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  1. Default


    I have a feeling that they're going to improve the dps of the old buccs'/sairs'/shads' playstyles, make them OP, and dump them into the upcoming pirate/thief 'hero' classes.

    And then, 'HAY GUYS WE STOLE MADE RLY AWESUM PLAYSTYLES FOR UR NEW LEGENDARY HERO CLASSES LOL

    HAVE FUN RETRAINING FROM SCRATCH FOR ACCESS TO YOUR CHARACTER AGAIN. Oh, and you need to buy CS stuff for them again because, well, they don't share cash wardrobeslol'

  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    let me direct you here: http://www.southperry.net/showthread.php?t=50949

    have fun coming up with ideas.

  3. Default


    I've changed my mind on the Shad changes... Yeah, they look nice (Except for Smokescreen), but removing BoT and making Assualter a rush skill? Lol, how will Chief Bandits even train? Edge Carnival on one mob at a time all the way until 120? It's like a nightmare of how the Assassins and Night Lords have it to the extreme because at least they were ranged...

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Meso explosion still mobs. So does steal.

  5. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default


    Steal sucks for dmg and meso explode you need to hit things first

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Doesn't matter, it Xhko's anyway. Mesos stay on the ground for 3 minutes and you can rush now.

  7. Default


    The speed of the new Triple Throw will take some getting used to.

    Is Quadruple Throw (780 ms) faster or slower than the Triple Throw before this revamp? If it's slower, I'll dearly miss seeing a steady stream of stars when I attack.


  8. Default


    Okay, I just watched a video and it looks alright; much better than how my pessimistic mind visualized it after seeing Triple Throw in action.

    After letting this update sink in, the only thing I'm really disappointed with is Drain being deleted (as much as I love Avenger, I can accept it being gone). I know, I'm probably the 100th person to bring this up, but I fell in love NLs for two reasons: their attacks are fluid, and they can conveniently heal themselves without HP potions. I didn't mind seeing BMs get drain in the Jump patch, but then seeing Drain deleted in this Tespia patch is a huge slap in the face to me.

    Please let Drain be reintroduced some time beteween now and when the patch hits the official server. That's all I ask.

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Here's hoping they get a passive Drain effect/active buff on all of their attacks.


  10. Default


    How stupid can you possibly get?
    35% damage increase?
    What the flying pineapple.
    Do you even think before you post?
    Wait, I already know the answer; you don't.
    Just...
    NO.
    Adding nice shiny %'s everywhere isn't a recipe for a revamp. People are more concerned with the PLAYSTYLE.
    The fact that all the prototypical buccaneer skills are removed and everything looks like pomegranate now won't be fixed by a 35% damage increase.

  11. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    stop taking him seriously, you won't pop a vein that way.

  12. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default


    lol why would a bucc get 35% damage at 3rd job when classess like bowmaster have to max out spirit link in order to only get 15%. that's evil. adding a passive % damage isn't the right way to balance a class

  13. Default



    Ahahahaha. Don't worry. Us Vipers still only do 1/10th of your damage.

  14. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default


    Maybe just me or I'm sorta loving Buccs changes.
    The only thing bad is that we lack a decent skill in 2nd job.
    And we have no 1v1 skills until 4th? job.

    But I have only trained up to 3rd job in KMST though so I can't judge 4th job :\

  15. Won't Be Coming Back

    IGN: shakar96
    Server: Culverin
    Level: 105
    Job: Thunder Breaker
    usa

    Default


    It's
    int NexonCoefficient=0/0;
    return NexonCoefficient;
    ...

  16. Default


    Yeah, yeah.
    Don't argue with idiots; they'll drag you down to their level and then beat you with experience.

  17. /brofist
    (Banned from this thread)

    IGN: lmCharginLzr
    Server: Bera
    Level: XX
    Job: Paper
    Guild: ?
    Alliance: ??
    usa

    Default


    Summation of 4th job changes:

    They took everything that was good and unique, and made it common and pomegranatety. For good measure they made it ugly as hell.

    Buccs did get to keep SI to be fair it's kind of a pomegranatety buff. The fact that Most classes don't even need it and then most of those who do could can get by with the new 'decent' version of it does kind of suck. So if one of the best things buccs kept was an already kind of pomegranatety 4th job party buff, that should give you an idea of how things went for buccs in 4th job.

  18. Default


    re: buccs. i want them to be able to use shields....lose 3 lines of potentials..(and soon 4th rank potentials)

  19.  

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