Page 7 of 17 FirstFirst ... 56789 ... LastLast
Results 121 to 140 of 340

Thread: [Bowman] [RED] Archer Skill Builds

  1. Default


    I would spare 1 or 2 levels to make Booster hit 30/60 seconds (your choice) so that DPS increases, without rebuffing like mad and chewing mana pots so much. I usually do that once I hit 50% min base damage.

    I maxed DS for MLTC.

    Hadriel

  2. Default


    So I see most people think mortal blow isn't too useful... I'd like to point out that it checks for HP after the damage from the attack it activates on is applied, so if you can get 70% of a monster's health in one shot, there's a 20% chance it'll make it a one hit kill at max. I'm not sure if that was being factored in when evaluating it. As a ranger, I personally find that significantly more useful than getting strafe, when double shot beats it until level 5 and it's always outdamaged by arrow rain or inferno when I'm attacking more than one thing, even at max. I almost never have only a single target to shoot, so strafe is the lowest priority for me. I guess it would be different if I wasn't already in 3rd job when they gave out the reset scrolls, since I probably would've had points in arrow blow instead of double shot.

  3. Default


    I was thinking something like this was happening, but I thought it might have been lag on my end, especially since it occurred so much after my initial attack.

  4. Default


    I agree with mortal blow being underrated. It gets even better in fourth job where its constantly being activated with hurricane and final attack. But the best argument for getting it is that it's passive and doesn't require any wasted time or effort to use it, unlike strafe and hawk which eventually outlive their usefulness.

  5. Default


    So, what should a Marksman add points to for Lioheart? Looks hard as pineapple. I was debating MMS, Snipe or Pierce because I'm not sure which would be more helpful.

    Since the BB Patch I've just been hanging around Werewolves using Blizzard and Arrow Eruption.

  6. Default


    Between 0 and 10 Marksmanship, you get a 1.06x increase in damage at the 25PDR Lionheart mobs; it's higher than 10 points of Sharp Eyes. Easily, you should have Ultimate Strafe first, and Hurricane as a Bow Master. I would still recommend Expertise afterwards, with perhaps at least 1 point in Marksmanship especially if you can find a Paladin to train with. Unless you have over 170 WATK, 10 Expertise is at least 1.06x increase in damage, combined with the minimum damage increase and the minimum critical, it should be more beneficial than Marksmanship, but it does scale compared to your own power.

    My opinion is that Snipe's cool down isn't cost effective compared to Pierce's damage increase for spending points, but as to whether that improves your LHC training speed is something else.

  7. Default


    Hey I was thinking about this skill build recently and wanted to know what you guys thought about it.

    Since SE doesnt add additional damage like before, concentrate stacks with attack pots, and had its cooldown reduced to 5 minutes (with 1 minute inbetween casts at level 26), I was thinking that perhaps going this sort of build might be good?

    120: BE 1, Hurri 1, DB 1
    121: Phoenix 1, Conc 1, BE 2
    122: SE 3
    123: SE 5, BE 3
    124: SE 6, BE 5
    125: SE 7, BE 7
    126: SE 10
    127 -> 133: BE +3
    134: BE 29, Conc 3( 2 mins + 20s/8 atk)
    135: Conc 6 (2mins + 40s s./11 atk)
    136: Conc 9 (14atk)
    137: Conc 12(3mins./17 atk)
    138: Conc 15(20 att)
    139: Conc 18(3mins 20s./23 att)
    140: Conc 21(26att.)
    141: Conc 24(3 mins 40s/29 att.)
    142: Conc 26(4 mins/31 att.), SE 11
    143: -> Max Hurri/SE
    Max MW

    The reason I was thinking to put Conc above SE was that Conc affects all of your attacks and stacks with your attack pots. SE works with all your skills as well but grows slowly, plus criticals are based by chance while attack is definite added damage. But I dont really know the damage formula in this game and how its changed...but I find some of my biggest damage increases are affected by my total attack. I could be wrong though since I'm an old school beta player, and I'm only now returning to the game after all this time...any thoughts?

  8. Default


    I haven't read all the comments, so I don't know if this has been brought up yet, but I heard that the % on dodge increases your avoidability, rather then an actual 20% dodge rate, or whatever % it is. If this is completely wrong, never mind, but it would make sense, since I haven't seen much of an increase on misses post big bang. If this is the case, max bliz would definitely take priority of dodge, since it can turn a 3hko to a 2hko potentially, as most people choose to use bliz along with arrow eruption to save potions.

