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    Before Maplestory became godstory, and survivability was hard to attain because the potions at the time sucked, I really liked clerics. Why? I couldn't afford good pots, and spamming Unagi 7 times per hit was a serious waste of time for my dps, however when I had a priest with me to spam heal, I didn't have to worry about getting damaged faster than I could pot.

    Now, however, power elixir's are extremely easy to get, and even then I could get potions that make most bosses pose little threat to me. However, I still like bishops for holy symbol, because sometimes bosses give me good EXP, and to add HS on top of good EXP boosts is something I really like.

    My first character was an I/L, and I was really sick of Bishops stealing my spotlight in just about everything I could do, but they got massively screwed over. Now people can just nxhoar and get pets to autopot for them, and dispel can't even dispel the worst status effects in the game. On top of this, Bishop Hater's(I consider myself a bishop hater) are continuing to basically tell them ''get back in the kitchen'', even when their kitchen role has been robbed from them. I do not agree that Bishops need a better 1vs1 skill, I think they should have to rely on the support of an attacker, while they themselves serve as support for that attacker. So instead of giving them crappy solo skills that are mediocre compared to other classes, they need to make their support skills much more useful, starting with dispel being able to remove Zombify/Seduce. I'm sure they're creative enough to make bosses challenging without just saying ''GIVE THE BOSS 100BILL HP AND MAKE IT SPAm SEDUCE LOLOLOLOl'', they did it with Astaroth..

    They also need to change the EXP ratio, does anyone really even care if someone leeches anymore? This is post-BB, leveling isn't even worth bragging over any more. The leech ratio was originally made to prevent people from losing their sense of perfection for spending more time on this game, right? The ratio is not needed, I miss the good old days where people actively searched for priests because they were a serious benefit to the party, but the priest got an equal chance at getting good EXP. My friends always told me they would party with a DK at himes, even if their level was really inferior because the DK had use for them. Now when I join party's, I hear ''Don't use Bless noob bishop'', ''HS NOOB'', and they're fine with the bishop camping on the ladder, because the attacker's get more EXP.

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    As long as i can get the same amount of experience as other attacking classes, i'm happy with being a bishop. If i can get 30% an hour while attacking classes get 40% an hour, even that would be fine. When bishops get 10% an hour while attacking classes get 40%, there's a significant non-advantage for bishops. It'll basically turn them into how they leveled in 3rd job back in the day: leeching from the party.

    Why bother partying with people when you get the same crappy experience per hour just training by yourself? AND you can get the full use of your buffs just the same without the party. Granted they don't have to be on par with Heroes or some other class, but at least make it so that at LHC, in the time a hero kills 3 mobs, at least make it so that the bishop is able to kill 1/2 of another mob's HP (or more) instead of not even denting the HP. I mean really, in the time it took 2 level 12x bowmaster/shadower to kill 4 mobs, i, a 15x bishop, had managed to take away maybe 1/16th of the HP bar. At that point, the party comes in and kills that mob (because i don't kill it fast enough to help circulate the map) resulting in the me getting maybe 3k more exp than a mob i would have leeched anyway. yay. It really made no difference if i was going to buff on the rope or walk around.

    What the changes should encourage is not buff muling on a rope, but rather how parties are supposed to be, when each class can help contribute damage to boost their experience gain. Healing/dispelling/ etc. may be "mandatory" at bosses, but if you're training, why shouldn't they be able to contribute more than just a few buffs? Because they're just for the buffs? Because they should "HEAL PLZZZZZ11!!!1111!" or "ZOMG!!!1! Y u no hs??@1!? " and "wtp? BUFF NAO NAOANOANAONAONAONAONOANOA!1!!!11!" ? To encourage bishops to continue to play the class (beside for the love of the class), there should be some upside to circulating the map. If all you get is a measly 100k extra exp every 30 minutes, what's to encourage me to do so, when i could just as easily just sit on a rope?

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    A way to fix Bishop's training without making them better than AMs at bosses would be to give them (gulp) Genesis without a cooldown.

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    I actually didn't like the whole ''ultimate spam'' feature of mages, specifically bishops. It made them always train solo, it was ''leech to 4th job, train solo spamming genesis till level 200'. Seems like it'd just reverse the situation, I'd rather see them get unique skills and new animations that Maple has never seen before. I don't want them to do what they did to shadower's (DUR LETS GIVE THEM FLASH JUMP AND SHADOW PARTNER AND NOT MAKE IT LOOK UNIQUE, CLASS FIXED). I want them to really try to fix bishops.


    (I AM NOT INSULTiNG SHADOWERS OR CONSIDERING THEM LOW TIER, FLASH JUMP AND SP ARE COOLKAT, I WAS ONLY SAYING THEY NEEDED A MORE UNIQUE VERSION FROM NL'S, IF DUAL BLADES GET A UNIQUE FJ THEN SO SHOULD SHADS)


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    Keep this Shidoshi.


