They addressed the L/I Extreme Magic's aforementioned bossing problems. Acceptable, but did F/Ps really get a 2nd 20% from Stun?
Alone the previous would have been a meh, not that big of a deal for me but then I saw they made MistE stronger and by stronger, I didn't mean the overall % boost, that's rather insignificant when you throw in a fourth hit. This multiplication system surely cannot be intended especially after that Leviathan video I saw and JoeTang's lovely maths, something must change...
Booster being knocked back down to -2 was not unexpected, but not desired either, sad fais.
Infinity back to 10% was also expected but 50% Stance is still mediocre for only being active during the one minute.
GC: Well, they followed (partly) what I wanted for GC and turned it into Snipe. However, clearly, not far enough and too far at the same time. Why do I need to hit 12 monsters? Where do 12 monsters exist in a row? Eight was questionable as it was and now twelve...I'd be fine with turning it into an actual Snipe and have it only hit one or some smallish number of monsters. Of course the previous is dependent on a power boost, like, let's say Snipe, maybe better though.
They both were mentioned in this and other threads and I now follow their philosophies:
1. Any monster mob manipulation skill effect is useful for any class that didn't have it before
2. Anything I'll likely be hitting with GC to utilize this effect will likely be dead after my retraction pulls out their heart
If I were to make a decision now, a 5 second cooldown negates the utility of a Monster Magnet effect, take it out, throw up some more percents in that.
And now my chiding of F/P Super Mastery Books has come back full circle, not that I'm unhappy to need to put points in GC though...
I think this was obvious in the math since we have the 80ish and 90ish percents for Para and CL regarding single cast Arcane Aim power boost, but for clarification, a single strike from either attack could raise the 8% multiple times, up to 24% and 32% respectively?
isn't that hurricane animation?
@imo about bishop dps: bishop has always been a supported class from job 2-3 or even in other games. i mean theoretically a bishop would never "fight" but either give support and "blessings" to other to fight. and if nexon would give them an insane dps skill, it would make arch mages obsolete again because insane attack with a whole bunch of support? really?
bless, adv bless, hs, the new shield,res, dispel, invincible, heal
with these support, pretty much all stats are being raised, so it's a well-rounded support. imo it'll be better if nexon gives them more support skills that stacks with other class's support skills/ pots rather than making them an attacker. priests pre-4th job was fine being a support class.
and to say that u need to attack to "get" exp doesn't really work anymore since nexon changed the ratio back to 6:4. to top it off hs gives 150% exp even solo now so the net exp gain is pretty even. i'd rather have nexon make hs so that the exp gain of leeching while in party of the bishop is slightly higher than the the "leeching exp" of others in party but lower than the "killing exp"
and if nexon really makes bishop an attacking class, might as well change the job name to "monk" (rip from ragnarok) because "bishops" never really fight
it is a good self-support skill i mean. being able to being taken an amount of damage away is really useful. before jump it is just touch damage but i believe after jump it works for magic dmg too?
changes that i prefer:
bishops - all buffs stacks with other job's buffs and pots
make invincible a party skill
new skill that gives the bishop a boost in effect in all buffs
more useful support skills (like a passive status inflicting skill: 30% chance of being able to inflict a status on monsters like darkness, dot, w.e)
Well, that sucks.Originally Posted by spadow
Hope there's another update before then that addresses the remaining issues with Glacial Chains, Infinity's 50% stance when it can be dispelled/has a cooldown, and magic guard being dispelled.
I don't think Bishops should be close on par with them either.They were made to be "support". You can use support as loosely as you want but you can't get around the fact they were and never will be meant to deal damage. Sure, training is an exception which is why they should have SOME attacking skills, but when you look at the metagame theres no point for a bishop to attack at major league bosses.Plus in a way Evans have sort have taken some support out of bishops with soul stone resurrecting 5,the 20% avoid and acc buff, plus the super defenses from blessing of the onyx.
Thing is that support class is major fail in the MS we have today. It worked 3 years ago, but things have changed (such as the party formula and LHC was nerfed too).
They need to motivate people to continue/make Bishops, because OTHER CLASSES need all those buffs for Bosses, Monster Park etc.
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FINALLY SOMEONE TAKES THE EXACT WORDS OUT OF MY MOUTH!