    Also are you planning on making a 4th job build for marksmen? There are standard builds, and it shouldn't be just "in the air." For example, after common points/obvious max ult strafe, mmb/sharp eyes first is garbage, albeit minimal sharp eyes is worth it in some cases, i.e. party training, frequent boss runs, etc. Basically, there are cookie cutter builds post-bb, it's just they can be easily tweaked, which can be noted. Bowmaster's are very different in terms of priorities, as mmb is always going to go after pierce. Snipe will always go before sharp eyes or mmb, unless you reach a 13k min range before you hit 130 :P

  9. Default


    What exactly is Main Attack? I don't see it on the skills :o Sorry I'm an idiot ^.^

  10. Default


    Double Shot or Arrow Blow, whichever you prefer.

  11. Default


    For my sniper, how effective would it be to switch up mortal blow and blizzard, EG: Max blow before blizzard.

    I usually train on things ~5-6 above my level, and i've seen blow trigger on a miss for the instakill.

  12. Default


    I'm pretty sure MMS beats out hurricane, as in 10 points for 10 points. Obviously 1 hurricane is still needed, but early MMS is needed for both builds now. If not, I'd like to see some math :D
    4th job build doesn't seem updated for LHC, snipe is the build to go atm.

  13. Default


    err i have a question to ask, nt sure if it has been asked though but does dodge make hurricane/soa get 100% critical? cause u said next skill o.O

  14. Default


    It makes the next arrow have 100% critical rate.


  15. Default


    I have one point in Dodge and I can't tell exactly. If they are, the window of affect is very small since Dodge's duration is 1 second, and Phoenix/Frostprey attack every 3.03 seconds.


    New Builds:

    2nd job: After Mastery, get Physical Training, then your mob skill. Eagle/Hawk for very last because they suck and are useless. Double Jump is max or nothing. Not too useful for the early 2nd job since the maps don't require too much mobility at all.

    3rd job: My opinion is that stronger characters go Arrow Eruption/Rain first. The long range and high mob count are best taken advantage this way. It also depends heavily on map architecture. Weaker characters would benefit with Inferno/Blizzard first in my opinion.
    First point at level 70 goes into Inferno and Blizzard. Then, learn 1 Eruption/Rain to take advantage of the range available from it, as well as hitting platforms below you.

    1 point into Drain Arrow if you're a Ranger, 1 point into Dodge, and 1 point into Phoenix/Frostprey. Dragon Pulse is useless if you're going Arrow Eruption. Pushing monsters away will not help if you need them closer. If you're going Blizzard first, go with a single point into Dragon Pulse.

    Rangers:
    Inferno First
    1 Inferno first, 1 point Arrow Rain, 1 Drain Arrow, 1 Evasion Boost, 1 Phoenix, max Inferno. Max Concentration, Evasion Boost, Arrow Rain. Add more Drain Arrow if you need it to heal more, should be plenty fine at level 1 if you're strong. Goal is to have Arrow Rain maxed at around 100 if you're actually training (i.e. Pirates, high mob areas)
    After, max Phoenix, Puppet, Drain Arrow, Mortal Blow, rest into Strafe (Level 11)
    Arrow Rain First
    1 Inferno first, 1 Arrow Rain, 1 Drain Arrow, 1 Evasion Boost, 1 Phoenix. Max Arrow Rain. Max Concentration, Evasion Boost, then Inferno. Same as above for the rest.

    Marksmen:
    Blizzard First
    1 Blizzard first, 1 point Arrow Eruption, 1 Dragon Pulse, 1 Evasion Boost, 1 Frostprey. Max Blizzard, 16 point or more Dragon Breath if you want more damage, max Concentration, Evasion Boost. Finish Dragon Breath if you haven't max Arrow Eruption. Max Frostprey, Puppet, Strafe, total 6 Mortal Blow
    Arrow Eruption
    1 Blizzard first, 1 point Arrow Eruption, 1 Evasion Boost, 1 Frostprey. Max Arrow Eruption, Concentration, Evasion Boost. 1 Dragon Pulse, max Blizzard, Dragon Pulse, Frostprey, Puppet, Strafe, 6 Mortal Blow.

    Strafe is always useless. Only needed maxed for Ultimate Strafe for Marksmen. Puppet isn't useful from what I've seen. It does not guarantee aggro. This may be a bug to be fixed in the future, I do not know. Mortal Blow is not useful unless you're weak. No skill is replaceable for Marksmen, and it's more beneficial for Bow Master's Hurricane to begin with.