    While I would say it'd be interesting to see that, I don't think it'd help much. Genesis is far too slow for it to be of any use. AR completely destroys it.


    No Bishop in their right mind would have solo'd up until level 200. I sure as hell wouldn't have. Only if I didnt find someone, yes. But no way would I solo'd without exhausting all possible party members o_o

  6. Neon Atom
    IGN: dawnkevsies
    Server: Zenith
    Level: 100
    Job: Buff/UA mule
    Guild: nonelolZENITHSDEAD
    Texas

    Default


    the support class-only argument is invalid because why would there only be ONE support class in the entire game?

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    Really? Didn't they just need parties for better HS, and maybe a HB so they can use Genesis a few more times without potting? The only other alternative I've seen to party training(this was when skele's were godly) were to party other bishops, one at the top, one at the bottom.

  8. Default


    Exactly this. Don't forget to add in SE to this :P

    I loved SE. A lot.

    If you meant about Gen spam at Skele, sure, that'd work. But just in certain maps. I definitely don't want to spam Genesis in, say, Dark Ereve or LHC.

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    It's only 5 seconds. That's barely a cooldown at all, not to mention it not only grabs more mobs with more power but has a longer reach too.

  10. Default


    And gives the DoT that increases your damage by 20%

    Forgot to comment on Extreme Magic:
    The fix they used, as much as it brings balance between the two mages (sort of, mortal blow pales in comparison to added DoT time), having the skill give +20% with the same conditions to both mages seems to me like just laziness of creating something different for each class.
    Last edited by Shidoshi; 2011-04-19 at 01:57 PM.

  11. Default


    Meh.

    Still don't like Glacialchain at all.
    lolcooldowns

    f/p are op.

    I still want an undispellable magic gaurd.

    is all

  12. Default




    Not exactly what I suggested but still pretty close. They made both Glacial Chain and Mist Eruption too strong though, I was actually expecting a nerf for ME, not a buff. On the other hand I suppose Angel ray now is a skill similar to piercing, but spamable. It still needs more damage though, at least 600% X 2 on 5 mobs.

    Still waiting for bless to stack with advanced bless and confirmation that holy magic shell can block all status effects.

  13. Water Female
    IGN: KatCoroiion
    Server: Bera
    Level: 183
    Job: Bishop
    Guild: Risk
    Alliance: Bastion
    Farm: Bumblefsck
    Wisconsin

    Default


    I haven't paid attention to changed MP values for it since I dont' have points in it anymore, but I know that if you made it spammable but cost a lot people would think twice before just spamming Gen unless they had autopot [] - maybe make it take a % of the MP bar instead of a fixed amount since you can wash to make that negligible? If the mobs are hitting enough to keep you from spamming it because it costs so much then people wouldn't be able to do it and would be relying more on BB+AR. >>
    I'll agree I don't want to go back to spamming it but if it's the only way I can level at a reasonable speed compared to other classes I'll have to suck it up and do it. LHC is slow as balls leeching.

  14. Default


    ^ This x 10.

    5 seconds is a long time when training. Efficient training at regular mobs requires that you kill a good fraction of a map before respawn, which is what? 10 seconds? Can't do much of that with a skill with a 5 second cooldown (plus whatever the casting time is).
    If you were to train at high hp mobs or bosses, the skill would have to be 10 times as powerful as chain lightning to be worthwhile, since is 10 times slower.
    So, yeah, useless skill for training or bossing as long as it has a 5 second cooldown.

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    1800% with DoT makes it the strongest mob moving skill in the f'ucking game, which is also stronger than your MAIN ATTACK. Complaining because it has a cooldown despite also activating exMagic is extremely silly.

  16. Default


    The cooldown only makes sense, otherwise you'd just spam Glacial Chain. This adds some variety, much like Dark Lightning does for BMs.

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    What was the point on changing Invincible's icon? They didn't change its animation... and apparently they won't.

  18. Default


    I will note that ADC doesn't always work in moving mobs, especially when the com is laggy or if someone else hits your prey. Rush is nicer anytime for that purpose.

    Hadriel

  19. Helium Atom
    IGN: HalTurner
    Server: Mardia
    Level: 172
    Job: Corsair
    Guild: Eternity
    Alliance: Infinity

    Default


    - Glacial Chain is now amazing. The cooldown shouldn't be an issue with Monster Park. I hate button pressing as much as the next guy, but it's hard to argue with only 5 seconds for monsters with 16m hp. I'm satisfied with the direction they took with it. I have a feeling it'll be nerfed a bit, considering it completely over shadows Blizzard. That's another thing. Are they going to do nothing with the Ultimates? Are they even still there?
    - I don't know if it's been mentioned or if it's completely obvious, but AR now hitting two is an important change with bishop's crit rate and spell booster added.
    - Happy about infinity, sad about spell booster, infatuated with Advanced Bless.
    - F/Ps are still ridiculous.

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