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  1. Default


    FANTASY GAME!? THIS IS MAPLESTORY! IT IS MY LIFE.

    I can't even express how unbothered i was that the MM skill basically did exactly the opposite of the Bowmaster one. Personally i think they both look much better.

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    I kinda wished that ulti. strafe and hurricane were at the same %, but I can't complain too much, an increase is an increase.
    As for the AE animation, I'm going to miss my pink arrows :l first they take away my pink strafe hits, now my pink AE arrows? -sigh-
    I personally LOVE the drk changes. My retired drk is looking a bit more appealing now. :p

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    That changed in BB iirc o_o

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    Boomerang Step increases SBlow, Steal and Assaulter damage by +30% now (instead of +25% that comes with BB patch).

    Shadower - Additional Skill Tables (The Restructuring):

    Steal - 4th Job (Maxed Boomerang Step)
    Description: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.
    Required Skill: Haste Lv. 5
    Animations: Effect, Effect0, Mob, Hit0
    Max Level: 20

    1MP Cost: 12, Steal/Stun Chance: 2%, Damage: 266%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    2MP Cost: 12, Steal/Stun Chance: 4%, Damage: 273%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    3MP Cost: 12, Steal/Stun Chance: 6%, Damage: 279%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    4MP Cost: 12, Steal/Stun Chance: 8%, Damage: 286%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    5MP Cost: 12, Steal/Stun Chance: 10%, Damage: 292%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    6MP Cost: 12, Steal/Stun Chance: 12%, Damage: 299%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec
    7MP Cost: 12, Steal/Stun Chance: 14%, Damage: 305%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    8MP Cost: 12, Steal/Stun Chance: 16%, Damage: 312%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    9MP Cost: 12, Steal/Stun Chance: 18%, Damage: 318%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    10MP Cost: 12, Steal/Stun Chance: 20%, Damage: 325%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    11MP Cost: 24, Steal/Stun Chance: 22%, Damage: 331%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    12MP Cost: 24, Steal/Stun Chance: 24%, Damage: 338%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    13MP Cost: 24, Steal/Stun Chance: 26%, Damage: 344%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec
    14MP Cost: 24, Steal/Stun Chance: 28%, Damage: 351%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    15MP Cost: 24, Steal/Stun Chance: 30%, Damage: 357%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    16MP Cost: 24, Steal/Stun Chance: 32%, Damage: 364%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    17MP Cost: 24, Steal/Stun Chance: 34%, Damage: 370%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    18MP Cost: 24, Steal/Stun Chance: 36%, Damage: 377%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    19MP Cost: 24, Steal/Stun Chance: 38%, Damage: 383%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec
    20MP Cost: 24, Steal/Stun Chance: 40%, Damage: 390%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec

    Savage Blow - 4th Job (Maxed Boomerang Step)
    Description Deals very quick consecutive attacks to a monster.
    Animations: Hit2, Hit0, Hit1, Effect
    Max Level: 30

    1MP Cost: 14, Number of Attacks: 6, Damage: 79%
    2MP Cost: 14, Number of Attacks: 6, Damage: 80%
    3MP Cost: 14, Number of Attacks: 6, Damage: 81%
    4MP Cost: 14, Number of Attacks: 6, Damage: 83%
    5MP Cost: 16, Number of Attacks: 6, Damage: 84%
    6MP Cost: 16, Number of Attacks: 6, Damage: 85%
    7MP Cost: 16, Number of Attacks: 6, Damage: 87%
    8MP Cost: 16, Number of Attacks: 6, Damage: 88%
    9MP Cost: 16, Number of Attacks: 6, Damage: 89%
    10MP Cost: 18, Number of Attacks: 6, Damage: 91%
    11MP Cost: 18, Number of Attacks: 6, Damage: 92%
    12MP Cost: 18, Number of Attacks: 6, Damage: 93%
    13MP Cost: 18, Number of Attacks: 6, Damage: 94%
    14MP Cost: 18, Number of Attacks: 6, Damage: 96%
    15MP Cost: 20, Number of Attacks: 6, Damage: 97%
    16MP Cost: 20, Number of Attacks: 6, Damage: 98%
    17MP Cost: 20, Number of Attacks: 6, Damage: 100%
    18MP Cost: 20, Number of Attacks: 6, Damage: 101%
    19MP Cost: 20, Number of Attacks: 6, Damage: 102%
    20MP Cost: 22, Number of Attacks: 6, Damage: 104%
    21MP Cost: 22, Number of Attacks: 6, Damage: 105%
    22MP Cost: 22, Number of Attacks: 6, Damage: 106%
    23MP Cost: 22, Number of Attacks: 6, Damage: 107%
    24MP Cost: 22, Number of Attacks: 6, Damage: 109%
    25MP Cost: 24, Number of Attacks: 6, Damage: 110%
    26MP Cost: 24, Number of Attacks: 6, Damage: 111%
    27MP Cost: 24, Number of Attacks: 6, Damage: 113%
    28MP Cost: 24, Number of Attacks: 6, Damage: 114%
    29MP Cost: 24, Number of Attacks: 6, Damage: 115%
    30MP Cost: 26, Number of Attacks: 6, Damage: 117%