    I don't want to put an exact order since it's quite flexible, but the order above is what you really want to aim for. Never really want to go for all three attacking skills before Concentrate though. You can push Evasion Boost back if you don't want it so early. It's a preference thing.

    4th job
    1 Hurricane, 1 Advanced Final Attack, 1 Spirit Link
    1 Bow Expert, 1 Elite Puppet, 1 Ultimate Inferno if you need it
    Max AFA first, then Hurricane for damage. Spirit Link and Sharp Eyes give about the same amount of damage. Might need some more research.

    1 Pierce, 1 Ultimate Strafe, 1 Spirit Link
    1 Crossbow Expert, 1 Elite Puppet



    Critical Shot: 1.1575x damage
    With SE: 1.325x
    1.145x increase

    Spirit Link is a 1.15x increase
    SE scales on a slightly better amount (by ~0.005ish) in the early levels, but Spirit Link gives a bunch of other bonuses. Illusion Step and Marksmanship are the next damage boosts. They're heavily dependent on stats of yourself and monsters. Followed by Elite Puppet.

  16. Default


    Wouldn't expertness be better, after your primary skill, since it increases min crit and makes damage more stable + watk? o_o

  17. Default


    Yes, Expertise would be approximately 1.16x increase in damage plus quite an addition in weapon attack, and then Sharp Eyes with Expertise would be an 1.153x increase in damage, still not significant compared to Spirit Link's increase, so
    AFA > Hurricane > Expertise > Spirit Link > Sharp Eyes > Illusion Step?

  18. Default


    Since it's so much easier to level, I think the exact order of pre-4th skills isn't all that important, just so long as the important ones are gotten, which you've covered.

    I like this. I actually don't know where people will be training at early 4th job as LHC will be ruined. Well, that's not true. If I recall, just the party bonus will be taken away, as will most of the hp, but they'll still be viable and good xp mobs.

    Since bossing is just starting to open up at this level (low 14x), I think the benefit of SE for party buffing is less than the benefit of Spirit Link. Since the increase of damage is similar, I consider the extra 40% hp, little extra def and m.def, and the little elemental resist to be more effective than buffing the party.

    At 151, even though I think Expert actually adds more damage (20% more mastery, +15% min crit dmg, and 30 passive atk), getting SE for the party should take priority here. It'll be finished at 162 and by that time you'll probably start going on HT and possibly Czak runs, and SE will be expected.

    161, max expert.

    170, now it gets more difficult. You'll have Max Hurricane, SE, Expert, Spirit Link, AFA, as well as 1 in E.Puppet and U.Inferno. I'm of the opinion that getting MW isn't a priority if you don't have to. Archers will have soo many good skills, and most other classes will be done getting their important skills by now that they can work on MW, but we still have many good skills left to get.

    What's left is Elite Puppet, Marksmanship, U.Inferno, Illusion Step, and Heros Will.

    I'm a bosser, so i'm going to talk from a bossing perspective.
    170-174 Marksmanship.

    Now, i'm still at a bit of an impasse about whether to get IS or E.Puppet. While E.Puppet is strong, tanks dmg and gathers agg (if it works properly), IS also stacks with the new Dodge, and gives 40 dex.

    I will say, though, that I don't think U.Inferno is a viable option at this point. Training is mostly done at bosses or in Dark Ereve or Monster Park where Hurricane will be plenty sufficient, and the 9 points for U.Inferno would best be spent elsewhere.

    I guess it depends on what the player wants. I think i'll be going for E.Puppet as it's a smaller SP investment to max, and they are both very nice skills.

    So, for me, at 175 i'll be doing 1 in Hero's Will (breaks sed and pot lock, if you boss, you want this) and then max out E.Puppet.

    180, IS or MW. If you have the money, go for MW30 as you'll likely start soloing some bosses around this point with good funding, and mw30 provides better damage boost than IS for the 30 points. Although, if your funding isn't stellar, or you only really go on group boss runs, someone else will likely have more MW and it'd be best to go with IS. Depends on funding for this one.

    190, IS or MW, whichever you didn't just max.

    We don't have enough SP :(

  19. Default


    About MW30. Do not forget that we will have been getting it from the random books for monhts by then. MW30 will be just as rare/common as the rest of the books. Unless there is a percentual chance involved that varies between books.

  20.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •