I kinda wished that ulti. strafe and hurricane were at the same %, but I can't complain too much, an increase is an increase.
As for the AE animation, I'm going to miss my pink arrows :l first they take away my pink strafe hits, now my pink AE arrows? -sigh-
I personally LOVE the drk changes. My retired drk is looking a bit more appealing now. :p
Boomerang Step increases SBlow, Steal and Assaulter damage by +30% now (instead of +25% that comes with BB patch).
Shadower - Additional Skill Tables (The Restructuring):
Steal - 4th Job (Maxed Boomerang Step)
Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.
Required Skill: Haste Lv. 5
Animations: Effect, Effect0, Mob, Hit0
Max Level: 20
1 MP Cost: 12, Steal/Stun Chance: 2%, Damage: 266%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 2 MP Cost: 12, Steal/Stun Chance: 4%, Damage: 273%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 3 MP Cost: 12, Steal/Stun Chance: 6%, Damage: 279%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 4 MP Cost: 12, Steal/Stun Chance: 8%, Damage: 286%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 5 MP Cost: 12, Steal/Stun Chance: 10%, Damage: 292%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 6 MP Cost: 12, Steal/Stun Chance: 12%, Damage: 299%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec 7 MP Cost: 12, Steal/Stun Chance: 14%, Damage: 305%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 8 MP Cost: 12, Steal/Stun Chance: 16%, Damage: 312%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 9 MP Cost: 12, Steal/Stun Chance: 18%, Damage: 318%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 10 MP Cost: 12, Steal/Stun Chance: 20%, Damage: 325%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 11 MP Cost: 24, Steal/Stun Chance: 22%, Damage: 331%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 12 MP Cost: 24, Steal/Stun Chance: 24%, Damage: 338%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 13 MP Cost: 24, Steal/Stun Chance: 26%, Damage: 344%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec 14 MP Cost: 24, Steal/Stun Chance: 28%, Damage: 351%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 15 MP Cost: 24, Steal/Stun Chance: 30%, Damage: 357%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 16 MP Cost: 24, Steal/Stun Chance: 32%, Damage: 364%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 17 MP Cost: 24, Steal/Stun Chance: 34%, Damage: 370%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 18 MP Cost: 24, Steal/Stun Chance: 36%, Damage: 377%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 19 MP Cost: 24, Steal/Stun Chance: 38%, Damage: 383%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec 20 MP Cost: 24, Steal/Stun Chance: 40%, Damage: 390%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
Savage Blow - 4th Job (Maxed Boomerang Step)
Description Deals very quick consecutive attacks to a monster.
Animations: Hit2, Hit0, Hit1, Effect
Max Level: 30
1 MP Cost: 14, Number of Attacks: 6, Damage: 79% 2 MP Cost: 14, Number of Attacks: 6, Damage: 80% 3 MP Cost: 14, Number of Attacks: 6, Damage: 81% 4 MP Cost: 14, Number of Attacks: 6, Damage: 83% 5 MP Cost: 16, Number of Attacks: 6, Damage: 84% 6 MP Cost: 16, Number of Attacks: 6, Damage: 85% 7 MP Cost: 16, Number of Attacks: 6, Damage: 87% 8 MP Cost: 16, Number of Attacks: 6, Damage: 88% 9 MP Cost: 16, Number of Attacks: 6, Damage: 89% 10 MP Cost: 18, Number of Attacks: 6, Damage: 91% 11 MP Cost: 18, Number of Attacks: 6, Damage: 92% 12 MP Cost: 18, Number of Attacks: 6, Damage: 93% 13 MP Cost: 18, Number of Attacks: 6, Damage: 94% 14 MP Cost: 18, Number of Attacks: 6, Damage: 96% 15 MP Cost: 20, Number of Attacks: 6, Damage: 97% 16 MP Cost: 20, Number of Attacks: 6, Damage: 98% 17 MP Cost: 20, Number of Attacks: 6, Damage: 100% 18 MP Cost: 20, Number of Attacks: 6, Damage: 101% 19 MP Cost: 20, Number of Attacks: 6, Damage: 102% 20 MP Cost: 22, Number of Attacks: 6, Damage: 104% 21 MP Cost: 22, Number of Attacks: 6, Damage: 105% 22 MP Cost: 22, Number of Attacks: 6, Damage: 106% 23 MP Cost: 22, Number of Attacks: 6, Damage: 107% 24 MP Cost: 22, Number of Attacks: 6, Damage: 109% 25 MP Cost: 24, Number of Attacks: 6, Damage: 110% 26 MP Cost: 24, Number of Attacks: 6, Damage: 111% 27 MP Cost: 24, Number of Attacks: 6, Damage: 113% 28 MP Cost: 24, Number of Attacks: 6, Damage: 114% 29 MP Cost: 24, Number of Attacks: 6, Damage: 115% 30 MP Cost: 26, Number of Attacks: 6, Damage: 117%
Assaulter - 4th Job (Maxed Boomerang Step)
Description Attacks a single monster with incredible power and speed, possibly Stunning the monster.