    Assaulter - 4th Job (Maxed Boomerang Step)
    Description Attacks a single monster with incredible power and speed, possibly Stunning the monster.
    Animations: Hit0, Mob
    Max Level: 20

    1MP Cost: 14, Damage: 302%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec
    2MP Cost: 14, Damage: 306%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec
    3MP Cost: 14, Damage: 310%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec
    4MP Cost: 16, Damage: 314%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec
    5MP Cost: 16, Damage: 318%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec
    6MP Cost: 16, Damage: 322%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec
    7MP Cost: 16, Damage: 326%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec
    8MP Cost: 18, Damage: 330%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec
    9MP Cost: 18, Damage: 334%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec
    10MP Cost: 18, Damage: 338%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec
    11MP Cost: 18, Damage: 341%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec
    12MP Cost: 20, Damage: 345%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec
    13MP Cost: 20, Damage: 349%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec
    14MP Cost: 20, Damage: 353%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec
    15MP Cost: 20, Damage: 357%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec
    16MP Cost: 22, Damage: 361%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec
    17MP Cost: 22, Damage: 365%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec
    18MP Cost: 22, Damage: 369%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec
    19MP Cost: 22, Damage: 373%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec
    20MP Cost: 24, Damage: 377%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec

    Edit:
    Tables updated, Bstep upgrades (+30%) are multiplicative, not additive. :)
    Last edited by Devil; 2010-11-19 at 09:53 AM.


  5. Default


    But only a shietty 150% range to trigger that AoE splash damage, which sux balls if you combine it with Bstep which has a 300% range. You'll have to experience it for yourself (play a shadower) to know what I mean. :)

  6. Default


    Oops, BoT has a 220% (initial hit) range. You'll have to experience it for yourself (play a post-BB shadower) to know what I mean.

    Or watch this video: http://www.youtube.com/watch?v=yjDGs...eature=related

    Steal sucks.

    Not sure what the total AoE range is but it beats the hell out of Steal.

  7. Default


    Hmmm... first time that number got posted on southperry.net, it seems indeed they made BoT a total AoE skill, instead of an Arrow Bomb like sucky skill. Trigger range = Attack range now, about time they finally fixed that... but it's only 220% range forward... o.0

    Hmmm... Well it still sux (30% less range) in area's with large mobs (Time Temple / Lionheart Castle) that attack you from far away, besides that, BoT unstuns, rendering Bstep's stun useless, which sux now you have FJump (after BB), so you don't need to gather monsters anymore (with BoT destunner) to finish when they're closer together).

    BoT still sux!!! Steal FTW!!! Hehe :P

    Edit: Bstep+Steal (keep them stunned) with ME finisher seems best attack for me. ME is really usefull now (does high damage with PP drops).

  8. Default


    From what talked about in page 5, it looks like mirror image changed a bit but theres no details about this happening. In BB itself, it looks like mirror image changed to using your skill dmg with your base range probably in there but it never does criticals. From the restructuring, mirror image finally does criticals but I'm not exactly sure how the dmg % works it looks like 70% of your initial hit instead.

    Compare these vids
    http://www.youtube.com/watch?v=3oz_GtyFST4 (big bang)
    http://channel.pandora.tv/channel/vi...prgid=40098872 (restructured version)

    For the big bang video at 1:52, you see a mirrored 532k dmg final cut so it changed already the first time, don't really know how the restructured one works yet. If we look at pre-bb I can dish out a 199k final cut but, my mirrored dmg only does 10k.

  9. Default


    Dude, you can spam Step now. Steal does nothing Step can't do. I don't think this is going anywhere because you're either misinformed or confusing pre-BB information with post-BB information.

  10. Default


    Afaik, Bstep got a speed boost, but it's still not totally spammable yet (no delay like) like Brandish / Blast / etc.

    There's a difference between misinformed and not-informed, because noone posted the post BB skill delays yet... If you know them, can you please post them? :)

  11. Default


    Fiel posted them a while back and I copied them to my skill tables. I guess there is a delay to Boomerang Step but it's almost nothing, and considering Step does over twice the damage of both BoT and Steal, there's no reason to use Steal if you're interested in keeping monsters stunned (which really doesn't matter with the godly avoid Shadowers have).

  12. Default


    Hmmmm so it's 900ms delay now, with 690ms for Bstep itself...

    Ok did some quick calcs:
    Bstep only - 2125% / sec - 4.44444 hits / sec / monster
    Bstep+BoT - 1997% / sec - 4.65116 hits / sec / monster
    Bstep+Steal - 1875% / sec - 4.65116 hits / sec / monster

    Well... ok maybe Bstep alone does more DPM, but training is all about xx times hitting a target till it dies:
    - If you need 4 Bsteps to kill a monster = 4x900ms = 3600ms
    - If you need 3 Bsteps + 2 Steals to kill a monster = 2x 1290 + 690 = 3270ms

    Also, more hits/sec = More Venom triggers (even if it only stacks once) + More coins for ME pwnage Bonus Round (Lionheart Castle).

