I wonder if they'll give some kind of boost in a future patch to the other time related places (mainly ludi).
Agreed.
It's really a no-win scenario.
All of the Cygnus Knights are far too similar to their Adventurer counterparts.
Giving them new skills would just lead to existing classes being trivialized.
Let's not forget the extra 70 SP that CKs get and the double Blessing effect they give, two things that would need to be balanced (i.e. nerfed).
CKs perfectly serve their purpose: being easy mode.
The fight between Spadow and Akyrum.
Hm, it's looking like pot cooldown isn't enforced in this map so far. Unless he pulls off some crazy BS abilities when his health gets low, I guess he isn't meant to be harder than Cygnus.
Seems like it will be very easy to tell when his damage reflect is going up as well. It seems Spadow didn't get reflected until the very end of the animation.
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