Fiel, is buc's skill tables updated to 12.322 ? the current dmg for barrage only 360% and ds = 695%? just confirming.
I just need to check if the various boosts eg:
12.321/+55% to barrage
and
12.320 =+120%, 12.321/+15% to ds are already in or not.
at 695%, there is no gain between current ds (810%) and the new one
OLD DS 810% 46218.6~83802
New DS 695% 59732~85332
No gain? It got more stable by 13k damage...
I just noticed the new NL skill has two 20% values... What are those? One is aparently a chance to recover a star when throw, but the other?
ALSO! NINJA STORM. The one to push stuff... Is it me, or did it have the chance to knockback removed? Does that mean it's 100% knockback now!?
I NEED TO KNOW.
I think the weakened DS might be because of the speed increase, they made it weaker but now the delay is lower, Fiel can you tell us the delay for DS and the one for sharkwave please? I wanna know if it's close/the same.
i'm sad that they took out endure for bandits :(
These are up to date correct? Is Snipe 5 seconds again or is that just a typo?
I'm bummed that bowmen are being forced to use Final Attack now. If you check the total points for skills in 1st and 2nd job, you can max every single other skill and still have 2 points to spare. I hope something gets changed because it doesn't seem right to have so MORE than enough 2nd job SP for all the 2nd job skills. Unless they remove the 1 SP upon job advancement, we're stuck with at least level 2 Final Attack =(
I had heard about that somewhere, but I didn't know if it was true or not. Thanks for the info!
Is there a list of skills Combat Orders works on somewhere?
Also I haven't seen any pics of it being used yet :|
Was CL reduced to 2 mobs?
Launch of the current target pressure. Chain Lightning is applied to the probability of additional critical targets have been around other people if you add up to 2 damage, but damage is reduced.
No mention of 3 in the skill description, or the level ups.
The only other possibility is that they removed the mob cap and allowed it to hit 2 times :\
Or I'm reading it wrong.
im wondering how defense plays into dmg. If it is significan't delaying stance to get some points into -30% def might be worth it
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