Animations: Hit0, Mob
Max Level: 20
1 MP Cost: 14, Damage: 302%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec 2 MP Cost: 14, Damage: 306%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec 3 MP Cost: 14, Damage: 310%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec 4 MP Cost: 16, Damage: 314%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec 5 MP Cost: 16, Damage: 318%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec 6 MP Cost: 16, Damage: 322%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec 7 MP Cost: 16, Damage: 326%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec 8 MP Cost: 18, Damage: 330%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec 9 MP Cost: 18, Damage: 334%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec 10 MP Cost: 18, Damage: 338%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec 11 MP Cost: 18, Damage: 341%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec 12 MP Cost: 20, Damage: 345%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec 13 MP Cost: 20, Damage: 349%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec 14 MP Cost: 20, Damage: 353%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec 15 MP Cost: 20, Damage: 357%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec 16 MP Cost: 22, Damage: 361%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec 17 MP Cost: 22, Damage: 365%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec 18 MP Cost: 22, Damage: 369%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec 19 MP Cost: 22, Damage: 373%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec 20 MP Cost: 24, Damage: 377%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec
Edit:
Tables updated, Bstep upgrades (+30%) are multiplicative, not additive. :)
Last edited by Devil; 2010-11-19 at 09:53 AM.
Oops, BoT has a 220% (initial hit) range. You'll have to experience it for yourself (play a post-BB shadower) to know what I mean.
Or watch this video: http://www.youtube.com/watch?v=yjDGs...eature=related
Steal sucks.
Not sure what the total AoE range is but it beats the hell out of Steal.
Hmmm... first time that number got posted on southperry.net, it seems indeed they made BoT a total AoE skill, instead of an Arrow Bomb like sucky skill. Trigger range = Attack range now, about time they finally fixed that... but it's only 220% range forward... o.0
Hmmm... Well it still sux (30% less range) in area's with large mobs (Time Temple / Lionheart Castle) that attack you from far away, besides that, BoT unstuns, rendering Bstep's stun useless, which sux now you have FJump (after BB), so you don't need to gather monsters anymore (with BoT destunner) to finish when they're closer together).
BoT still sux!!! Steal FTW!!! Hehe :P
Edit: Bstep+Steal (keep them stunned) with ME finisher seems best attack for me. ME is really usefull now (does high damage with PP drops).
From what talked about in page 5, it looks like mirror image changed a bit but theres no details about this happening. In BB itself, it looks like mirror image changed to using your skill dmg with your base range probably in there but it never does criticals. From the restructuring, mirror image finally does criticals but I'm not exactly sure how the dmg % works it looks like 70% of your initial hit instead.
Compare these vids
http://www.youtube.com/watch?v=3oz_GtyFST4 (big bang)
http://channel.pandora.tv/channel/vi...prgid=40098872 (restructured version)
For the big bang video at 1:52, you see a mirrored 532k dmg final cut so it changed already the first time, don't really know how the restructured one works yet. If we look at pre-bb I can dish out a 199k final cut but, my mirrored dmg only does 10k.
Afaik, Bstep got a speed boost, but it's still not totally spammable yet (no delay like) like Brandish / Blast / etc.
There's a difference between misinformed and not-informed, because noone posted the post BB skill delays yet... If you know them, can you please post them? :)
Fiel posted them a while back and I copied them to my skill tables. I guess there is a delay to Boomerang Step but it's almost nothing, and considering Step does over twice the damage of both BoT and Steal, there's no reason to use Steal if you're interested in keeping monsters stunned (which really doesn't matter with the godly avoid Shadowers have).
Hmmmm so it's 900ms delay now, with 690ms for Bstep itself...
