 03:57 AM.
SHUT UP JOE.
THIS BUFF CHANGED MY ENTIRE LIFE AND PLAYSTYLE AS A MERCEDES.
KMST 1.2.429
Mercedes:Spoiler
Just curious, do you include elite puppet into these calculations?
Joe how many attacks/sec do you consider Hurricane/Ishtar Ring to do? There's no way that a 180ms delay squares with 16/24 hits/s. Actually I have no idea how you get 16 for hurricane and only 24 for ishtar ring. Enlighten me please.
Yes, they are slower.
Well considering scenarios at bosses having Elite puppet out is something I find myself doing just due to the damage reduction. Since it's another slow summon skill I wouldn't imagine it would be incredibly beneficial in any regard would it?
Assuming it attacks at ~1530ms, Elite Puppet should be beneficial to DPS if you drop it on top of a monster and it lasts more than ~15 seconds for a Bow Master, it otherwise hurts DPS due to the constant recast. Marksmen only need about ~8 seconds.
Also, inb4MarksmenOP
KMST 1.2.431:
Bow Master:Spoiler
Marksman:Spoiler
Err... I don't get it. MM vs. 10 targets @ 70% PDR is only 5295%/s, but vs. 8 targets @ 70% PDR is 19413%/s?
I assume this is from switching from Pierce to AE?
Also, I lol'd that MM > BM even in single target now, across all PDRs. (And mobbing -- but did that really even have to be mentioned?)
Jeeeee... Out mobbed on 6 with a third job skill, yay... cause bowmasters didn't get pomegranate on enough by every class out there /sigh
I'm not at all surprised how uninspired these skill changes were for BM's. I had this hope they'd touch the mobbing for BM's slightly.. oh well.. still in the testing phase... probably won't see any other changes on official release.
@JoeTang, EP typically survives it's whole duration, it does use the players stats as its own, minus HP.
Bowmasters still have drain arrow at least...
:/
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