- Yeah, Magic Armor, Guard, and Poison Breath need animation changes badly. I could totally see them changing Demon's animation as well as its effects as well.
- Why would they need to change thunderbolt's animation? Wasn't it already changed during Big Bang?
- Holy Arrow will probably be changed to a mob skill.
Even though I've honestly never seriously played mages, here are additional changes that I'd do:
- Give I/L's a new single target skill in 3rd job. The targeted monster not only takes Ice damage, but it is slowed. (Typical kind of slow + slowing down the target's skill animations. Think something like Booster in reverse. Should work on bosses. Don't know if such a skill effect is even possible, though.)
- Give F/P's a new party skill in 3rd job. Allows all party members' attacking skills to inflict damage over time. If the attacking skills already have a DoT effect, the party skill should improve the DoT effect even more.
- Add on the ability to resist status effects and Dispel to the Partial Resistance skill.
- Replace Seal with a new skill that shifts the target's elemental resistances down one stage. Should obviously work on bosses. Such a skill should probably have a cooldown.
- Replace Ice/Fire Demon's DoT effect with a Seal effect.
- Change Big Bang to a single target skill? It'd be awkward, but Chain Lightning and Paralyze seems to make Big Bang kind of redundant in its current state.
...Dang it, Evan more or less already took many of the things that I'd give to I/L's and F/P's, especially that damage reduction party skill.
Bookmarks