And as for self-support.....I cannot face palm harder...
EVERY class has a self support class (excluding Beginners-type). And of course, wasn't it already mentioned that Holy Symbol isn't a support skill?....
Before I start, let's look at what players spend most of their time doing. Nexon's intention is obviously to get everyone to train by grouping and running their new faceroll dungeons that they call Monster Park. So it's half-viable for a class that needs to group to exist. So what can that class actually do for a party?
Adv Bless: Minor party buff, comparable to Combat Orders or Sharp Eyes
Holy Symbol: party buff. It's the only one that buffs EXP instead of survivability or damage. I'll get back to this later.
Heal: Rendered almost entirely useless by pots even for the Bishop, remedied only by rare situations where there is a potion cd/Seduce and no Zombify. Also scales HORRIBLY.
Holy Magic Shell: What makes you think this skill will be much different than Heal?
Dispel: Same thing as Heal. Come on. The only reason these skills are wanted at all is because Nexon puts situations in certain boss battles just to say "hey look, we didn't forget about Bishops!" They're complete trash everywhere else. All you do with Dispel is save Allcures. That's hardly support.
Res: I almost want to say "same thing as Heal" for this too, except Wheels cost NX and Res is actually superior to Wheels. Still.
Invincible is a self-buff, I think you're confusing it with something else.
There are so many problems with a real support class existing in Maple. Going back to HS. EXP is good, but what do you need it for? Bishop damage doesn't even compare with other classes and your skills do not SCALE at all. There isn't much a level 200 Bishop in really good gear can do in terms of support that my level 90 Priest with crappy gear couldn't do if I simply leveled it to 125 or so and put some points into the relevant skills. EXP is only relevant if you view getting level 200 as the end goal of the game without any focus on actually having content to enjoy, and even then, there's no need for a Bishop if you have an extra computer handy and park a priest with maxed HS around.
All the classes that are currently viewed as "on par" have immense solo capability. This is because the game does not make partying very useful. Seriously, in the days where Zakum and then Horntail where the Big Bads, you actually needed a big group of decently geared people to take the down. Nowadays, a big group of decently geared people doesn't hold a candle to one guy with 20 grand worth of questionably legit gear hitting millions of damage per hit. No one cares about partying. The game just doesn't support it.
There's also the fact that there's like 20-something classes in the game and only one of them has any skills like a Bishop. This means if they design content that requires a Bishop for anything, they have to ensure that Bishops are by far the most overpopulated class in the game. Which is helped by the extremely long ultimate-spamming phase of the game, but is not a very good model. If they want to make a support class, they need to add more than one.
TLDR This game isn't going to be fixable to where you can actually have different party roles unless they completely scrap the potion system, make classes more self-sufficient without them, add more support classes, make bosses less fake-hard, allow things other than damage to scale with gear, and I could go on with this list of ways in which MapleStory is a broken game. I'm of the opinion that they should just make every class do good damage with different playstyles and change things up every now and then and they can continue milking this game that way until it runs dry.
TL MapleStory is a broken game. Get some NX today!
P.S. AGGGH THERE IS NO 8:2 AND 6:4 PARTY RATIO
currently in GMS: 60% exp distributed by damage, 40% exp distributed by level
old model: 20% exp distributed by damage, 80% exp distributed by level
It's only 8:2 and 6:4 IF YOU'RE IN A PARTY OF TWO AND BOTH OF YOU ARE THE EXACT SAME LEVEL
Am I the only one that thinks Glacial Chains is fine now? It does 1800% every 5 seconds, compared to Mist Explosion which does 2880% in 10 seconds (though that doesn't count the overpowered DOT damage boost). The only thing I would change is remove the Magnet effect since that could be irritating at mobile bosses.
Bishops still need a lot of work but they're heading in the right direction. IMO, Evans are what Bishops should be on par with. Not quite as strong as Arch Mages but they have some useful buffs to make up for the difference. A pure support class cannot work in this game.
Where do Bishops currently stand in terms of DPS with Arch Mages after these boosts?
Now Magician's 4th job skills are all useful. Which will be the skill that people choose not to max?
Why does Angel Ray look like Hurricane now (it is pretty though)? D:
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