    Meso Explosion + Greed = 6000% / sec @ 10 monsters = EPIC!!! :P

    Hehe, I still prefer Steal! Especially in area's like Lionheart Castle... :P

    P.S. All calcs with Explorer 10% Crit Ring

  13. Default


    I love the new animations for Arrow rain/eruption... even if one is just a flip and recolor of the other.
    They'd be awesome if they had animations for the characters aiming up/down though.

  14. Flatpanel TV Straight Male
    IGN: Dailom
    Server: Windia
    Level: 188
    Job: Wild Hunter
    Guild: Caelia
    Alliance: HighOrder

    Default


    Man, why haven't they changed blast to show three hits yet!? I can deal with a slightly longer animation if they can just make blast look like those extra two actually appear. And yeah, I'm all for them changing the elemental charges look.

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    does anyone know if there are more videos of db´s after this patch? i want to see more since he barely used phantom blow

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    Once again, another thread where Devil does math wrong.

    First of all, the passive bonus from Boomerang Step to Steal, Assaulter, and Savage Blow is a multiplier. Maxed Steal with maxed Boomerang Step does 390% damage.
    Second, Steal is terribly pomegranatety. The only possible use it has is if you want to Steal something. The Stun rate is the same as the Steal Rate, I swear to God. It's horribly unreliable, and it will unstun monsters if it does not proc its own stun.
    Third, Band of Thieves' activation range is perfectly fine. If you have trouble activating it on monsters, you're doing it wrong.
    Presonally, I think the most efficient way to use ME is to lure with Band of Thieves, and the Savage Blow once or twice. Steal is pretty garbage. It does have its uses, but DPS is not one of them.

    I have no idea where you got that new 900ms delay from, but at the speed cap, Boomerang Step still has about 1110ms Delay. I'm fairly sure weapon speed doesn't even reduce this delay, because I recall testing it two days ago without Booster, and retesting it now yields the same result.

    Meso Explosion is retardedly hard to use. Its range for picking mesos to blow up is retardedly huge, and it chooses them in the order they drop, so if you kill a monster behind you and it leaves some coins, and you want to ME monsters in front of you with new coins, you'll have to blow the old ones up first. It takes a lot more strategic planning, and memory as to what dropped first, and it's well not worth the time to lure slow monsters into old piles of coins.

    Also, where the fuck did you get 6000% per second from Meso Explosion from? It does 240% per coin with maxed Greed, that's only 2400% per explosion.

  17. Default


    - Oh yes, indeed you're right, the Bstep bonus is not an additive... Well it would only make the difference between Bstep only and Bstep combo's smaller! :)

    - The 900ms Bstep came from Dusk thread... The other number I could find was the old ultra slow Bstep from ages ago. Where do you get the 1110ms from? :o

    - Yes, Meso Explosion Detonates in two directions now, that's why Steal is even better now, you concentrate PP drops in front of you, not from all sorts of monsters around you (with BoT)! :)

    - And about the stun ratio, well 40% is better then nothing! :)

    - About Meso Explosion damage, I used your very own post... o.0

    - ME base: 180% per hit (coin)
    - 15 explodes per ME use
    - 10 monsters (can) get hit per ME use
    - Greed multiplies damage by 1.6x
    - Big Bang Criticals = 5% chance with 50% dmg
    - Explorer 10% Critical Ring
    - Meso explosion 750ms

    My quick calcs:
    - Critical: 15% chance with 50% damage each hit = 7.5% damage each hit on average

    - 180% + 7.5% = 187.5%

    - 187.5 * 1.6 (Greed) = 300%

    - 300 * 15 (Hits) = 4500% each ME

    - 4500 / 0.75 (750ms) = 6000% Meso Explosion DPS (Not per Explosion, that's 4500%)

    The math is not wrong... the only thing that -can- be wrong, is the data about the ME formula / attack speed... :)

  18. Default


    Well hell. I can explode 15 Coins. The skill says 15 hits. But I can only ever see 10 hits. I have no idea what the truth is behind this.

    As far as I can tell, it only does 10 hits despite using up to 15 coins.

  19. Default


    Quick thought: Greed is additive afterall, it blows up 15 coins for the lower damage, spreading out the damage over 10 numbers (damage number becomes higher with that)... dunno otherwise too... xD

    Current ME (pre BB) explodes 20 coins, where only the value of the first 15 count, and the last 5 are only for the "number of bags bonus damage multiplier".... and it only shows 5 numbers per explosion... lol

    Welcome to the mystery world of Meso Explosion... Hmmm what about... Mystery Explosion? xD

    Edit: Maybe it's something like

  20.  

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