
Originally Posted by
Eos
I'd prefer make the damn game challenging again, properly distribute content, challenge, skills, and experience, add in more content to fill gaps (yes they've done better than when we just had Leafre, but they still need a lot more).
In an ideal game they'd have several areas that look and feel different with mobs that have approximately the same hp:xp ratio but are better suited for different party paradigms to encourage true diversity.
Some crude examples being different layouts for different skill's AoE ranges and mobility patterns, different elemental affinities. Obviously making the monsters stronger so they're more inconvenient to solo if you're not godly would help too.
Throwing more levels up there won't do any good if you don't have any way to get them but grinding the same old crap. They need a massive overhaul of a sort they're not willing or capable of doing.
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