Ok did some quick calcs:
Bstep only - 2125% / sec - 4.44444 hits / sec / monster
Bstep+BoT - 1997% / sec - 4.65116 hits / sec / monster
Bstep+Steal - 1875% / sec - 4.65116 hits / sec / monster
Well... ok maybe Bstep alone does more DPM, but training is all about xx times hitting a target till it dies:
- If you need 4 Bsteps to kill a monster = 4x900ms = 3600ms
- If you need 3 Bsteps + 2 Steals to kill a monster = 2x 1290 + 690 = 3270ms
Also, more hits/sec = More Venom triggers (even if it only stacks once) + More coins for ME pwnage Bonus Round (Lionheart Castle).
Meso Explosion + Greed = 6000% / sec @ 10 monsters = EPIC!!! :P
Hehe, I still prefer Steal! Especially in area's like Lionheart Castle... :P
P.S. All calcs with Explorer 10% Crit Ring
I love the new animations for Arrow rain/eruption... even if one is just a flip and recolor of the other.
They'd be awesome if they had animations for the characters aiming up/down though.
Man, why haven't they changed blast to show three hits yet!? I can deal with a slightly longer animation if they can just make blast look like those extra two actually appear. And yeah, I'm all for them changing the elemental charges look.
does anyone know if there are more videos of db´s after this patch? i want to see more since he barely used phantom blow
Once again, another thread where Devil does math wrong.
First of all, the passive bonus from Boomerang Step to Steal, Assaulter, and Savage Blow is a multiplier. Maxed Steal with maxed Boomerang Step does 390% damage.
Second, Steal is terribly pomegranatety. The only possible use it has is if you want to Steal something. The Stun rate is the same as the Steal Rate, I swear to God. It's horribly unreliable, and it will unstun monsters if it does not proc its own stun.
Third, Band of Thieves' activation range is perfectly fine. If you have trouble activating it on monsters, you're doing it wrong.
Presonally, I think the most efficient way to use ME is to lure with Band of Thieves, and the Savage Blow once or twice. Steal is pretty garbage. It does have its uses, but DPS is not one of them.
I have no idea where you got that new 900ms delay from, but at the speed cap, Boomerang Step still has about 1110ms Delay. I'm fairly sure weapon speed doesn't even reduce this delay, because I recall testing it two days ago without Booster, and retesting it now yields the same result.
Meso Explosion is retardedly hard to use. Its range for picking mesos to blow up is retardedly huge, and it chooses them in the order they drop, so if you kill a monster behind you and it leaves some coins, and you want to ME monsters in front of you with new coins, you'll have to blow the old ones up first. It takes a lot more strategic planning, and memory as to what dropped first, and it's well not worth the time to lure slow monsters into old piles of coins.
Also, where the fuck did you get 6000% per second from Meso Explosion from? It does 240% per coin with maxed Greed, that's only 2400% per explosion.
- Oh yes, indeed you're right, the Bstep bonus is not an additive... Well it would only make the difference between Bstep only and Bstep combo's smaller! :)
- The 900ms Bstep came from Dusk thread... The other number I could find was the old ultra slow Bstep from ages ago. Where do you get the 1110ms from? :o
- Yes, Meso Explosion Detonates in two directions now, that's why Steal is even better now, you concentrate PP drops in front of you, not from all sorts of monsters around you (with BoT)! :)
- And about the stun ratio, well 40% is better then nothing! :)
- About Meso Explosion damage, I used your very own post... o.0
- ME base: 180% per hit (coin)
- 15 explodes per ME use
- 10 monsters (can) get hit per ME use
- Greed multiplies damage by 1.6x
- Big Bang Criticals = 5% chance with 50% dmg
- Explorer 10% Critical Ring
- Meso explosion 750ms
My quick calcs:
- Critical: 15% chance with 50% damage each hit = 7.5% damage each hit on average
- 180% + 7.5% = 187.5%
- 187.5 * 1.6 (Greed) = 300%
- 300 * 15 (Hits) = 4500% each ME
- 4500 / 0.75 (750ms) = 6000% Meso Explosion DPS (Not per Explosion, that's 4500%)
The math is not wrong... the only thing that -can- be wrong, is the data about the ME formula / attack speed... :)
Quick thought: Greed is additive afterall, it blows up 15 coins for the lower damage, spreading out the damage over 10 numbers (damage number becomes higher with that)... dunno otherwise too... xD
Current ME (pre BB) explodes 20 coins, where only the value of the first 15 count, and the last 5 are only for the "number of bags bonus damage multiplier".... and it only shows 5 numbers per explosion... lol
Welcome to the mystery world of Meso Explosion... Hmmm what about... Mystery Explosion? xD
Edit: Maybe it's something like
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