iirc all ultimate adventurers have that normal adventurers can't get is the neat outfit.
They get the skills sooner, but normal adventures can do quests for them.
Dont ultimate adventurers get like 24att from buff?
There's a flaw with the unlocking characters idea. New accounts only have 3 character spaces per server. If i have to make an adventurer, then a CK, then an Aran, and oops, I don't have any more room to make any other classes without deleting previous characters. Plus unlocking characters doesn't further the plot since they're all pretty much simultaneous stories. Not to mention, why make people play through classes they may not like to play to get to the ones they do want?
It's rebalancing, and renovation of the entire system of how all their job quests are done and everything. Probably creating a more standard system instead of a whole slew of random things like most hero classes are now. Plus, it's KMST. Not everything that happens in KMST goes to KMS.
If you turn the level 120 CK into a UA, do you lose the 24 attack buff? And does it have to be a new Cygnus, or can it be one that was created before the UA stuff came out?
Easy to change it so the default is 6 free slots. They're not all simultaneous, either. They have a very diffinitive timeline that differentiates each character with the exception of adventurers. It goes Cygnus -> Evan -> Aran / Resistance. This is verified at various points like the fact that Evan gets the plant seeds which is what allows for Aran's battle at the seal stone in Orbis. At one point Evan goes to Francis' cave after several other quests and finds out Francis' is fighting or has fought someone else, that other person being Aran.
As for your final complaint, while I agree to some extent that having to play each character in order would be ridiculous, having Evan / Aran lead up to Resistance creation is not that bad of an idea and it happens ALL THE TIME in games. There are tons of games where you can't play y character until you've beaten it with x. Also keep in mind that it's SO EASY to get 100 after Big Bang that there's no reason not to endure to that point if you really want to play a Resistance character.
Also, since I'm going on about Aran and I've already built a solid reason for Evan to seek the resistance...
After losing several seal stones to the Black Wings, Aran reports back to Lilin who tells he needs to seek help because he's really screwing up (haha). He returns to his information dealer who points him in the direction of Edelstein. Bingo-bango you've got an easy story all leading up to the same point. No reason not to do it except some brats who don't want to work for resistance goodness.
Sarah's got this storyline progression thing all worked out already, complete with graphs and a chart. She'll be so disappointed if it turns out to be nothing of the sort.
Haha, yeah I've created a spreadsheet detailing it all. I'm faxing it via dial-up to Korea right now.
I'm not expecting this but to say it's out of the question when they're completely turning the way the game is played upside down is kind of ridiculous to me. So I won't be disappointed as Nexon rarely goes with good ideas, but I enjoy good ideas and I really like writing little storyline speculations like that. It's very fun for me.
Adventurers don't have a story so how can you say they share that goal? Their only concern is killing things as far as their "story" is concerned. But, it is entirely possible for any group to unlock Resistance, I've only been detailing the legendaries because they have fleshed out stories and feasible reasons to actually go there that aren't difficult to add on to.
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